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Blind port of Bay Radiation Subsystem
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@@ -278,7 +278,7 @@
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. = ..()
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update_mass()
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radiation_repository.radiate(src, 5 + amount)
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SSradiation.radiate(src, 5 + amount)
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var/mob/living/M = user
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if(!istype(M))
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return
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@@ -305,11 +305,11 @@
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/obj/item/stack/material/supermatter/ex_act(severity) // An incredibly hard to manufacture material, SM chunks are unstable by their 'stabilized' nature.
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if(prob((4 / severity) * 20))
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radiation_repository.radiate(get_turf(src), amount * 4)
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SSradiation.radiate(get_turf(src), amount * 4)
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explosion(get_turf(src),round(amount / 12) , round(amount / 6), round(amount / 3), round(amount / 25))
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qdel(src)
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return
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radiation_repository.radiate(get_turf(src), amount * 2)
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SSradiation.radiate(get_turf(src), amount * 2)
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..()
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/obj/item/stack/material/wood
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