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Renamed shards, katanas, claymores.
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@@ -41,7 +41,7 @@
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/obj/item/weapon/arrow/rod/removed(mob/user)
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if(throwforce == 15) // The rod has been superheated - we don't want it to be useable when removed from the bow.
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user << "[src] shatters into a scattering of overstressed metal shards as it leaves the crossbow."
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var/obj/item/weapon/shard/shrapnel/S = new()
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var/obj/item/weapon/material/shard/shrapnel/S = new()
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S.loc = get_turf(src)
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qdel(src)
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