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Updated values as per Novacat's Review
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@@ -746,6 +746,7 @@
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unacidable = 1
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var/recharging = 0
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var/phase_power = 75
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projectile_type = /obj/item/projectile/beam
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firemodes = list(
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@@ -764,7 +765,7 @@
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if(!do_after(user, 10, src, ignore_movement = TRUE))
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break
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playsound(get_turf(src),'sound/items/change_drill.ogg',25,1)
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if(power_supply.give(90) < 90)
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if(power_supply.give(phase_power) < phase_power)
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break
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recharging = 0
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@@ -842,6 +843,7 @@
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "holdoutkill"
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item_state = null
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var/phase_power = 100
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w_class = ITEMSIZE_SMALL
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charge_cost = 600
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