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Jungle Redgate and New Vore Mobs (#15889)
* [WIP] New Vore Mobs Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down. * Fixed missing file * More mobs, still WIP * More stuff! [Still WIP] Added another mob called the sonadile that works based on sound similar to the lurker. Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one. * Update vorestation.dme * Update sonadile.dm * Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs * Update devil.dm * Update stalker.dm * Even more maint pred options * More Capture crystal mobs * Finishing touches, no longer WIP! * Update vore_raptor.dmi * Added the jungle map redgate Also resolves a runtime with the scrubble. Forces jungle redgate only for the first few days at least. * Update jungle.dmm * Update jungle_underground.dmm * Update paint.dm Fixes paint runtime
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@@ -844,7 +844,13 @@
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list(/mob/living/simple_mob/vore/sheep),
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list(/mob/living/simple_mob/vore/weretiger),
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list(/mob/living/simple_mob/vore/alienanimals/skeleton),
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list(/mob/living/simple_mob/vore/alienanimals/dustjumper)
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list(/mob/living/simple_mob/vore/alienanimals/dustjumper),
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list(/mob/living/simple_mob/vore/cryptdrake),
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list(/mob/living/simple_mob/vore/stalker),
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list(/mob/living/simple_mob/vore/horse/kelpie),
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list(/mob/living/simple_mob/vore/scrubble),
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list(/mob/living/simple_mob/vore/sonadile),
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list(/mob/living/simple_mob/vore/devil)
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)
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/obj/item/capture_crystal/random/Initialize()
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@@ -26,8 +26,8 @@ var/global/list/cached_icons = list()
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else
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return ..()
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/obj/item/weapon/reagent_containers/glass/paint/New()
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..()
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/obj/item/weapon/reagent_containers/glass/paint/Initialize()
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.=..()
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if(paint_type)
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reagents.add_reagent("paint", volume, paint_type)
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