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+author: "Will"
+delete-after: True
+changes:
+ - qol: "Cortical borer target selection will instantly select single targets instead of always showing the target list"
+ - qol: "Cortical borers use changeling chemical hud"
+ - balance: "Cortical borer psychic attack range raised from 3 to 5"
+ - balance: "Cortical borer chemicals updated,and made more clear to the player selecting them"
+ - balance: "Cortical borers will only show on upgraded health analyzers, does not apply to bodyscanner"
+ - balance: "Cortical borers are faster at entering vents"
+ - balance: "Headwear no longer prevents borer infestation entirely, and instead significantly delays their entry"
+ - balance: "Cortical borers can now spend a large sum of chemicals to jumpstart their host's heart like a defib, and slowly heal them."
+ - balance: "Cortical borers have 80 chems max, lowered ability costs to compensate"
+ - balance: "Cortical borers require 5 chems to torture a captured host"
+ - balance: "Cortical borer brain damage chance lowered from 5 to 2 while the borer is in control"
+ - balance: "Cortical borers have motion tracking like teshari"
+ - balance: "Cortical borer paralyze replaced with knockout"
+ - bugfix: "Cortical borers assigned by admins in the traitor panel no longer attempt to ghost invite when changing a player into a borer"
+ - bugfix: "Cortical borer weakness mechanics respect modern reagent code"
+ - bugfix: "Motion tracker properly unsubs the mob that holds it if qdeleted in hand"
+ - bugfix: "Admin logging added to borer attacks and abilities"
+ - refactor: "Many logic and delay code issues in cortical borers, moved spawn() to timers."
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