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only missing alt titles
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@@ -207,32 +207,38 @@
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
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/obj/item/weapon/card/id/civilian/chaplain
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name = "Chaplain's ID"
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name = JOB_CHAPLAIN + "'s ID"
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white")
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rank = JOB_CHAPLAIN
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/obj/item/weapon/card/id/civilian/journalist
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name = "Journalist's ID"
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red")
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/obj/item/weapon/card/id/civilian/pilot
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name = "Pilot's ID"
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name = JOB_PILOT + "'s ID"
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-olive")
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rank = JOB_PILOT
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/obj/item/weapon/card/id/civilian/entertainer
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name = "Entertainer's ID"
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name = JOB_ENTERTAINER + "'s ID"
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown")
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rank = JOB_ENTERTAINER
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/obj/item/weapon/card/id/civilian/entrepreneur
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name = "Entrepreneur's ID"
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name = JOB_ENTREPRENEUR + "'s ID"
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-gold")
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rank = JOB_ENTREPRENEUR
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/obj/item/weapon/card/id/civilian/clown
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name = "Clown's ID"
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name = JOB_CLOWN + "'s ID"
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initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
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rank = JOB_CLOWN
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/obj/item/weapon/card/id/civilian/mime
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name = "Mime's ID"
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name = JOB_MIME + "'s ID"
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initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
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rank = JOB_MIME
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/obj/item/weapon/card/id/civilian/internal_affairs
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name = "Internal Affairs ID"
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@@ -245,20 +251,24 @@
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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/obj/item/weapon/card/id/civilian/service/botanist
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name = "Botanist's ID"
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name = JOB_BOTANIST + "'s ID"
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen")
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rank = JOB_BOTANIST
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/obj/item/weapon/card/id/civilian/service/bartender
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name = "Bartender's ID"
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name = JOB_BARTENDER + "'s ID"
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black")
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rank = JOB_BARTENDER
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/obj/item/weapon/card/id/civilian/service/chef
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name = "Chef's ID"
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name = JOB_CHEF + "'s ID"
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white")
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rank = JOB_CHEF
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/obj/item/weapon/card/id/civilian/service/janitor
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name = "Janitor's ID"
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name = JOB_JANITOR + "'s ID"
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple")
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rank = JOB_JANITOR
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//Exploration
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@@ -286,6 +296,7 @@
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/obj/item/weapon/card/id/talon/doctor
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name = "Talon Medical ID"
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu")
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rank = JOB_TALON_DOCTOR
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/obj/item/weapon/card/id/talon/engineer
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name = "Talon Engineering ID"
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@@ -296,16 +307,18 @@
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red")
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/obj/item/weapon/card/id/talon/pilot
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name = "Talon Pilot ID"
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name = JOB_TALON_PILOT + " ID"
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple")
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rank = JOB_TALON_PILOT
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/obj/item/weapon/card/id/talon/miner
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name = "Talon Mining ID"
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-brown", "stripe-brown")
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/obj/item/weapon/card/id/talon/captain
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name = "Talon Captain ID"
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name = JOB_TALON_CAPTAIN + " ID"
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold")
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rank = JOB_TALON_CAPTAIN
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//Antags
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@@ -308,7 +308,7 @@
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primary_color = rgb(0,94,142)
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secondary_color = rgb(95,159,191)
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assignment = "Civilian"
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rank = "Assistant"
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rank = JOB_ALT_ASSISTANT
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/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
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name = "identification card"
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@@ -404,8 +404,8 @@
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/obj/item/weapon/card/id/event/accessset/itg/crew/pilot
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name = "\improper ITG Pilot's ID"
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desc = "An ID card belonging to the Pilot of an ITG vessel. The Pilot's responsibility is primarily to fly the ship. They may also be tasked to assist with cargo movement duties."
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assignment = "Pilot"
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rank = "Pilot"
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assignment = "v
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rank = JOB_PILOT
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/obj/item/weapon/card/id/event/accessset/itg/crew/service
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name = "\improper ITG Cook's ID"
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@@ -522,26 +522,25 @@
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/obj/item/weapon/card/id/event/polymorphic/itg/attack_self(var/mob/user)
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if(!configured)
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var/list/jobs_to_icon = list( //ITG only has a few kinds of icons so we have to group them up!
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"Pilot" = "itg",
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"Visitor" = "itg",
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JOB_PILOT = "itg",
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USELESS_JOB = "itg",
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JOB_QUARTERMASTER = "itg",
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JOB_CARGO_TECHNICIAN = "itg",
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JOB_SHAFT_MINER = "itg",
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"Intern" = "itg",
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"Talon Pilot" = "itg",
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"Talon Miner" = "itg",
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"Bartender" = "itg_green",
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"Botanist" = "itg_green",
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"Chef" = "itg_green",
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"Janitor" = "itg_green",
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"Chaplain" = "itg_green",
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"Entertainer" = "itg_green",
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"Janitor" = "itg_green",
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"Librarian" = "itg_green",
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JOB_INTERN = "itg",
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JOB_TALON_PILOT = "itg",
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JOB_TALON_MINER = "itg",
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JOB_BARTENDER = "itg_green",
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JOB_BOTANIST = "itg_green",
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JOB_CHEF = "itg_green",
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JOB_JANITOR = "itg_green",
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JOB_CHAPLAIN = "itg_green",
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JOB_ENTERTAINER = "itg_green",
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JOB_LIBRARIAN = "itg_green",
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JOB_WARDEN = "itg_red",
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JOB_DETECTIVE = "itg_red",
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JOB_SECURITY_OFFICER = "itg_red",
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"Talon Guard" = "itg_red",
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JOB_TALON_GUARD = "itg_red",
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JOB_ROBOTICIST = "itg_purple",
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JOB_SCIENTIST = "itg_purple",
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JOB_XENOBIOLOGIST = "itg_purple",
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@@ -553,7 +552,7 @@
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JOB_PARAMEDIC = "itg_white",
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JOB_PSYCHIATRIST = "itg_white",
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JOB_FIELD_MEDIC = "itg_white",
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"Talon Doctor" = "itg_white",
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JOB_TALON_DOCTOR = "itg_white",
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JOB_ATMOSPHERIC_TECHNICIAN = "itg_orange",
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JOB_ENGINEER = "itg_orange",
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"Off-duty Officer" = "itg_red",
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@@ -579,7 +578,7 @@
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/obj/item/weapon/card/id/event/polymorphic/itg/attackby(obj/item/I as obj, var/mob/user)
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if(istype(I, /obj/item/weapon/card/id) && !accessset)
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var/obj/item/weapon/card/id/O = I
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var/list/itgdont = list(JOB_SITE_MANAGER, JOB_HEAD_OF_PERSONNEL, JOB_COMMAND_SECRETARY, "Head of Security", JOB_CHIEF_ENGINEER, JOB_CHIEF_MEDICAL_OFFICER, JOB_RESEARCH_DIRECTOR, "Clown", "Mime", "Talon Captain") //If you're in as one of these you probably aren't representing ITG
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var/list/itgdont = list(JOB_SITE_MANAGER, JOB_HEAD_OF_PERSONNEL, JOB_COMMAND_SECRETARY, JOB_HEAD_OF_SECURITY, JOB_CHIEF_ENGINEER, JOB_CHIEF_MEDICAL_OFFICER, JOB_RESEARCH_DIRECTOR, JOB_CLOWN, JOB_MIME, JOB_TALON_CAPTAIN) //If you're in as one of these you probably aren't representing ITG
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if(O.rank in itgdont)
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to_chat(user, "<span class='notice'>ITG Cards do not seem to be able to accept the access codes for your ID.</span>")
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return
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@@ -648,11 +648,11 @@
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"}
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/obj/item/weapon/book/manual/robotics_cyborgs
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name = "Cyborgs for Dummies"
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name = JOB_CYBORG + "s for Dummies"
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icon_state = "borgbook"
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item_state = "book1"
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author = "XISC"
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title = "Cyborgs for Dummies"
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title = JOB_CYBORG + "s for Dummies"
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dat = {"<html>
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<head>
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@@ -950,11 +950,11 @@
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/obj/item/weapon/book/manual/chef_recipes
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name = "Chef Recipes"
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name = JOB_CHEF + " Recipes"
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icon_state = "cooked_book"
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item_state = "book16"
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author = "Victoria Ponsonby"
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title = "Chef Recipes"
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title = JOB_CHEF + " Recipes"
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dat = {"<html>
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<head>
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@@ -198,7 +198,7 @@
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/obj/item/weapon/material/kitchen/rollingpin
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name = "rolling pin"
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desc = "Used to knock out the Bartender."
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desc = "Used to knock out the " + JOB_BARTENDER+ "."
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icon_state = "rolling_pin"
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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default_material = "wood"
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@@ -63,7 +63,7 @@
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name = "kitchen knife"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "knife"
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desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
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desc = "A general purpose " + JOB_CHEF + "'s Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
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description_fluff = "This could be used to engrave messages on suitable surfaces if you really put your mind to it! Alt-click a floor or wall to engrave with it." //This way it's not a completely hidden, arcane art to engrave.
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sharp = TRUE
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edge = TRUE
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@@ -38,7 +38,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list(
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/obj/item/weapon/storage/bible/attack_self(mob/living/carbon/human/user)
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if(user?.mind?.assigned_role != "Chaplain")
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if(user?.mind?.assigned_role != JOB_CHAPLAIN)
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return FALSE
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if (!user.mind.my_religion)
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@@ -82,7 +82,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list(
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return FALSE
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if(user.incapacitated())
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return FALSE
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if(user.mind.assigned_role != "Chaplain")
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if(user.mind.assigned_role != JOB_CHAPLAIN)
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return FALSE
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return TRUE
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@@ -102,7 +102,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list(
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/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity) return
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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if(user.mind && (user.mind.assigned_role == JOB_CHAPLAIN))
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if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
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to_chat(user, "<span class='notice'>You bless [A].</span>")
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var/water2holy = A.reagents.get_reagent_amount("water")
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