From 8ad793293cd17329eb6d1d07fcba86bd8618454d Mon Sep 17 00:00:00 2001 From: "C.L" Date: Sat, 1 Oct 2022 01:54:08 -0400 Subject: [PATCH] Reenables adding walls via blueprints. I forgot to reenable this. Left a comment noting down to uncomment it if people want to block walls from being added to areas. --- code/game/objects/items/blueprints_vr.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/blueprints_vr.dm b/code/game/objects/items/blueprints_vr.dm index b71dd323867..953adbdc1ee 100644 --- a/code/game/objects/items/blueprints_vr.dm +++ b/code/game/objects/items/blueprints_vr.dm @@ -334,12 +334,15 @@ //The below checks to make sure air can pass between the two turfs. If not, it can't be added to the area. //This means walls can not be added to an area. The turf must first be added and then the wall. - //COMMENT THIS OUT IF YOU WANT THE BLUEPRINTS TO ADD WALLS TO AN AREA. + //UNCOMMENT THIS IF YOU WANT THE BLUEPRINTS TO NOT ADD WALLS TO AN AREA. + //I personally think adding walls to an area is a big deal, so this is commented out. //BEGIN ESOTERIC BULLSHIT //log_debug("Origin: [origin.c_airblock(checkT)] SourceT: [sourceT.c_airblock(checkT)] 0=NB 1=AB 2=ZB, 3=B") + /* if(origin.c_airblock(checkT)) //If everything breaks and it doesn't want to work, turn on the above debug and check this line. C.L. 0 = not blocked. continue + */ //END ESOTERIC BULLSHIT found_turfs += checkT // Since checkT is connected, add it to the list to be processed