Renamed shards, katanas, claymores.

This commit is contained in:
Zuhayr
2015-05-16 20:36:33 +09:30
parent 0fb27e83b0
commit 8aa24b86bb
44 changed files with 171 additions and 195 deletions
+3 -3
View File
@@ -13,7 +13,7 @@
var/state = 2
var/reinf = 0
var/basestate
var/shardtype = /obj/item/weapon/shard
var/shardtype = /obj/item/weapon/material/shard
var/glasstype = null // Set this in subtypes. Null is assumed strange or otherwise impossible to dismantle, such as for shuttle glass.
var/silicate = 0 // number of units of silicate
@@ -406,7 +406,7 @@
desc = "A phoron-glass alloy window. It looks insanely tough to break. It appears it's also insanely tough to burn through."
basestate = "phoronwindow"
icon_state = "phoronwindow"
shardtype = /obj/item/weapon/shard/phoron
shardtype = /obj/item/weapon/material/shard/phoron
glasstype = /obj/item/stack/sheet/glass/phoronglass
maxhealth = 120
@@ -420,7 +420,7 @@
desc = "A phoron-glass alloy window, with rods supporting it. It looks hopelessly tough to break. It also looks completely fireproof, considering how basic phoron windows are insanely fireproof."
basestate = "phoronrwindow"
icon_state = "phoronrwindow"
shardtype = /obj/item/weapon/shard/phoron
shardtype = /obj/item/weapon/material/shard/phoron
glasstype = /obj/item/stack/sheet/glass/phoronrglass
reinf = 1
maxhealth = 160