From 8a2f27fc0d2a432e92a8e4c9299a3829e4f348b3 Mon Sep 17 00:00:00 2001 From: Verkister Date: Sat, 15 Jul 2017 14:45:16 +0300 Subject: [PATCH] Reagent tweak. -Foods give their nutriment content separately from their reagents. -Reagent and nutriment gain from prey's snack stashes reduced to 0.3x in order to reduce unintended overdose risk. --- code/modules/vore/eating/bellymodes_vr.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/vore/eating/bellymodes_vr.dm b/code/modules/vore/eating/bellymodes_vr.dm index dd33b427133..5e1324740bc 100644 --- a/code/modules/vore/eating/bellymodes_vr.dm +++ b/code/modules/vore/eating/bellymodes_vr.dm @@ -85,7 +85,9 @@ return if(istype(T, /obj/item/weapon/reagent_containers/food)) // Weakgurgles still act on foodstuff. Hopefully your prey didn't load their bag with donk boxes. var/obj/item/weapon/reagent_containers/food/F = T - F.reagents.trans_to_mob(owner, F.reagents.total_volume, CHEM_INGEST) + F.reagents.trans_to_mob(owner, (F.reagents.total_volume * 0.3), CHEM_INGEST) + if(F.nutriment_amt) + owner.reagents.add_reagent("nutriment", (F.nutriment_amt * 0.3)) qdel(F) else items_preserved += T