mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 02:56:14 +01:00
Merge branch 'master' into upstream-merge-8325
This commit is contained in:
@@ -23,7 +23,7 @@
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/// For showing to the pilot of the ship, so they see the 'real' appearance, despite others seeing the unknown ones
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var/image/real_appearance
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light_system = MOVABLE_LIGHT
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//light_system = MOVABLE_LIGHT
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light_on = FALSE
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/obj/effect/overmap/Initialize()
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@@ -66,7 +66,7 @@
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else
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data["status"] = "OK"
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var/list/contacts = list()
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for(var/obj/effect/overmap/O in view(7,linked))
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for(var/obj/effect/overmap/O in range(7,linked))
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if(linked == O)
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continue
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if(!O.scannable)
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@@ -125,10 +125,9 @@
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return
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if(sensors && sensors.use_power && sensors.powered())
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var/sensor_range = round(sensors.range*1.5) + 1
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linked.set_light_range(sensor_range + 0.5)
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linked.set_light_on(TRUE)
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linked.set_light(sensor_range + 0.5)
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else
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linked.set_light_on(FALSE)
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linked.set_light(0)
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/obj/machinery/shipsensors
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name = "sensors suite"
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@@ -199,11 +199,10 @@
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switch(status)
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if(SHIP_STATUS_LANDED)
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var/obj/effect/overmap/visitable/location = loc
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if(istype(loc, /obj/effect/overmap/visitable/sector))
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return "Landed on \the [location.name]. Use secondary thrust to get clear before activating primary engines."
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if(istype(loc, /obj/effect/overmap/visitable/ship))
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if(location.in_space)
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return "Docked with \the [location.name]. Use secondary thrust to get clear before activating primary engines."
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return "Docked with an unknown object."
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else
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return "Landed on \the [location.name]. Use secondary thrust to get clear before activating primary engines."
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if(SHIP_STATUS_TRANSIT)
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return "Maneuvering under secondary thrust."
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if(SHIP_STATUS_OVERMAP)
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@@ -9,6 +9,9 @@
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var/glass = TRUE
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var/launched = FALSE
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/obj/structure/panic_button/small
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icon_state = "smallpanicbutton"
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// In case we're annihilated by a meteor
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/obj/structure/panic_button/Destroy()
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if(!launched)
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@@ -26,10 +29,10 @@
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/obj/structure/panic_button/attack_hand(mob/living/user)
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if(!istype(user))
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return ..()
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if(user.incapacitated())
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return
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// Already launched
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if(launched)
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to_chat(user, "<span class='warning'>The button is already depressed; the beacon has been launched already.</span>")
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@@ -61,10 +64,10 @@
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S.distress(user)
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//Kind of pricey, but this is a one-time thing that can't be reused, so I'm not too worried.
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var/list/hear_z = GetConnectedZlevels(z) // multiz 'physical' connections only, not crazy overmap connections
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var/mapsize = (world.maxx+world.maxy)*0.5
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var/turf/us = get_turf(src)
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for(var/hz in hear_z)
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for(var/mob/M as anything in GLOB.players_by_zlevel[hz])
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var/sound/SND = sound('sound/misc/emergency_beacon_launched.ogg') // Inside the loop because playsound_local modifies it for each person, so, need separate instances
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