mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-30 15:38:02 +01:00
Fixes in-chat icons being broken
This commit is contained in:
@@ -94,22 +94,22 @@
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if(new_state != old_state)
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switch(new_state)
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if(PROXIMITY_OFF_CAMERANET)
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to_chat(carrier, "<span class='notice'>[bicon(src)] Now outside of camera network.</span>")
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to_chat(carrier, "<span class='notice'>\icon[src][bicon(src)] Now outside of camera network.</span>")
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carrier << 'sound/machines/defib_failed.ogg'
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if(PROXIMITY_NONE)
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to_chat(carrier, "<span class='notice'>[bicon(src)] Now within camera network, AI and cameras unfocused.</span>")
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to_chat(carrier, "<span class='notice'>\icon[src][bicon(src)] Now within camera network, AI and cameras unfocused.</span>")
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carrier << 'sound/machines/defib_safetyOff.ogg'
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if(PROXIMITY_NEAR)
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to_chat(carrier, "<span class='warning'>[bicon(src)] Warning: AI focus at nearby location.</span>")
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to_chat(carrier, "<span class='warning'>\icon[src][bicon(src)] Warning: AI focus at nearby location.</span>")
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carrier << 'sound/machines/defib_SafetyOn.ogg'
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if(PROXIMITY_ON_SCREEN)
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to_chat(carrier, "<font size='3'><span class='danger'>[bicon(src)] Alert: AI or camera focused at current location!</span></font>")
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to_chat(carrier, "<font size='3'><span class='danger'>\icon[src][bicon(src)] Alert: AI or camera focused at current location!</span></font>")
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carrier <<'sound/machines/defib_ready.ogg'
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if(PROXIMITY_TRACKING)
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to_chat(carrier, "<font size='3'><span class='danger'>[bicon(src)] Danger: AI is actively tracking you!</span></font>")
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to_chat(carrier, "<font size='3'><span class='danger'>\icon[src][bicon(src)] Danger: AI is actively tracking you!</span></font>")
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carrier << 'sound/machines/defib_success.ogg'
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if(PROXIMITY_TRACKING_FAIL)
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to_chat(carrier, "<font size='3'><span class='danger'>[bicon(src)] Danger: AI is attempting to actively track you, but you are outside of the camera network!</span></font>")
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to_chat(carrier, "<font size='3'><span class='danger'>\icon[src][bicon(src)] Danger: AI is attempting to actively track you, but you are outside of the camera network!</span></font>")
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carrier <<'sound/machines/defib_ready.ogg'
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@@ -382,7 +382,7 @@
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im_list += list(list("address" = exonet.address, "to_address" = their_address, "im" = text))
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log_pda("(COMM: [src]) sent \"[text]\" to [exonet.get_atom_from_address(their_address)]", usr)
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var/obj/item/device/communicator/comm = exonet.get_atom_from_address(their_address)
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to_chat(usr, "<span class='notice'>[bicon(src)] Sent message to [comm.owner], <b>\"[text]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[exonet.get_atom_from_address(comm.exonet.address)]'>Reply</a>)</span>")
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to_chat(usr, "<span class='notice'>\icon[src][bicon(src)] Sent message to [comm.owner], <b>\"[text]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[exonet.get_atom_from_address(comm.exonet.address)]'>Reply</a>)</span>")
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for(var/mob/M in player_list)
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if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
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if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)
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@@ -142,10 +142,10 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
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// Description: Shows all the voice mobs inside the device, and their status.
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/obj/item/device/communicator/examine(mob/user)
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. = ..()
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for(var/mob/living/voice/voice in contents)
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. += "<span class='notice'>On the screen, you can see a image feed of [voice].</span>"
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if(voice && voice.key)
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switch(voice.stat)
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if(CONSCIOUS)
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@@ -302,7 +302,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
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/obj/item/device/communicator/Destroy()
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for(var/mob/living/voice/voice in contents)
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voice_mobs.Remove(voice)
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to_chat(voice, "<span class='danger'>[bicon(src)] Connection timed out with remote host.</span>")
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to_chat(voice, "<span class='danger'>\icon[src][bicon(src)] Connection timed out with remote host.</span>")
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qdel(voice)
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close_connection(reason = "Connection timed out")
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@@ -34,7 +34,7 @@
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if(src in comm.voice_invites)
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comm.open_connection(src)
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return
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to_chat(src, "<span class='notice'>[bicon(origin_atom)] Receiving communicator request from [origin_atom]. To answer, use the <b>Call Communicator</b> \
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to_chat(src, "<span class='notice'>\icon[origin_atom][bicon(origin_atom)] Receiving communicator request from [origin_atom]. To answer, use the <b>Call Communicator</b> \
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verb, and select that name to answer the call.</span>")
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src << 'sound/machines/defib_SafetyOn.ogg'
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comm.voice_invites |= src
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@@ -44,7 +44,7 @@
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random = random / 10
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exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
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if(message == "text")
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to_chat(src, "<span class='notice'>[bicon(origin_atom)] Received text message from [origin_atom]: <b>\"[text]\"</b></span>")
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to_chat(src, "<span class='notice'>\icon[origin_atom][bicon(origin_atom)] Received text message from [origin_atom]: <b>\"[text]\"</b></span>")
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src << 'sound/machines/defib_safetyOff.ogg'
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exonet_messages.Add("<b>From [origin_atom]:</b><br>[text]")
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return
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@@ -84,7 +84,7 @@
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playsound(src, S, 50, 1)
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for (var/mob/O in hearers(2, loc))
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O.show_message(text("[bicon(src)] *[ttone]*"))
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O.show_message(text("\icon[src][bicon(src)] *[ttone]*"))
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alert_called = 1
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update_icon()
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@@ -95,7 +95,7 @@
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L = loc
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if(L)
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to_chat(L, "<span class='notice'>[bicon(src)] Message from [who]: <b>\"[text]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[candidate]'>Reply</a>)</span>")
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to_chat(L, "<span class='notice'>\icon[src][bicon(src)] Message from [who]: <b>\"[text]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[candidate]'>Reply</a>)</span>")
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// This is the only Topic the communicators really uses
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/obj/item/device/communicator/Topic(href, href_list)
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@@ -108,7 +108,7 @@
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exonet.send_message(comm.exonet.address, "text", message)
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im_list += list(list("address" = exonet.address, "to_address" = comm.exonet.address, "im" = message))
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log_pda("(COMM: [src]) sent \"[message]\" to [exonet.get_atom_from_address(comm.exonet.address)]", usr)
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to_chat(usr, "<span class='notice'>[bicon(src)] Sent message to [comm.owner], <b>\"[message]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[exonet.get_atom_from_address(comm.exonet.address)]'>Reply</a>)</span>")
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to_chat(usr, "<span class='notice'>\icon[src][bicon(src)] Sent message to [comm.owner], <b>\"[message]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[exonet.get_atom_from_address(comm.exonet.address)]'>Reply</a>)</span>")
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// Verb: text_communicator()
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// Parameters: None
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@@ -39,15 +39,15 @@
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comm.voice_requests.Remove(src)
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if(user)
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comm.visible_message("<span class='notice'>[bicon(src)] Connecting to [src].</span>")
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to_chat(user, "<span class='notice'>[bicon(src)] Attempting to call [comm].</span>")
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comm.visible_message("<span class='notice'>\icon[src][bicon(src)] Connecting to [src].</span>")
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to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Attempting to call [comm].</span>")
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sleep(10)
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to_chat(user, "<span class='notice'>[bicon(src)] Dialing internally from [station_name()], [system_name()].</span>")
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to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Dialing internally from [station_name()], [system_name()].</span>")
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sleep(20) //If they don't have an exonet something is very wrong and we want a runtime.
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to_chat(user, "<span class='notice'>[bicon(src)] Connection re-routed to [comm] at [comm.exonet.address].</span>")
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to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Connection re-routed to [comm] at [comm.exonet.address].</span>")
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sleep(40)
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to_chat(user, "<span class='notice'>[bicon(src)] Connection to [comm] at [comm.exonet.address] established.</span>")
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comm.visible_message("<span class='notice'>[bicon(src)] Connection to [src] at [exonet.address] established.</span>")
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to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Connection to [comm] at [comm.exonet.address] established.</span>")
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comm.visible_message("<span class='notice'>\icon[src][bicon(src)] Connection to [src] at [exonet.address] established.</span>")
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sleep(20)
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src.add_communicating(comm)
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@@ -86,28 +86,28 @@
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//Now for some connection fluff.
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if(user)
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to_chat(user, "<span class='notice'>[bicon(src)] Connecting to [candidate].</span>")
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to_chat(new_voice, "<span class='notice'>[bicon(src)] Attempting to call [src].</span>")
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to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Connecting to [candidate].</span>")
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to_chat(new_voice, "<span class='notice'>\icon[src][bicon(src)] Attempting to call [src].</span>")
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sleep(10)
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to_chat(new_voice, "<span class='notice'>[bicon(src)] Dialing to [station_name()], Kara Subsystem, [system_name()].</span>")
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to_chat(new_voice, "<span class='notice'>\icon[src][bicon(src)] Dialing to [station_name()], Kara Subsystem, [system_name()].</span>")
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sleep(20)
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to_chat(new_voice, "<span class='notice'>[bicon(src)] Connecting to [station_name()] telecommunications array.</span>")
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to_chat(new_voice, "<span class='notice'>\icon[src][bicon(src)] Connecting to [station_name()] telecommunications array.</span>")
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sleep(40)
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to_chat(new_voice, "<span class='notice'>[bicon(src)] Connection to [station_name()] telecommunications array established. Redirecting signal to [src].</span>")
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to_chat(new_voice, "<span class='notice'>\icon[src][bicon(src)] Connection to [station_name()] telecommunications array established. Redirecting signal to [src].</span>")
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sleep(20)
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//We're connected, no need to hide everything.
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new_voice.client.screen.Remove(blackness)
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qdel(blackness)
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to_chat(new_voice, "<span class='notice'>[bicon(src)] Connection to [src] established.</span>")
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to_chat(new_voice, "<span class='notice'>\icon[src][bicon(src)] Connection to [src] established.</span>")
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to_chat(new_voice, "<b>To talk to the person on the other end of the call, just talk normally.</b>")
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to_chat(new_voice, "<b>If you want to end the call, use the 'Hang Up' verb. The other person can also hang up at any time.</b>")
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to_chat(new_voice, "<b>Remember, your character does not know anything you've learned from observing!</b>")
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if(new_voice.mind)
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new_voice.mind.assigned_role = "Disembodied Voice"
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if(user)
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to_chat(user, "<span class='notice'>[bicon(src)] Your communicator is now connected to [candidate]'s communicator.</span>")
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to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Your communicator is now connected to [candidate]'s communicator.</span>")
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// Proc: close_connection()
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// Parameters: 3 (user - the user who initiated the disconnect, target - the mob or device being disconnected, reason - string shown when disconnected)
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@@ -120,8 +120,8 @@
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for(var/mob/living/voice/voice in voice_mobs) //Handle ghost-callers
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if(target && voice != target) //If no target is inputted, it deletes all of them.
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continue
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to_chat(voice, "<span class='danger'>[bicon(src)] [reason].</span>")
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visible_message("<span class='danger'>[bicon(src)] [reason].</span>")
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to_chat(voice, "<span class='danger'>\icon[src][bicon(src)] [reason].</span>")
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visible_message("<span class='danger'>\icon[src][bicon(src)] [reason].</span>")
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voice_mobs.Remove(voice)
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qdel(voice)
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update_icon()
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@@ -131,8 +131,8 @@
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continue
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src.del_communicating(comm)
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comm.del_communicating(src)
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comm.visible_message("<span class='danger'>[bicon(src)] [reason].</span>")
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visible_message("<span class='danger'>[bicon(src)] [reason].</span>")
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comm.visible_message("<span class='danger'>\icon[src][bicon(src)] [reason].</span>")
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visible_message("<span class='danger'>\icon[src][bicon(src)] [reason].</span>")
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if(comm.camera && video_source == comm.camera) //We hung up on the person on video
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end_video()
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if(camera && comm.video_source == camera) //We hung up on them while they were watching us
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@@ -163,7 +163,7 @@
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if(ringer)
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playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
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for (var/mob/O in hearers(2, loc))
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O.show_message(text("[bicon(src)] *beep*"))
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O.show_message(text("\icon[src][bicon(src)] *beep*"))
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alert_called = 1
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update_icon()
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@@ -174,7 +174,7 @@
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L = loc
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if(L)
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to_chat(L, "<span class='notice'>[bicon(src)] Communications request from [who].</span>")
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to_chat(L, "<span class='notice'>\icon[src][bicon(src)] Communications request from [who].</span>")
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// Proc: del_request()
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// Parameters: 1 (candidate - the ghost or communicator to be declined)
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@@ -197,13 +197,13 @@
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us = loc
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if(us)
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to_chat(us, "<span class='notice'>[bicon(src)] Declined request.</span>")
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to_chat(us, "<span class='notice'>\icon[src][bicon(src)] Declined request.</span>")
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// Proc: see_emote()
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// Parameters: 2 (M - the mob the emote originated from, text - the emote's contents)
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// Description: Relays the emote to all linked communicators.
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/obj/item/device/communicator/see_emote(mob/living/M, text)
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var/rendered = "[bicon(src)] <span class='message'>[text]</span>"
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var/rendered = "\icon[src][bicon(src)] <span class='message'>[text]</span>"
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for(var/obj/item/device/communicator/comm in communicating)
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var/turf/T = get_turf(comm)
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if(!T) return
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@@ -250,14 +250,14 @@
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var/message = combined["formatted"]
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var/name_used = M.GetVoice()
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var/rendered = null
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rendered = "<span class='game say'>[bicon(src)] <span class='name'>[name_used]</span> [message]</span>"
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rendered = "<span class='game say'>\icon[src][bicon(src)] <span class='name'>[name_used]</span> [message]</span>"
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mob.show_message(rendered, 2)
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// Proc: show_message()
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// Parameters: 4 (msg - the message, type - number to determine if message is visible or audible, alt - unknown, alt_type - unknown)
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// Description: Relays the message to all linked communicators.
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/obj/item/device/communicator/show_message(msg, type, alt, alt_type)
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var/rendered = "[bicon(src)] <span class='message'>[msg]</span>"
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var/rendered = "\icon[src][bicon(src)] <span class='message'>[msg]</span>"
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for(var/obj/item/device/communicator/comm in communicating)
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var/turf/T = get_turf(comm)
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if(!T) return
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@@ -339,15 +339,15 @@
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return
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if(!(src in comm.communicating) || !comm.camera) //You called someone with a broken communicator or one that's fake or yourself or something
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to_chat(user, "<span class='danger'>[bicon(src)]ERROR: Video failed. Either bandwidth is too low, or the other communicator is malfunctioning.</span>")
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to_chat(user, "<span class='danger'>\icon[src][bicon(src)]ERROR: Video failed. Either bandwidth is too low, or the other communicator is malfunctioning.</span>")
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return
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to_chat(user, "<span class='notice'>[bicon(src)] Attempting to start video over existing call.</span>")
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to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Attempting to start video over existing call.</span>")
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sleep(30)
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to_chat(user, "<span class='notice'>[bicon(src)] Please wait...</span>")
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to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Please wait...</span>")
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video_source = comm.camera
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comm.visible_message("<span class='danger'>[bicon(src)] New video connection from [comm].</span>")
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comm.visible_message("<span class='danger'>\icon[src][bicon(src)] New video connection from [comm].</span>")
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update_active_camera_screen()
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GLOB.moved_event.register(video_source, src, .proc/update_active_camera_screen)
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update_icon()
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@@ -360,7 +360,7 @@
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show_static()
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video_source = null
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. = "<span class='danger'>[bicon(src)] [reason ? reason : "Video session ended"].</span>"
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. = "<span class='danger'>\icon[src][bicon(src)] [reason ? reason : "Video session ended"].</span>"
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visible_message(.)
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update_icon()
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@@ -65,7 +65,7 @@
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STOP_PROCESSING(SSobj, src)
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update_icon()
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update_sound()
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to_chat(user, "<span class='notice'>[bicon(src)] You switch [scanning ? "on" : "off"] \the [src].</span>")
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to_chat(user, "<span class='notice'>\icon[src][bicon(src)] You switch [scanning ? "on" : "off"] \the [src].</span>")
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/obj/item/device/geiger/update_icon()
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if(!scanning)
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@@ -47,7 +47,7 @@
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to_chat(user, "<span class='warning'>You are already hacking!</span>")
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return 0
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if(!is_type_in_list(target, supported_types))
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to_chat(user, "[bicon(src)] <span class='warning'>Unable to hack this target!</span>")
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to_chat(user, "\icon[src][bicon(src)] <span class='warning'>Unable to hack this target!</span>")
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return 0
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var/found = known_targets.Find(target)
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if(found)
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@@ -491,7 +491,7 @@ GLOBAL_DATUM(autospeaker, /mob/living/silicon/ai/announcer)
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var/list/jamming = is_jammed(src)
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if(jamming)
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var/distance = jamming["distance"]
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to_chat(M, "<span class='danger'>[bicon(src)] You hear the [distance <= 2 ? "loud hiss" : "soft hiss"] of static.</span>")
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to_chat(M, "<span class='danger'>\icon[src][bicon(src)] You hear the [distance <= 2 ? "loud hiss" : "soft hiss"] of static.</span>")
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return FALSE
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// First, we want to generate a new radio signal
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@@ -24,7 +24,7 @@
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var/message = sanitize(tgui_input_text(user,"Choose a message to relay to those around you."))
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if(message)
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audible_message("[bicon(src)] \The [src.name] states, \"[message]\"", runemessage = "synthesized speech")
|
||||
audible_message("\icon[src][bicon(src)] \The [src.name] states, \"[message]\"", runemessage = "synthesized speech")
|
||||
if(ismob(loc))
|
||||
loc.audible_message("", runemessage = "\[TTS Voice\] [message]")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user