diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 6ebb7e52bb..179a4c4fea 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -46,8 +46,8 @@ supervisors = "the chief medical officer" selection_color = "#ffeef0" economic_modifier = 7 - access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics) - minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_virology) + access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_eva) + minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_virology, access_eva) alt_titles = list("Surgeon","Emergency Physician","Nurse","Virologist") equip(var/mob/living/carbon/human/H) diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index a67d9e8daf..e79de6840e 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -681,13 +681,3 @@ max_storage_space = 21 use_to_pickup = 1 // for picking up broken bulbs, not that most people will try -/obj/item/weapon/storage/box/fcard //Serves as a replacement to the fcard holder. - name = "finger-print card box" - desc = "Holds fingerprint cards." - icon = 'icons/obj/storage.dmi' - icon_state = "box" - item_state = "syringe_kit" - storage_slots=21 - max_w_class = 1 - can_hold = list(/obj/item/weapon/f_card) - use_to_pickup = 1 // for picking up broken bulbs, not that most people will try diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 9135ea2901..7da3c6c305 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -181,7 +181,7 @@ /obj/structure/closet/secure_closet/security name = "security officer's locker" - req_access = list(access_security) + req_access = list(access_brig) icon_state = "sec1" icon_closed = "sec" icon_locked = "sec1" @@ -278,6 +278,7 @@ new /obj/item/clothing/shoes/laceup(src) new /obj/item/weapon/storage/box/evidence(src) new /obj/item/device/radio/headset/headset_sec(src) + new /obj/item/device/radio/headset/headset_sec/alt(src) new /obj/item/device/detective_scanner(src) new /obj/item/clothing/suit/storage/vest/detective(src) new /obj/item/ammo_magazine/c45m/rubber(src) diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index adf3783707..a385e31500 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -152,9 +152,12 @@ new /obj/item/clothing/under/color/green(src) new /obj/item/clothing/under/color/green(src) new /obj/item/clothing/under/color/green(src) - new /obj/item/clothing/shoes/black(src) - new /obj/item/clothing/shoes/black(src) - new /obj/item/clothing/shoes/black(src) + new /obj/item/clothing/shoes/green(src) + new /obj/item/clothing/shoes/green(src) + new /obj/item/clothing/shoes/green(src) + new /obj/item/clothing/head/soft/green(src) + new /obj/item/clothing/head/soft/green(src) + new /obj/item/clothing/head/soft/green(src) new /obj/item/clothing/mask/bandana/green(src) new /obj/item/clothing/mask/bandana/green(src) new /obj/item/clothing/mask/bandana/green(src) @@ -206,9 +209,12 @@ new /obj/item/clothing/under/color/yellow(src) new /obj/item/clothing/under/color/yellow(src) new /obj/item/clothing/under/color/yellow(src) - new /obj/item/clothing/shoes/orange(src) - new /obj/item/clothing/shoes/orange(src) - new /obj/item/clothing/shoes/orange(src) + new /obj/item/clothing/shoes/yellow(src) + new /obj/item/clothing/shoes/yellow(src) + new /obj/item/clothing/shoes/yellow(src) + new /obj/item/clothing/head/soft/yellow(src) + new /obj/item/clothing/head/soft/yellow(src) + new /obj/item/clothing/head/soft/yellow(src) new /obj/item/clothing/mask/bandana/gold(src) new /obj/item/clothing/mask/bandana/gold(src) new /obj/item/clothing/mask/bandana/gold(src) @@ -481,7 +487,6 @@ new /obj/item/clothing/under/color/blue(src) new /obj/item/clothing/under/color/yellow(src) new /obj/item/clothing/under/color/green(src) - new /obj/item/clothing/under/color/orange(src) new /obj/item/clothing/under/color/pink(src) new /obj/item/clothing/under/dress/plaid_blue(src) new /obj/item/clothing/under/dress/plaid_red(src) @@ -489,7 +494,6 @@ new /obj/item/clothing/shoes/blue(src) new /obj/item/clothing/shoes/yellow(src) new /obj/item/clothing/shoes/green(src) - new /obj/item/clothing/shoes/orange(src) new /obj/item/clothing/shoes/purple(src) new /obj/item/clothing/shoes/red(src) new /obj/item/clothing/shoes/leather(src) diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index f489137f1f..9b35b3468d 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -1,6 +1,6 @@ /obj/item/clothing/head/helmet name = "helmet" - desc = "Standard Security gear. Protects the head from impacts. This one has a adjustable visor." + desc = "Standard Security gear. Protects the head from impacts." icon_state = "helmet" item_state_slots = list( slot_l_hand_str = "helmet", diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm index 0262c5489c..dd6af1597e 100644 --- a/code/modules/clothing/spacesuits/syndi.dm +++ b/code/modules/clothing/spacesuits/syndi.dm @@ -22,11 +22,13 @@ //Green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/green name = "green space helmet" + desc = "A green helmet sporting clean lines and durable plating. Engineered to look menacing." icon_state = "syndicate-helm-green" item_state = "syndicate-helm-green" /obj/item/clothing/suit/space/syndicate/green name = "green space suit" + desc = "A green spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-green" item_state = "syndicate-green" @@ -34,11 +36,13 @@ //Dark green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/green/dark name = "dark green space helmet" + desc = "A dark green helmet sporting clean lines and durable plating. Engineered to look menacing." icon_state = "syndicate-helm-green-dark" item_state = "syndicate-helm-green-dark" /obj/item/clothing/suit/space/syndicate/green/dark name = "dark green space suit" + desc = "A dark green spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-green-dark" item_state = "syndicate-green-dark" @@ -46,11 +50,13 @@ //Orange syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/orange name = "orange space helmet" + desc = "An orange helmet sporting clean lines and durable plating. Engineered to look menacing." icon_state = "syndicate-helm-orange" item_state = "syndicate-helm-orange" /obj/item/clothing/suit/space/syndicate/orange name = "orange space suit" + desc = "An orange spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-orange" item_state = "syndicate-orange" @@ -58,11 +64,13 @@ //Blue syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/blue name = "blue space helmet" + desc = "A blue helmet sporting clean lines and durable plating. Engineered to look menacing." icon_state = "syndicate-helm-blue" item_state = "syndicate-helm-blue" /obj/item/clothing/suit/space/syndicate/blue name = "blue space suit" + desc = "A blue spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-blue" item_state = "syndicate-blue" @@ -70,11 +78,13 @@ //Black syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black name = "black space helmet" + desc = "A black helmet sporting durable plating. Engineered to look menacing." icon_state = "syndicate-helm-black" item_state = "syndicate-helm-black" /obj/item/clothing/suit/space/syndicate/black name = "black space suit" + desc = "A black spacesuit sporting durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-black" item_state = "syndicate-black" @@ -82,11 +92,13 @@ //Black-green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/green name = "black and green space helmet" + desc = "A black helmet sporting a single green stripe and durable plating. Engineered to look menacing." icon_state = "syndicate-helm-black-green" item_state = "syndicate-helm-black-green" /obj/item/clothing/suit/space/syndicate/black/green name = "black and green space suit" + desc = "A black spacesuit sporting green stripes and durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-black-green" item_state = "syndicate-black-green" @@ -94,11 +106,13 @@ //Black-blue syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/blue name = "black and blue space helmet" + desc = "A black helmet sporting a single blue stripe and durable plating. Engineered to look menacing." icon_state = "syndicate-helm-black-blue" item_state = "syndicate-helm-black-blue" /obj/item/clothing/suit/space/syndicate/black/blue name = "black and blue space suit" + desc = "A black spacesuit sporting blue stripes and durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-black-blue" item_state = "syndicate-black-blue" @@ -106,11 +120,13 @@ //Black medical syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/med name = "black medical space helmet" + desc = "A black helmet sporting a medical cross and durable plating. Hopefully the wearer abides by space geneva." icon_state = "syndicate-helm-black-med" item_state_slots = list(slot_head_str = "syndicate-black-med") /obj/item/clothing/suit/space/syndicate/black/med name = "black medical space suit" + desc = "A black spacesuit sporting a medical cross and durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-black-med" item_state = "syndicate-black" @@ -123,6 +139,7 @@ /obj/item/clothing/suit/space/syndicate/black/orange name = "black and orange space suit" + desc = "A black spacesuit sporting orange stripes and durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-black-orange" item_state = "syndicate-black" @@ -130,21 +147,25 @@ //Black-red syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/red name = "black and red space helmet" + desc = "A black helmet sporting a single red stripe and durable plating. Engineered to look menacing." icon_state = "syndicate-helm-black-red" item_state = "syndicate-helm-black-red" /obj/item/clothing/suit/space/syndicate/black/red name = "black and red space suit" + desc = "A black spacesuit sporting red stripes and durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-black-red" item_state = "syndicate-black-red" //Black with yellow/red engineering syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/engie name = "black engineering space helmet" + desc = "A black helmet sporting red and yellow stripes and durable plating. Engineered to look well... engineering-ish." icon_state = "syndicate-helm-black-engie" item_state_slots = list(slot_head_str = "syndicate-helm-black-engie") /obj/item/clothing/suit/space/syndicate/black/engie name = "black engineering space suit" + desc = "A black spacesuit sporting red and yellow stripes and durable plating. Robust, reliable, and slightly suspicious." icon_state = "syndicate-black-engie" item_state = "syndicate-black" diff --git a/maps/polaris-2.dmm b/maps/polaris-2.dmm index 08403d4663..5223f62969 100644 --- a/maps/polaris-2.dmm +++ b/maps/polaris-2.dmm @@ -1466,7 +1466,6 @@ "Cj" = (/obj/structure/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = -30},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/tram) "Ck" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/food/condiment/enzyme,/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "Cl" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/security) -"Cm" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/space,/area/centcom/security) "Cn" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/security) "Co" = (/obj/structure/table/standard,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops) "Cp" = (/obj/structure/table/standard,/obj/structure/flora/pottedplant{icon_state = "plant-06"; pixel_y = 8; tag = "icon-plant-06"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) @@ -1481,8 +1480,6 @@ "Cy" = (/obj/machinery/door/airlock/glass{name = "Arrivals Processing"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "Cz" = (/obj/effect/floor_decal/corner/white/full{tag = "icon-corner_white_full (EAST)"; icon_state = "corner_white_full"; dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "CA" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "CentComPortWest"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall) -"CB" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security) -"CC" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/wall,/area/centcom/security) "CD" = (/obj/effect/floor_decal/corner/white{dir = 5},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal) "CE" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/terminal) "CF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "CentComPortEast"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/tram) @@ -2511,7 +2508,7 @@ aPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPuovYvYvYuououoaP aPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPuovYvYvYydyeyfaPaPaPaPaPaPaPaPaPaPaPaPaPyfyeydvYvYvYvHnyaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPuovYvYvYwLxcxbCnxuxvxuxvAPwLyUyVyWyWyWyxyHyIyXyxyLyLyLyLyYyZyLyLyLyLyLspxhxhxhxhxhxhspvKvKuwvKvKvKvKvKvKvKvKzaspspspspspspspspspyGyGspvKvKspaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPmQaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPmRmRmRmRmRmRmRmRmRmR 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