Blind port of Bay Radiation Subsystem

This commit is contained in:
Atermonera
2019-10-06 03:30:36 -04:00
committed by VirgoBot
parent d53319f8b3
commit 89aad128cf
45 changed files with 284 additions and 110 deletions
@@ -1,3 +1,4 @@
<<<<<<< HEAD
// Constantly emites radiation from the tile it's placed on.
/obj/effect/map_effect/radiation_emitter
name = "radiation emitter"
@@ -16,4 +17,24 @@
radiation_repository.radiate(src, radiation_power)
/obj/effect/map_effect/radiation_emitter/strong
=======
// Constantly emites radiation from the tile it's placed on.
/obj/effect/map_effect/radiation_emitter
name = "radiation emitter"
icon_state = "radiation_emitter"
var/radiation_power = 30 // Bigger numbers means more radiation.
/obj/effect/map_effect/radiation_emitter/Initialize()
START_PROCESSING(SSobj, src)
return ..()
/obj/effect/map_effect/radiation_emitter/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/effect/map_effect/radiation_emitter/process()
SSradiation.radiate(src, radiation_power)
/obj/effect/map_effect/radiation_emitter/strong
>>>>>>> b193761... Merge pull request #6471 from Novacat/nova-runtimes
radiation_power = 100