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Renamed shards, katanas, claymores.
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@@ -13,7 +13,7 @@
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var/state = 2
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var/reinf = 0
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var/basestate
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var/shardtype = /obj/item/weapon/shard
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var/shardtype = /obj/item/weapon/material/shard
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var/glasstype = null // Set this in subtypes. Null is assumed strange or otherwise impossible to dismantle, such as for shuttle glass.
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var/silicate = 0 // number of units of silicate
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@@ -406,7 +406,7 @@
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desc = "A phoron-glass alloy window. It looks insanely tough to break. It appears it's also insanely tough to burn through."
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basestate = "phoronwindow"
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icon_state = "phoronwindow"
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shardtype = /obj/item/weapon/shard/phoron
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shardtype = /obj/item/weapon/material/shard/phoron
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glasstype = /obj/item/stack/sheet/glass/phoronglass
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maxhealth = 120
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@@ -420,7 +420,7 @@
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desc = "A phoron-glass alloy window, with rods supporting it. It looks hopelessly tough to break. It also looks completely fireproof, considering how basic phoron windows are insanely fireproof."
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basestate = "phoronrwindow"
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icon_state = "phoronrwindow"
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shardtype = /obj/item/weapon/shard/phoron
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shardtype = /obj/item/weapon/material/shard/phoron
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glasstype = /obj/item/stack/sheet/glass/phoronrglass
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reinf = 1
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maxhealth = 160
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