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move all factions to defines
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@@ -179,7 +179,7 @@
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x"
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spawn_nothing_percentage = 10
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var/faction = "wild animal"
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var/faction = FACTION_WILD_ANIMAL
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/obj/random/outside_mob/item_to_spawn() // Special version for mobs to have the same faction.
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return pick(
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