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@@ -112,7 +112,7 @@
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question = "Someone has activated a Positronic Brain. Would you like to play as one?"
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query_sound = 'sound/machines/boobeebeep.ogg'
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be_special_flag = BE_AI
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check_bans = list("AI", "Cyborg")
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check_bans = list(JOB_AI, JOB_CYBORG)
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cutoff_number = 1
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/datum/ghost_query/drone_brain
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@@ -120,7 +120,7 @@
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question = "Someone has activated a Drone AI Chipset. Would you like to play as one?"
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query_sound = 'sound/machines/boobeebeep.ogg'
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be_special_flag = BE_AI
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check_bans = list("AI", "Cyborg")
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check_bans = list(JOB_AI, JOB_CYBORG)
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cutoff_number = 1
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// Antags.
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@@ -156,7 +156,7 @@
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role_name = "Mercenary Drone"
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question = "A team of dubious mercenaries have purchased a powerful drone, and they are attempting to activate it. Would you like to play as the drone?"
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be_special_flag = BE_AI
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check_bans = list("AI", "Cyborg", "Syndicate")
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check_bans = list(JOB_AI, JOB_CYBORG, "Syndicate")
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cutoff_number = 1
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/datum/ghost_query/borer
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@@ -171,14 +171,14 @@
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role_name = "Lost Drone"
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question = "A lost drone onboard has been discovered by a crewmember and they are attempting to reactivate it. Would you like to play as the drone?"
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be_special_flag = BE_LOSTDRONE //VOREStation Edit
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check_bans = list("AI", "Cyborg")
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check_bans = list(JOB_AI, JOB_CYBORG)
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cutoff_number = 1
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/datum/ghost_query/gravekeeper_drone
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role_name = "Gravekeeper Drone"
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question = "A gravekeeper drone is about to reactivate and tend to its gravesite. Would you like to play as the drone?"
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be_special_flag = BE_AI
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check_bans = list("AI", "Cyborg")
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check_bans = list(JOB_AI, JOB_CYBORG)
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cutoff_number = 1
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/datum/ghost_query/lost_passenger
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+2
-2
@@ -536,12 +536,12 @@
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//AI
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/mob/living/silicon/ai/mind_initialize()
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. = ..()
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mind.assigned_role = "AI"
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mind.assigned_role = JOB_AI
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//BORG
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/mob/living/silicon/robot/mind_initialize()
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. = ..()
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mind.assigned_role = "Cyborg"
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mind.assigned_role = JOB_CYBORG
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//PAI
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/mob/living/silicon/pai/mind_initialize()
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@@ -3,13 +3,13 @@
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id_type = /obj/item/weapon/card/id/generic //VOREStation Edit
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/decl/hierarchy/outfit/job/assistant/visitor
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name = OUTFIT_JOB_NAME("Visitor")
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id_pda_assignment = "Visitor"
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name = OUTFIT_JOB_NAME(USELESS_JOB)
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id_pda_assignment = USELESS_JOB
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uniform = /obj/item/clothing/under/assistantformal
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//VOREStation Add - Interns
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/decl/hierarchy/outfit/job/assistant/intern
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name = OUTFIT_JOB_NAME("Intern")
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name = OUTFIT_JOB_NAME(JOB_INTERN)
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id_type = /obj/item/weapon/card/id/civilian
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//VOREStation Add End - Interns
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@@ -23,7 +23,7 @@
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hierarchy_type = /decl/hierarchy/outfit/job/service
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/decl/hierarchy/outfit/job/service/bartender
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name = OUTFIT_JOB_NAME("Bartender")
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name = OUTFIT_JOB_NAME(JOB_BARTENDER)
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uniform = /obj/item/clothing/under/rank/bartender
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id_type = /obj/item/weapon/card/id/civilian/service/bartender //VOREStation Edit
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pda_type = /obj/item/device/pda/bar
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@@ -41,7 +41,7 @@
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backpack_contents = null
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/decl/hierarchy/outfit/job/service/chef
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name = OUTFIT_JOB_NAME("Chef")
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name = OUTFIT_JOB_NAME(JOB_CHEF)
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uniform = /obj/item/clothing/under/rank/chef
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suit = /obj/item/clothing/suit/chef
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head = /obj/item/clothing/head/chefhat
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@@ -61,7 +61,7 @@
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// End Outfit addition
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/decl/hierarchy/outfit/job/service/gardener
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name = OUTFIT_JOB_NAME("Gardener")
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name = OUTFIT_JOB_NAME(JOB_ALT_GARDENER)
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uniform = /obj/item/clothing/under/rank/hydroponics
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suit = /obj/item/clothing/suit/storage/apron
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gloves = /obj/item/clothing/gloves/botanic_leather
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@@ -74,13 +74,13 @@
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pda_type = /obj/item/device/pda/botanist
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/decl/hierarchy/outfit/job/service/janitor
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name = OUTFIT_JOB_NAME("Janitor")
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name = OUTFIT_JOB_NAME(JOB_JANITOR)
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uniform = /obj/item/clothing/under/rank/janitor
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id_type = /obj/item/weapon/card/id/civilian/service/janitor //VOREStation Edit
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pda_type = /obj/item/device/pda/janitor
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/decl/hierarchy/outfit/job/librarian
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name = OUTFIT_JOB_NAME("Librarian")
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name = OUTFIT_JOB_NAME(JOB_LIBRARIAN)
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uniform = /obj/item/clothing/under/suit_jacket/red
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l_hand = /obj/item/weapon/barcodescanner
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id_type = /obj/item/weapon/card/id/civilian
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@@ -101,7 +101,7 @@
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pda_type = /obj/item/device/pda/lawyer
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/decl/hierarchy/outfit/job/chaplain
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name = OUTFIT_JOB_NAME("Chaplain")
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name = OUTFIT_JOB_NAME(JOB_CHAPLAIN)
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uniform = /obj/item/clothing/under/rank/chaplain
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l_hand = /obj/item/weapon/storage/bible
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id_type = /obj/item/weapon/card/id/civilian/chaplain
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@@ -3,9 +3,9 @@
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hierarchy_type = /decl/hierarchy/outfit/job/silicon
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/decl/hierarchy/outfit/job/silicon/ai
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name = OUTFIT_JOB_NAME("AI")
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name = OUTFIT_JOB_NAME(JOB_AI)
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suit = /obj/item/clothing/suit/straight_jacket
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/decl/hierarchy/outfit/job/silicon/cyborg
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name = OUTFIT_JOB_NAME("Cyborg")
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name = OUTFIT_JOB_NAME(JOB_CYBORG)
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suit = /obj/item/clothing/suit/cardborg
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@@ -27,7 +27,7 @@
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ert.add_antagonist(H.mind)
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/decl/hierarchy/outfit/job/clown
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name = OUTFIT_JOB_NAME("Clown")
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name = OUTFIT_JOB_NAME(JOB_CLOWN)
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uniform = /obj/item/clothing/under/rank/clown
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back = /obj/item/weapon/storage/backpack/clown
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shoes = /obj/item/clothing/shoes/clown_shoes
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@@ -38,7 +38,7 @@
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flags = 0
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/decl/hierarchy/outfit/job/mime
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name = OUTFIT_JOB_NAME("Mime")
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name = OUTFIT_JOB_NAME(JOB_MIME)
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uniform = /obj/item/clothing/under/mime
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shoes = /obj/item/clothing/shoes/mime
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head = /obj/item/clothing/head/soft/mime
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@@ -124,7 +124,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/pilot
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name = OUTFIT_JOB_NAME("Pilot")
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name = OUTFIT_JOB_NAME(JOB_PILOT)
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shoes = /obj/item/clothing/shoes/black
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uniform = /obj/item/clothing/under/rank/pilot1/no_webbing
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suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
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@@ -136,7 +136,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda/pilot
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id_type = /obj/item/weapon/card/id/civilian/pilot
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id_pda_assignment = "Pilot"
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id_pda_assignment = JOB_PILOT
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/medical/sar
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@@ -101,7 +101,7 @@
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containername = "EFTPOS crate"
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/datum/supply_pack/misc/chaplaingear
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name = "Chaplain equipment"
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name = JOB_CHAPLAIN + " equipment"
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contains = list(
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/obj/item/clothing/under/rank/chaplain,
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/obj/item/clothing/shoes/black,
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@@ -116,7 +116,7 @@
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)
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cost = 10
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containertype = /obj/structure/closet/crate/gilthari
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containername = "Chaplain equipment crate"
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containername = JOB_CHAPLAIN + " equipment crate"
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/datum/supply_pack/misc/hoverpod
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name = "Hoverpod Shipment"
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@@ -183,7 +183,7 @@
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access = list(access_eva, access_explorer)
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/datum/supply_pack/pilotgear
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name= "Pilot gear"
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name= JOB_PILOT + " gear"
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contains = list (
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/obj/item/weapon/storage/backpack/parachute,
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/obj/item/device/radio/headset/pilot,
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@@ -204,7 +204,7 @@
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)
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cost=20
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containertype = /obj/structure/closet/crate/secure/xion
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containername = "Pilot equipment"
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containername = JOB_PILOT + " equipment"
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access = access_pilot
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/datum/supply_pack/supply/foodcubes
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@@ -265,7 +265,7 @@
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access = access_medical
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/datum/supply_pack/voidsuits/pilot
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name = "Pilot voidsuits"
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name = JOB_PILOT + " voidsuits"
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contains = list(
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/obj/item/clothing/suit/space/void/pilot = 1,
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/obj/item/clothing/head/helmet/space/void/pilot = 1,
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@@ -275,7 +275,7 @@
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)
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cost = 20
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containertype = /obj/structure/closet/crate/secure
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containername = "Pilot voidsuit crate"
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containername = JOB_PILOT + " voidsuit crate"
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access = access_pilot
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// Surplus!
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