From 8a94211bb412896ac70e597dcd98c27d89a8063d Mon Sep 17 00:00:00 2001 From: Kelenius Date: Thu, 28 May 2015 18:29:07 +0300 Subject: [PATCH] Chem puffs will now touch objects on tile before splashing on the mob --- code/game/objects/effects/chem/water.dm | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/code/game/objects/effects/chem/water.dm b/code/game/objects/effects/chem/water.dm index 4ae012cc9ec..cd92127fe82 100644 --- a/code/game/objects/effects/chem/water.dm +++ b/code/game/objects/effects/chem/water.dm @@ -20,12 +20,15 @@ step_towards(src, target) var/turf/T = get_turf(src) reagents.touch_turf(T) - var/mob/M = locate() in T + var/mob/M + for(var/atom/A in T) + if(!ismob(A)) // Mobs are handled differently + reagents.touch(A) + else if(!M) + M = A if(M) reagents.splash_mob(M, reagents.total_volume) break - for(var/atom/A in T) - reagents.touch(A) if(T == get_turf(target)) break sleep(delay)