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Merge pull request #7124 from mwerezak/whisper
Updates whispering messages
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@@ -8,6 +8,7 @@
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var/speech_verb = "says" // 'says', 'hisses', 'farts'.
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var/ask_verb = "asks" // Used when sentence ends in a ?
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var/exclaim_verb = "exclaims" // Used when sentence ends in a !
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var/whisper_verb // Optional. When not specified speech_verb + quietly/softly is used instead.
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var/signlang_verb = list() // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
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var/colour = "body" // CSS style to use for strings in this language.
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var/key = "x" // Character used to speak in language eg. :o for Unathi.
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@@ -97,9 +98,11 @@
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name = "Galactic Common"
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desc = "The common galactic tongue."
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speech_verb = "says"
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whisper_verb = "whispers"
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key = "0"
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flags = RESTRICTED
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//TODO flag certain languages to use the mob-type specific say_quote and then get rid of these.
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/datum/language/common/get_spoken_verb(var/msg_end)
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switch(msg_end)
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if("!")
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@@ -111,10 +114,20 @@
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/datum/language/human
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name = "Sol Common"
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desc = "A bastardized hybrid of informal English and elements of Mandarin Chinese; the common language of the Sol system."
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speech_verb = "says"
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whisper_verb = "whispers"
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colour = "rough"
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key = "1"
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flags = RESTRICTED
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/datum/language/human/get_spoken_verb(var/msg_end)
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switch(msg_end)
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if("!")
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return pick("exclaims","shouts","yells") //TODO: make the basic proc handle lists of verbs.
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if("?")
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return ask_verb
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return speech_verb
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// Galactic common languages (systemwide accepted standards).
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/datum/language/trader
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name = "Tradeband"
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@@ -41,8 +41,17 @@
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var/watching_range = 5
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var/italics = 1
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var/not_heard //the message displayed to people who could not hear the whispering
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if (speaking)
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verb = speaking.speech_verb + pick(" quietly", " softly")
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if (speaking.whisper_verb)
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verb = speaking.whisper_verb
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not_heard = "[verb] something"
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else
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var/adverb = pick("quietly", "softly")
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verb = "[speaking.speech_verb] [adverb]"
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not_heard = "[verb] something [adverb]"
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else
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not_heard = "[verb] something" //TODO get rid of the null language and just prevent speech if language is null
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message = capitalize(trim(message))
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@@ -144,6 +153,6 @@
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M.hear_say(new_message, verb, speaking, alt_name, italics, src)
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if (watching.len)
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var/rendered = "<span class='game say'><span class='name'>[src.name]</span> whispers something.</span>"
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var/rendered = "<span class='game say'><span class='name'>[src.name]</span> [not_heard].</span>"
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for (var/mob/M in watching)
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M.show_message(rendered, 2)
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