Jungle Redgate and New Vore Mobs (#15889)

* [WIP] New Vore Mobs

Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down.

* Fixed missing file

* More mobs, still WIP

* More stuff! [Still WIP]

Added another mob called the sonadile that works based on sound similar to the lurker.

Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one.

* Update vorestation.dme

* Update sonadile.dm

* Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs

* Update devil.dm

* Update stalker.dm

* Even more maint pred options

* More Capture crystal mobs

* Finishing touches, no longer WIP!

* Update vore_raptor.dmi

* Added the jungle map redgate

Also resolves a runtime with the scrubble.

Forces jungle redgate only for the first few days at least.

* Update jungle.dmm

* Update jungle_underground.dmm

* Update paint.dm

Fixes paint runtime
This commit is contained in:
SatinIsle
2024-04-07 10:34:24 +10:00
committed by GitHub
parent cd0cfd0dd7
commit 8b71cf692f
22 changed files with 49370 additions and 9 deletions
@@ -844,7 +844,13 @@
list(/mob/living/simple_mob/vore/sheep),
list(/mob/living/simple_mob/vore/weretiger),
list(/mob/living/simple_mob/vore/alienanimals/skeleton),
list(/mob/living/simple_mob/vore/alienanimals/dustjumper)
list(/mob/living/simple_mob/vore/alienanimals/dustjumper),
list(/mob/living/simple_mob/vore/cryptdrake),
list(/mob/living/simple_mob/vore/stalker),
list(/mob/living/simple_mob/vore/horse/kelpie),
list(/mob/living/simple_mob/vore/scrubble),
list(/mob/living/simple_mob/vore/sonadile),
list(/mob/living/simple_mob/vore/devil)
)
/obj/item/capture_crystal/random/Initialize()
+2 -2
View File
@@ -26,8 +26,8 @@ var/global/list/cached_icons = list()
else
return ..()
/obj/item/weapon/reagent_containers/glass/paint/New()
..()
/obj/item/weapon/reagent_containers/glass/paint/Initialize()
.=..()
if(paint_type)
reagents.add_reagent("paint", volume, paint_type)