only missing alt titles

This commit is contained in:
Kashargul
2024-09-12 22:48:14 +02:00
parent 4ba7beeb9c
commit 8a90ae6523
98 changed files with 416 additions and 361 deletions
@@ -207,32 +207,38 @@
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
/obj/item/weapon/card/id/civilian/chaplain
name = "Chaplain's ID"
name = JOB_CHAPLAIN + "'s ID"
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white")
rank = JOB_CHAPLAIN
/obj/item/weapon/card/id/civilian/journalist
name = "Journalist's ID"
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red")
/obj/item/weapon/card/id/civilian/pilot
name = "Pilot's ID"
name = JOB_PILOT + "'s ID"
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-olive")
rank = JOB_PILOT
/obj/item/weapon/card/id/civilian/entertainer
name = "Entertainer's ID"
name = JOB_ENTERTAINER + "'s ID"
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown")
rank = JOB_ENTERTAINER
/obj/item/weapon/card/id/civilian/entrepreneur
name = "Entrepreneur's ID"
name = JOB_ENTREPRENEUR + "'s ID"
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-gold")
rank = JOB_ENTREPRENEUR
/obj/item/weapon/card/id/civilian/clown
name = "Clown's ID"
name = JOB_CLOWN + "'s ID"
initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
rank = JOB_CLOWN
/obj/item/weapon/card/id/civilian/mime
name = "Mime's ID"
name = JOB_MIME + "'s ID"
initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
rank = JOB_MIME
/obj/item/weapon/card/id/civilian/internal_affairs
name = "Internal Affairs ID"
@@ -245,20 +251,24 @@
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
/obj/item/weapon/card/id/civilian/service/botanist
name = "Botanist's ID"
name = JOB_BOTANIST + "'s ID"
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen")
rank = JOB_BOTANIST
/obj/item/weapon/card/id/civilian/service/bartender
name = "Bartender's ID"
name = JOB_BARTENDER + "'s ID"
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black")
rank = JOB_BARTENDER
/obj/item/weapon/card/id/civilian/service/chef
name = "Chef's ID"
name = JOB_CHEF + "'s ID"
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white")
rank = JOB_CHEF
/obj/item/weapon/card/id/civilian/service/janitor
name = "Janitor's ID"
name = JOB_JANITOR + "'s ID"
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple")
rank = JOB_JANITOR
//Exploration
@@ -286,6 +296,7 @@
/obj/item/weapon/card/id/talon/doctor
name = "Talon Medical ID"
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu")
rank = JOB_TALON_DOCTOR
/obj/item/weapon/card/id/talon/engineer
name = "Talon Engineering ID"
@@ -296,16 +307,18 @@
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red")
/obj/item/weapon/card/id/talon/pilot
name = "Talon Pilot ID"
name = JOB_TALON_PILOT + " ID"
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple")
rank = JOB_TALON_PILOT
/obj/item/weapon/card/id/talon/miner
name = "Talon Mining ID"
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-brown", "stripe-brown")
/obj/item/weapon/card/id/talon/captain
name = "Talon Captain ID"
name = JOB_TALON_CAPTAIN + " ID"
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold")
rank = JOB_TALON_CAPTAIN
//Antags
@@ -308,7 +308,7 @@
primary_color = rgb(0,94,142)
secondary_color = rgb(95,159,191)
assignment = "Civilian"
rank = "Assistant"
rank = JOB_ALT_ASSISTANT
/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
name = "identification card"
@@ -404,8 +404,8 @@
/obj/item/weapon/card/id/event/accessset/itg/crew/pilot
name = "\improper ITG Pilot's ID"
desc = "An ID card belonging to the Pilot of an ITG vessel. The Pilot's responsibility is primarily to fly the ship. They may also be tasked to assist with cargo movement duties."
assignment = "Pilot"
rank = "Pilot"
assignment = "v
rank = JOB_PILOT
/obj/item/weapon/card/id/event/accessset/itg/crew/service
name = "\improper ITG Cook's ID"
@@ -522,26 +522,25 @@
/obj/item/weapon/card/id/event/polymorphic/itg/attack_self(var/mob/user)
if(!configured)
var/list/jobs_to_icon = list( //ITG only has a few kinds of icons so we have to group them up!
"Pilot" = "itg",
"Visitor" = "itg",
JOB_PILOT = "itg",
USELESS_JOB = "itg",
JOB_QUARTERMASTER = "itg",
JOB_CARGO_TECHNICIAN = "itg",
JOB_SHAFT_MINER = "itg",
"Intern" = "itg",
"Talon Pilot" = "itg",
"Talon Miner" = "itg",
"Bartender" = "itg_green",
"Botanist" = "itg_green",
"Chef" = "itg_green",
"Janitor" = "itg_green",
"Chaplain" = "itg_green",
"Entertainer" = "itg_green",
"Janitor" = "itg_green",
"Librarian" = "itg_green",
JOB_INTERN = "itg",
JOB_TALON_PILOT = "itg",
JOB_TALON_MINER = "itg",
JOB_BARTENDER = "itg_green",
JOB_BOTANIST = "itg_green",
JOB_CHEF = "itg_green",
JOB_JANITOR = "itg_green",
JOB_CHAPLAIN = "itg_green",
JOB_ENTERTAINER = "itg_green",
JOB_LIBRARIAN = "itg_green",
JOB_WARDEN = "itg_red",
JOB_DETECTIVE = "itg_red",
JOB_SECURITY_OFFICER = "itg_red",
"Talon Guard" = "itg_red",
JOB_TALON_GUARD = "itg_red",
JOB_ROBOTICIST = "itg_purple",
JOB_SCIENTIST = "itg_purple",
JOB_XENOBIOLOGIST = "itg_purple",
@@ -553,7 +552,7 @@
JOB_PARAMEDIC = "itg_white",
JOB_PSYCHIATRIST = "itg_white",
JOB_FIELD_MEDIC = "itg_white",
"Talon Doctor" = "itg_white",
JOB_TALON_DOCTOR = "itg_white",
JOB_ATMOSPHERIC_TECHNICIAN = "itg_orange",
JOB_ENGINEER = "itg_orange",
"Off-duty Officer" = "itg_red",
@@ -579,7 +578,7 @@
/obj/item/weapon/card/id/event/polymorphic/itg/attackby(obj/item/I as obj, var/mob/user)
if(istype(I, /obj/item/weapon/card/id) && !accessset)
var/obj/item/weapon/card/id/O = I
var/list/itgdont = list(JOB_SITE_MANAGER, JOB_HEAD_OF_PERSONNEL, JOB_COMMAND_SECRETARY, "Head of Security", JOB_CHIEF_ENGINEER, JOB_CHIEF_MEDICAL_OFFICER, JOB_RESEARCH_DIRECTOR, "Clown", "Mime", "Talon Captain") //If you're in as one of these you probably aren't representing ITG
var/list/itgdont = list(JOB_SITE_MANAGER, JOB_HEAD_OF_PERSONNEL, JOB_COMMAND_SECRETARY, JOB_HEAD_OF_SECURITY, JOB_CHIEF_ENGINEER, JOB_CHIEF_MEDICAL_OFFICER, JOB_RESEARCH_DIRECTOR, JOB_CLOWN, JOB_MIME, JOB_TALON_CAPTAIN) //If you're in as one of these you probably aren't representing ITG
if(O.rank in itgdont)
to_chat(user, "<span class='notice'>ITG Cards do not seem to be able to accept the access codes for your ID.</span>")
return
+4 -4
View File
@@ -648,11 +648,11 @@
"}
/obj/item/weapon/book/manual/robotics_cyborgs
name = "Cyborgs for Dummies"
name = JOB_CYBORG + "s for Dummies"
icon_state = "borgbook"
item_state = "book1"
author = "XISC"
title = "Cyborgs for Dummies"
title = JOB_CYBORG + "s for Dummies"
dat = {"<html>
<head>
@@ -950,11 +950,11 @@
/obj/item/weapon/book/manual/chef_recipes
name = "Chef Recipes"
name = JOB_CHEF + " Recipes"
icon_state = "cooked_book"
item_state = "book16"
author = "Victoria Ponsonby"
title = "Chef Recipes"
title = JOB_CHEF + " Recipes"
dat = {"<html>
<head>
@@ -198,7 +198,7 @@
/obj/item/weapon/material/kitchen/rollingpin
name = "rolling pin"
desc = "Used to knock out the Bartender."
desc = "Used to knock out the " + JOB_BARTENDER+ "."
icon_state = "rolling_pin"
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
default_material = "wood"
@@ -63,7 +63,7 @@
name = "kitchen knife"
icon = 'icons/obj/kitchen.dmi'
icon_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
desc = "A general purpose " + JOB_CHEF + "'s Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
description_fluff = "This could be used to engrave messages on suitable surfaces if you really put your mind to it! Alt-click a floor or wall to engrave with it." //This way it's not a completely hidden, arcane art to engrave.
sharp = TRUE
edge = TRUE
@@ -38,7 +38,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list(
/obj/item/weapon/storage/bible/attack_self(mob/living/carbon/human/user)
if(user?.mind?.assigned_role != "Chaplain")
if(user?.mind?.assigned_role != JOB_CHAPLAIN)
return FALSE
if (!user.mind.my_religion)
@@ -82,7 +82,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list(
return FALSE
if(user.incapacitated())
return FALSE
if(user.mind.assigned_role != "Chaplain")
if(user.mind.assigned_role != JOB_CHAPLAIN)
return FALSE
return TRUE
@@ -102,7 +102,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list(
/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(user.mind && (user.mind.assigned_role == JOB_CHAPLAIN))
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
to_chat(user, "<span class='notice'>You bless [A].</span>")
var/water2holy = A.reagents.get_reagent_amount("water")