diff --git a/code/modules/turbolift/turbolift_map.dm b/code/modules/turbolift/turbolift_map.dm index ccfb0cba430..02ba328ddeb 100644 --- a/code/modules/turbolift/turbolift_map.dm +++ b/code/modules/turbolift/turbolift_map.dm @@ -36,7 +36,7 @@ // These modifiers are used in relation to the origin // to place the system control panels and doors. - var/make_walls = isnull(wall_type) ? FALSE : TRUE + var/make_walls = isnull(wall_type) ? FALSE : TRUE //VOREStation addition: Wall-less elevator var/int_panel_x var/int_panel_y var/ext_panel_x @@ -60,70 +60,70 @@ if(NORTH) int_panel_x = ux + FLOOR(lift_size_x/2, 1) - int_panel_y = uy + 1 + int_panel_y = uy + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator ext_panel_x = ux ext_panel_y = ey + 2 door_x1 = ux + 1 - door_y1 = ey + (make_walls ? 0 : 1) + door_y1 = ey + (make_walls ? 0 : 1) //VOREStation edit: Wall-less elevator door_x2 = ex - 1 door_y2 = ey + 1 - light_x1 = ux + (make_walls ? 1 : 0) - light_y1 = uy + (make_walls ? 1 : 0) - light_x2 = ux + lift_size_x - (make_walls ? 1 : 0) - light_y2 = uy + (make_walls ? 1 : 0) + light_x1 = ux + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_y1 = uy + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_x2 = ux + lift_size_x - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_y2 = uy + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator if(SOUTH) int_panel_x = ux + FLOOR(lift_size_x/2, 1) - int_panel_y = ey - 1 + int_panel_y = ey - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator ext_panel_x = ex ext_panel_y = uy - 2 door_x1 = ux + 1 door_y1 = uy - 1 door_x2 = ex - 1 - door_y2 = uy - (make_walls ? 0 : 1) + door_y2 = uy - (make_walls ? 0 : 1) //VOREStation edit: Wall-less elevator - light_x1 = ux + (make_walls ? 1 : 0) - light_y1 = uy + (make_walls ? 2 : 1) - light_x2 = ux + lift_size_x - (make_walls ? 1 : 0) - light_y2 = uy + lift_size_y - (make_walls ? 1 : 0) + light_x1 = ux + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_y1 = uy + (make_walls ? 2 : 1) //VOREStation edit: Wall-less elevator + light_x2 = ux + lift_size_x - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_y2 = uy + lift_size_y - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator if(EAST) - int_panel_x = ux+1 + int_panel_x = ux+(make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator int_panel_y = uy + FLOOR(lift_size_y/2, 1) ext_panel_x = ex+2 ext_panel_y = ey - door_x1 = ex + (make_walls ? 0 : 1) + door_x1 = ex + (make_walls ? 0 : 1) //VOREStation edit: Wall-less elevator door_y1 = uy + 1 door_x2 = ex + 1 door_y2 = ey - 1 - light_x1 = ux + (make_walls ? 1 : 0) - light_y1 = uy + (make_walls ? 1 : 0) - light_x2 = ux + (make_walls ? 1 : 0) - light_y2 = uy + lift_size_x - (make_walls ? 1 : 0) + light_x1 = ux + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_y1 = uy + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_x2 = ux + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_y2 = uy + lift_size_x - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator if(WEST) - int_panel_x = ex-1 + int_panel_x = ex-(make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator int_panel_y = uy + FLOOR(lift_size_y/2, 1) ext_panel_x = ux-2 ext_panel_y = uy door_x1 = ux - 1 door_y1 = uy + 1 - door_x2 = ux - (make_walls ? 0 : 1) + door_x2 = ux - (make_walls ? 0 : 1) //VOREStation edit: Wall-less elevator door_y2 = ey - 1 - light_x1 = ux + lift_size_x - (make_walls ? 1 : 0) - light_y1 = uy + (make_walls ? 1 : 0) - light_x2 = ux + lift_size_x - (make_walls ? 1 : 0) - light_y2 = uy + lift_size_y - (make_walls ? 1 : 0) + light_x1 = ux + lift_size_x - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_y1 = uy + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_x2 = ux + lift_size_x - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator + light_y2 = uy + lift_size_y - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator // Generate each floor and store it in the controller datum. for(var/cz = uz;cz<=ez;cz++) @@ -146,7 +146,7 @@ // Update path appropriately if needed. var/swap_to = /turf/simulated/open if(cz == uz) // Elevator. - if(wall_type && (tx == ux || ty == uy || tx == ex || ty == ey) && !(tx >= door_x1 && tx <= door_x2 && ty >= door_y1 && ty <= door_y2)) + if(wall_type && (tx == ux || ty == uy || tx == ex || ty == ey) && !(tx >= door_x1 && tx <= door_x2 && ty >= door_y1 && ty <= door_y2)) //VOREStation edit: Wall-less elevator swap_to = wall_type else swap_to = floor_type