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Blind port of Bay Radiation Subsystem
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@@ -408,7 +408,7 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
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if (src.energy>200)
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toxdamage = round(((src.energy-150)/50)*4,1)
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radiation = round(((src.energy-150)/50)*5,1)
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radiation_repository.radiate(src, radiation) //Always radiate at max, so a decent dose of radiation is applied
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SSradiation.radiate(src, radiation) //Always radiate at max, so a decent dose of radiation is applied
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for(var/mob/living/M in view(toxrange, src.loc))
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if(M.status_flags & GODMODE)
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continue
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@@ -451,7 +451,7 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
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M << "<span class=\"danger\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>"
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M << "<span class=\"danger\">You don't even have a moment to react as you are reduced to ashes by the intense radiation.</span>"
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M.dust()
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radiation_repository.radiate(src, rand(energy))
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SSradiation.radiate(src, rand(energy))
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return
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/obj/singularity/proc/pulse()
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