mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 03:26:37 +01:00
Merge branch 'master' into upstream-merge-5424
This commit is contained in:
@@ -1254,7 +1254,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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||||
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if(isnull(cartridge))
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||||
to_chat(usr, "<span class='notice'>There's no cartridge to eject.</span>")
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||||
return
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||||
return
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||||
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||||
cartridge.forceMove(get_turf(src))
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||||
if(ismob(loc))
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@@ -1382,7 +1382,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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to_chat(user, "<span class='notice'>Blood type: [C:blood_DNA[blood]]\nDNA: [blood]</span>")
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if(4)
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user.visible_message("<span class='warning'>\The [user] has analyzed [C]'s radiation levels!</span>", 1)
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user.visible_message("<span class='warning'>\The [user] has analyzed [C]'s radiation levels!</span>", "<span class='notice'>You have analyzed [C]'s radiation levels!</span>")
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to_chat(user, "<span class='notice'>Analyzing Results for [C]:</span>")
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if(C.radiation)
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to_chat(user, "<span class='notice'>Radiation Level: [C.radiation]</span>")
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@@ -10,44 +10,162 @@
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var/insults = 0
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var/list/insultmsg = list("FUCK EVERYONE!", "I'M A TERRORIST!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "GLORY TO ALMACH!")
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/obj/item/device/megaphone/attack_self(mob/living/user as mob)
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/obj/item/device/megaphone/proc/can_broadcast(var/mob/living/user)
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if (user.client)
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if(user.client.prefs.muted & MUTE_IC)
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src << "<span class='warning'>You cannot speak in IC (muted).</span>"
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return
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if(!ishuman(user))
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user << "<span class='warning'>You don't know how to use this!</span>"
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return
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to_chat(user, "<span class='warning'>You cannot speak in IC (muted).</span>")
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return 0
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if(!(ishuman(user) || user.isSynthetic()))
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to_chat(user, "<span class='warning'>You don't know how to use this!</span>")
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return 0
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if(user.silent)
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return
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return 0
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if(spamcheck)
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user << "<span class='warning'>\The [src] needs to recharge!</span>"
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return
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to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
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return 0
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return 1
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var/message = sanitize(input(user, "Shout a message?", "Megaphone", null) as text)
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if(!message)
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return
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message = capitalize(message)
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/obj/item/device/megaphone/proc/do_broadcast(var/mob/living/user, var/message)
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if ((src.loc == user && usr.stat == 0))
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if(emagged)
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if(insults)
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for(var/mob/O in (viewers(user)))
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O.show_message("<B>[user]</B> broadcasts, <FONT size=3>\"[pick(insultmsg)]\"</FONT>",2) // 2 stands for hearable message
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user.audible_message("<B>[user]</B> broadcasts, <FONT size=3>\"[pick(insultmsg)]\"</FONT>")
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insults--
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else
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user << "<span class='warning'>*BZZZZzzzzzt*</span>"
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to_chat(user, "<span class='warning'>*BZZZZzzzzzt*</span>")
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else
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for(var/mob/O in (viewers(user)))
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O.show_message("<B>[user]</B> broadcasts, <FONT size=3>\"[message]\"</FONT>",2) // 2 stands for hearable message
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user.audible_message("<B>[user]</B> broadcasts, <FONT size=3>\"[message]\"</FONT>")
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spamcheck = 1
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spawn(20)
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spamcheck = 0
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return
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/obj/item/device/megaphone/attack_self(mob/living/user as mob)
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if(!can_broadcast(user))
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return
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var/message = sanitize(input(user, "Shout a message?", "Megaphone", null) as text)
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if(!message)
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return
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message = capitalize(message)
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do_broadcast(user, message)
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/obj/item/device/megaphone/emag_act(var/remaining_charges, var/mob/user)
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if(!emagged)
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user << "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>"
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to_chat(user, "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>")
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emagged = 1
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insults = rand(1, 3)//to prevent dickflooding
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insults = rand(1, 3)//to prevent caps spam.
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return 1
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/obj/item/device/megaphone/super
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name = "gigaphone"
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desc = "A device used to project your voice. Loudly-er."
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icon_state = "gigaphone"
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var/broadcast_font = "verdana"
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var/broadcast_size = 3
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var/broadcast_color = "#000000" //Black by default.
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var/list/volume_options = list(2, 3, 4)
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var/list/font_options = list("times new roman", "times", "verdana", "sans-serif", "serif", "georgia")
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var/list/color_options= list("#000000", "#ff0000", "#00ff00", "#0000ff")
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insultmsg = list("HONK?!", "HONK!", "HOOOOOOOONK!", "...!", "HUNK.", "Honk?")
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/obj/item/device/megaphone/super/emag_act(var/remaining_charges, var/mob/user)
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..()
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if(emagged)
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if(!(11 in volume_options))
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volume_options = list(11)
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broadcast_size = 11
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if(!("comic sans ms" in font_options))
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font_options = list("comic sans ms")
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broadcast_font = "comic sans ms"
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to_chat(user, "<span class='notice'>\The [src] emits a <font face='comic sans ms' color='#ff69b4'>silly</font> sound.</span>")
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if(!("#ff69b4" in color_options))
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color_options = list("#ff69b4")
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broadcast_color = "#ff69b4"
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if(insults <= 0)
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insults = rand(1,3)
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to_chat(user, "<span class='warning'>You re-scramble \the [src]'s voice synthesizer.</span>")
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return 1
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/obj/item/device/megaphone/super/verb/turn_volume_dial(mob/living/user)
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set name = "Change Volume"
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set desc = "Allows you to change the megaphone's volume."
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set category = "Object"
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adjust_volume(user)
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/obj/item/device/megaphone/super/proc/adjust_volume(var/mob/living/user)
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var/new_volume = input(user, "Set Volume") as null|anything in volume_options
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if(new_volume && Adjacent(user))
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broadcast_size = new_volume
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/obj/item/device/megaphone/super/verb/change_font(mob/living/user)
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set name = "Change... Pronunciation?"
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set desc = "Allows you to change the megaphone's font."
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set category = "Object"
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adjust_font(user)
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/obj/item/device/megaphone/super/proc/adjust_font(var/mob/living/user)
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var/new_font = input(user, "Set Volume") as null|anything in font_options
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if(new_font && Adjacent(user))
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broadcast_font = new_font
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/obj/item/device/megaphone/super/verb/change_color(mob/living/user)
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set name = "Change... Tune?"
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set desc = "Allows you to change the megaphone's color."
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set category = "Object"
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adjust_color(user)
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/obj/item/device/megaphone/super/proc/adjust_color(var/mob/living/user)
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var/new_color = input(user, "Set Volume") as null|anything in color_options
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if(new_color && Adjacent(user))
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broadcast_color = new_color
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/obj/item/device/megaphone/super/do_broadcast(var/mob/living/user, var/message)
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if ((src.loc == user && usr.stat == 0))
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if(emagged)
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if(insults)
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user.audible_message("<B>[user]</B> broadcasts, <FONT size=[broadcast_size] face='[broadcast_font]' color='[broadcast_color]'>\"[pick(insultmsg)]\"</FONT>")
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if(broadcast_size >= 11)
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var/turf/T = get_turf(user)
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playsound(T, 'sound/items/AirHorn.ogg', 100, 1)
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for(var/mob/living/carbon/M in oviewers(4, T))
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if(M.get_ear_protection() >= 2)
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continue
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M.sleeping = 0
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M.stuttering += 20
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M.ear_deaf += 30
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M.Weaken(3)
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if(prob(30))
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M.Stun(10)
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M.Paralyse(4)
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else
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M.make_jittery(50)
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insults--
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else
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user.audible_message("<span class='critical'>*BZZZZzzzzzt*</span>")
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if(prob(40) && insults <= 0)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, get_turf(user))
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s.start()
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user.visible_message("<span class='warning'>\The [src] sparks violently!</span>")
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spawn(30)
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explosion(get_turf(src), -1, -1, 1, 3, adminlog = 1)
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qdel(src)
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||||
return
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||||
else
|
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user.audible_message("<B>[user]</B> broadcasts, <FONT size=[broadcast_size] face='[broadcast_font]' color='[broadcast_color]'>\"[message]\"</FONT>")
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||||
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||||
spamcheck = 1
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spawn(20)
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spamcheck = 0
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||||
return
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@@ -52,8 +52,9 @@
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||||
/obj/structure/largecrate/animal/crashedshuttle
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name = "SCP"
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||||
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/obj/structure/largecrate/animal/crashedshuttle/initialize()
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starts_with = pick(/mob/living/simple_animal/hostile/statue, /obj/item/cursed_marble)
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starts_with = pick(/mob/living/simple_animal/hostile/statue, /obj/item/cursed_marble, /obj/item/weapon/deadringer)
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name = pick("Spicy Crust Pizzeria", "Soap and Care Products", "Sally's Computer Parts", "Steve's Chocolate Pastries", "Smith & Christian's Plastics","Standard Containers & Packaging Co.", "Sanitary Chemical Purgation (LTD)")
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name += " delivery crate"
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return ..()
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@@ -198,3 +198,9 @@
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||||
throw_range = 20
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flags = 0
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||||
no_variants = FALSE
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/obj/item/stack/tile/roofing
|
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name = "roofing"
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singular_name = "roofing"
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desc = "A section of roofing material. You can use it to repair the ceiling, or expand it."
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||||
icon_state = "techtile_grid"
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@@ -1042,6 +1042,50 @@
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name = "tuxedo cat plushie"
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icon_state = "tuxedocat"
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|
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// nah, squids are better than foxes :>
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|
||||
/obj/item/toy/plushie/squid/green
|
||||
name = "green squid plushie"
|
||||
desc = "A small, cute and loveable squid friend. This one is green."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "greensquid"
|
||||
slot_flags = SLOT_HEAD
|
||||
|
||||
/obj/item/toy/plushie/squid/mint
|
||||
name = "mint squid plushie"
|
||||
desc = "A small, cute and loveable squid friend. This one is mint coloured."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "mintsquid"
|
||||
slot_flags = SLOT_HEAD
|
||||
|
||||
/obj/item/toy/plushie/squid/blue
|
||||
name = "blue squid plushie"
|
||||
desc = "A small, cute and loveable squid friend. This one is blue."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "bluesquid"
|
||||
slot_flags = SLOT_HEAD
|
||||
|
||||
/obj/item/toy/plushie/squid/orange
|
||||
name = "orange squid plushie"
|
||||
desc = "A small, cute and loveable squid friend. This one is orange."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "orangesquid"
|
||||
slot_flags = SLOT_HEAD
|
||||
|
||||
/obj/item/toy/plushie/squid/yellow
|
||||
name = "yellow squid plushie"
|
||||
desc = "A small, cute and loveable squid friend. This one is yellow."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "yellowsquid"
|
||||
slot_flags = SLOT_HEAD
|
||||
|
||||
/obj/item/toy/plushie/squid/pink
|
||||
name = "pink squid plushie"
|
||||
desc = "A small, cute and loveable squid friend. This one is pink."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "pinksquid"
|
||||
slot_flags = SLOT_HEAD
|
||||
|
||||
/obj/item/toy/plushie/therapy/red
|
||||
name = "red therapy doll"
|
||||
desc = "A toy for therapeutic and recreational purposes. This one is red."
|
||||
|
||||
@@ -167,21 +167,24 @@
|
||||
if(!istype(M))
|
||||
return 0
|
||||
|
||||
if (user.a_intent == I_HELP)
|
||||
return ..()
|
||||
|
||||
if(target_name != M.name)
|
||||
target_name = M.name
|
||||
src.wdata = list()
|
||||
src.chemtraces = list()
|
||||
src.timeofdeath = null
|
||||
user << "<span class='notice'>A new patient has been registered. Purging data for previous patient.</span>"
|
||||
to_chat(user, "<span class='notice'>A new patient has been registered. Purging data for previous patient.</span>")
|
||||
|
||||
src.timeofdeath = M.timeofdeath
|
||||
|
||||
var/obj/item/organ/external/S = M.get_organ(user.zone_sel.selecting)
|
||||
if(!S)
|
||||
usr << "<span class='warning'>You can't scan this body part.</span>"
|
||||
to_chat(user, "<span class='warning'>You can't scan this body part.</span>")
|
||||
return
|
||||
if(!S.open)
|
||||
usr << "<span class='warning'>You have to cut [S] open first!</span>"
|
||||
to_chat(user, "<span class='warning'>You have to cut [S] open first!</span>")
|
||||
return
|
||||
M.visible_message("<span class='notice'>\The [user] scans the wounds on [M]'s [S.name] with [src]</span>")
|
||||
|
||||
|
||||
@@ -21,12 +21,26 @@
|
||||
/obj/item/weapon/implant/proc/activate()
|
||||
return
|
||||
|
||||
// What does the implant do upon injection?
|
||||
// return 0 if the implant fails (ex. Revhead and loyalty implant.)
|
||||
// return 1 if the implant succeeds (ex. Nonrevhead and loyalty implant.)
|
||||
/obj/item/weapon/implant/proc/implanted(var/mob/source)
|
||||
// Moves the implant where it needs to go, and tells it if there's more to be done in post_implant
|
||||
/obj/item/weapon/implant/proc/handle_implant(var/mob/source, var/target_zone = BP_TORSO)
|
||||
. = TRUE
|
||||
imp_in = source
|
||||
implanted = TRUE
|
||||
if(ishuman(source))
|
||||
var/mob/living/carbon/human/H = source
|
||||
var/obj/item/organ/external/affected = H.get_organ(target_zone)
|
||||
if(affected)
|
||||
affected.implants += src
|
||||
part = affected
|
||||
if(part)
|
||||
forceMove(part)
|
||||
else
|
||||
forceMove(source)
|
||||
|
||||
listening_objects |= src
|
||||
return 1
|
||||
|
||||
// Takes place after handle_implant, if that returns TRUE
|
||||
/obj/item/weapon/implant/proc/post_implant(var/mob/source)
|
||||
|
||||
/obj/item/weapon/implant/proc/get_data()
|
||||
return "No information available"
|
||||
@@ -49,6 +63,12 @@
|
||||
icon_state = "implant_melted"
|
||||
malfunction = MALFUNCTION_PERMANENT
|
||||
|
||||
/obj/item/weapon/implant/proc/implant_loadout(var/mob/living/carbon/human/H)
|
||||
if(H)
|
||||
var/obj/item/organ/external/affected = H.organs_by_name[BP_HEAD]
|
||||
if(handle_implant(H, affected))
|
||||
post_implant(H)
|
||||
|
||||
/obj/item/weapon/implant/Destroy()
|
||||
if(part)
|
||||
part.implants.Remove(src)
|
||||
@@ -69,6 +89,11 @@
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
// Tracking Implant
|
||||
//////////////////////////////
|
||||
GLOBAL_LIST_BOILERPLATE(all_tracking_implants, /obj/item/weapon/implant/tracking)
|
||||
|
||||
/obj/item/weapon/implant/tracking
|
||||
@@ -84,9 +109,8 @@ GLOBAL_LIST_BOILERPLATE(all_tracking_implants, /obj/item/weapon/implant/tracking
|
||||
id = rand(1, 1000)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/implant/tracking/implanted(var/mob/source)
|
||||
/obj/item/weapon/implant/tracking/post_implant(var/mob/source)
|
||||
processing_objects.Add(src)
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/implant/tracking/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
@@ -142,7 +166,9 @@ Implant Specifics:<BR>"}
|
||||
spawn(delay)
|
||||
malfunction--
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
// Death Explosive Implant
|
||||
//////////////////////////////
|
||||
/obj/item/weapon/implant/dexplosive
|
||||
name = "explosive"
|
||||
desc = "And boom goes the weasel."
|
||||
@@ -177,7 +203,9 @@ Implant Specifics:<BR>"}
|
||||
/obj/item/weapon/implant/dexplosive/islegal()
|
||||
return 0
|
||||
|
||||
//BS12 Explosive
|
||||
//////////////////////////////
|
||||
// Explosive Implant
|
||||
//////////////////////////////
|
||||
/obj/item/weapon/implant/explosive
|
||||
name = "explosive implant"
|
||||
desc = "A military grade micro bio-explosive. Highly dangerous."
|
||||
@@ -249,15 +277,13 @@ Implant Specifics:<BR>"}
|
||||
if(t)
|
||||
t.hotspot_expose(3500,125)
|
||||
|
||||
/obj/item/weapon/implant/explosive/implanted(mob/source as mob)
|
||||
/obj/item/weapon/implant/explosive/post_implant(mob/source as mob)
|
||||
elevel = alert("What sort of explosion would you prefer?", "Implant Intent", "Localized Limb", "Destroy Body", "Full Explosion")
|
||||
phrase = input("Choose activation phrase:") as text
|
||||
var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
|
||||
phrase = replace_characters(phrase, replacechars)
|
||||
usr.mind.store_memory("Explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate.", 0, 0)
|
||||
usr << "The implanted explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate."
|
||||
listening_objects |= src
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/implant/explosive/emp_act(severity)
|
||||
if (malfunction)
|
||||
@@ -311,6 +337,9 @@ Implant Specifics:<BR>"}
|
||||
explosion(get_turf(imp_in), -1, -1, 1, 3)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////////////
|
||||
// Chemical Implant
|
||||
//////////////////////////////
|
||||
GLOBAL_LIST_BOILERPLATE(all_chem_implants, /obj/item/weapon/implant/chem)
|
||||
|
||||
/obj/item/weapon/implant/chem
|
||||
@@ -336,20 +365,17 @@ Can only be loaded while still in its original case.<BR>
|
||||
the implant may become unstable and either pre-maturely inject the subject or simply break."}
|
||||
return dat
|
||||
|
||||
|
||||
/obj/item/weapon/implant/chem/New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(50)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
|
||||
/obj/item/weapon/implant/chem/trigger(emote, source as mob)
|
||||
if(emote == "deathgasp")
|
||||
src.activate(src.reagents.total_volume)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/implant/chem/activate(var/cause)
|
||||
if((!cause) || (!src.imp_in)) return 0
|
||||
var/mob/living/carbon/R = src.imp_in
|
||||
@@ -384,6 +410,9 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
spawn(20)
|
||||
malfunction--
|
||||
|
||||
//////////////////////////////
|
||||
// Loyalty Implant
|
||||
//////////////////////////////
|
||||
/obj/item/weapon/implant/loyalty
|
||||
name = "loyalty implant"
|
||||
desc = "Makes you loyal or such."
|
||||
@@ -401,20 +430,24 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
|
||||
return dat
|
||||
|
||||
|
||||
/obj/item/weapon/implant/loyalty/implanted(mob/M)
|
||||
if(!istype(M, /mob/living/carbon/human)) return 0
|
||||
/obj/item/weapon/implant/loyalty/handle_implant(mob/M, target_zone = BP_TORSO)
|
||||
. = ..(M, target_zone)
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
. = FALSE
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/antagonist/antag_data = get_antag_data(H.mind.special_role)
|
||||
if(antag_data && (antag_data.flags & ANTAG_IMPLANT_IMMUNE))
|
||||
H.visible_message("[H] seems to resist the implant!", "You feel the corporate tendrils of [using_map.company_name] try to invade your mind!")
|
||||
return 0
|
||||
else
|
||||
clear_antag_roles(H.mind, 1)
|
||||
H << "<span class='notice'>You feel a surge of loyalty towards [using_map.company_name].</span>"
|
||||
return 1
|
||||
. = FALSE
|
||||
|
||||
/obj/item/weapon/implant/loyalty/post_implant(mob/M)
|
||||
var/mob/living/carbon/human/H = M
|
||||
clear_antag_roles(H.mind, 1)
|
||||
to_chat(H, "<span class='notice'>You feel a surge of loyalty towards [using_map.company_name].</span>")
|
||||
|
||||
//////////////////////////////
|
||||
// Adrenaline Implant
|
||||
//////////////////////////////
|
||||
/obj/item/weapon/implant/adrenalin
|
||||
name = "adrenalin"
|
||||
desc = "Removes all stuns and knockdowns."
|
||||
@@ -445,14 +478,13 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/implant/adrenalin/implanted(mob/source)
|
||||
/obj/item/weapon/implant/adrenalin/post_implant(mob/source)
|
||||
source.mind.store_memory("A implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted freedom implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate."
|
||||
listening_objects |= src
|
||||
return 1
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
// Death Alarm Implant
|
||||
//////////////////////////////
|
||||
/obj/item/weapon/implant/death_alarm
|
||||
name = "death alarm implant"
|
||||
desc = "An alarm which monitors host vital signs and transmits a radio message upon death."
|
||||
@@ -529,11 +561,13 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
spawn(20)
|
||||
malfunction--
|
||||
|
||||
/obj/item/weapon/implant/death_alarm/implanted(mob/source as mob)
|
||||
/obj/item/weapon/implant/death_alarm/post_implant(mob/source as mob)
|
||||
mobname = source.real_name
|
||||
processing_objects.Add(src)
|
||||
return 1
|
||||
|
||||
//////////////////////////////
|
||||
// Compressed Matter Implant
|
||||
//////////////////////////////
|
||||
/obj/item/weapon/implant/compressed
|
||||
name = "compressed matter implant"
|
||||
desc = "Based on compressed matter technology, can store a single item."
|
||||
@@ -571,13 +605,12 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
scanned.loc = t
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/implant/compressed/implanted(mob/source as mob)
|
||||
/obj/item/weapon/implant/compressed/post_implant(mob/source)
|
||||
src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
if (source.mind)
|
||||
source.mind.store_memory("Compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
listening_objects |= src
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/implant/compressed/islegal()
|
||||
return 0
|
||||
|
||||
@@ -3,43 +3,39 @@
|
||||
desc = "Allows the user to understand and speak almost all known languages.."
|
||||
var/uses = 1
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Language Implant<BR>
|
||||
<b>Life:</b> One day.<BR>
|
||||
<b>Important Notes:</b> Personnel with this implant can speak almost all known languages.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b> Subjects injected with implant can understand and speak almost all known languages.<BR>
|
||||
<b>Function:</b> Contains specialized nanobots to stimulate the brain so the user can speak and understand previously unknown languages.<BR>
|
||||
<b>Special Features:</b> Will allow the user to understand almost all languages.<BR>
|
||||
<b>Integrity:</b> Implant can only be used once before the nanobots are depleted."}
|
||||
return dat
|
||||
/obj/item/weapon/implant/vrlanguage/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Language Implant<BR>
|
||||
<b>Life:</b> One day.<BR>
|
||||
<b>Important Notes:</b> Personnel with this implant can speak almost all known languages.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b> Subjects injected with implant can understand and speak almost all known languages.<BR>
|
||||
<b>Function:</b> Contains specialized nanobots to stimulate the brain so the user can speak and understand previously unknown languages.<BR>
|
||||
<b>Special Features:</b> Will allow the user to understand almost all languages.<BR>
|
||||
<b>Integrity:</b> Implant can only be used once before the nanobots are depleted."}
|
||||
return dat
|
||||
|
||||
/obj/item/weapon/implant/vrlanguage/trigger(emote, mob/source as mob)
|
||||
if (src.uses < 1)
|
||||
return 0
|
||||
if (emote == "smile")
|
||||
src.uses--
|
||||
to_chat(source,"<span class='notice'>You suddenly feel as if you can understand other languages!</span>")
|
||||
source.add_language(LANGUAGE_CHIMPANZEE)
|
||||
source.add_language(LANGUAGE_NEAERA)
|
||||
source.add_language(LANGUAGE_STOK)
|
||||
source.add_language(LANGUAGE_FARWA)
|
||||
source.add_language(LANGUAGE_UNATHI)
|
||||
source.add_language(LANGUAGE_SIIK)
|
||||
source.add_language(LANGUAGE_SKRELLIAN)
|
||||
source.add_language(LANGUAGE_SCHECHI)
|
||||
source.add_language(LANGUAGE_BIRDSONG)
|
||||
source.add_language(LANGUAGE_SAGARU)
|
||||
source.add_language(LANGUAGE_CANILUNZT)
|
||||
source.add_language(LANGUAGE_SOL_COMMON) //In case they're giving a xenomorph an implant or something.
|
||||
|
||||
trigger(emote, mob/source as mob)
|
||||
if (src.uses < 1) return 0
|
||||
if (emote == "smile")
|
||||
src.uses--
|
||||
source << "<span class='notice'>You suddenly feel as if you can understand other languages!</span>"
|
||||
source.add_language(LANGUAGE_CHIMPANZEE)
|
||||
source.add_language(LANGUAGE_NEAERA)
|
||||
source.add_language(LANGUAGE_STOK)
|
||||
source.add_language(LANGUAGE_FARWA)
|
||||
source.add_language(LANGUAGE_UNATHI)
|
||||
source.add_language(LANGUAGE_SIIK)
|
||||
source.add_language(LANGUAGE_SKRELLIAN)
|
||||
source.add_language(LANGUAGE_SCHECHI)
|
||||
source.add_language(LANGUAGE_BIRDSONG)
|
||||
source.add_language(LANGUAGE_SAGARU)
|
||||
source.add_language(LANGUAGE_CANILUNZT)
|
||||
source.add_language(LANGUAGE_SOL_COMMON) //In case they're giving a xenomorph an implant or something.
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
implanted(mob/source)
|
||||
source.mind.store_memory("A implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted language implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate."
|
||||
return 1
|
||||
/obj/item/weapon/implant/vrlanguage/post_implant(mob/source)
|
||||
source.mind.store_memory("A implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate.", 0, 0)
|
||||
to_chat(source,"The implanted language implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate.")
|
||||
return 1
|
||||
|
||||
@@ -135,10 +135,9 @@
|
||||
for (var/mob/O in viewers(M, null))
|
||||
O.show_message("<span class='warning'>\The [M] has been implanted by \the [src].</span>", 1)
|
||||
|
||||
if(imp.implanted(M))
|
||||
imp.loc = M
|
||||
imp.imp_in = M
|
||||
imp.implanted = 1
|
||||
if(imp.handle_implant(M, BP_TORSO))
|
||||
imp.post_implant(M)
|
||||
|
||||
implant_list -= imp
|
||||
break
|
||||
return
|
||||
|
||||
@@ -56,16 +56,11 @@
|
||||
|
||||
add_attack_logs(user,M,"Implanted with [imp.name] using [name]")
|
||||
|
||||
if(src.imp.implanted(M))
|
||||
src.imp.loc = M
|
||||
src.imp.imp_in = M
|
||||
src.imp.implanted = 1
|
||||
if (ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
|
||||
affected.implants += src.imp
|
||||
imp.part = affected
|
||||
if(imp.handle_implant(M))
|
||||
imp.post_implant(M)
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
BITSET(H.hud_updateflag, IMPLOYAL_HUD)
|
||||
BITSET(H.hud_updateflag, BACKUP_HUD) //VOREStation Add - Backup HUD updates
|
||||
|
||||
|
||||
@@ -16,7 +16,9 @@
|
||||
|
||||
|
||||
/obj/item/weapon/implant/freedom/trigger(emote, mob/living/carbon/source as mob)
|
||||
if (src.uses < 1) return 0
|
||||
if (src.uses < 1)
|
||||
return 0
|
||||
|
||||
if (emote == src.activation_emote)
|
||||
src.uses--
|
||||
source << "You feel a faint click."
|
||||
@@ -46,13 +48,9 @@
|
||||
W.layer = initial(W.layer)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/implant/freedom/implanted(mob/living/carbon/source)
|
||||
/obj/item/weapon/implant/freedom/post_implant(mob/source)
|
||||
source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
listening_objects |= src
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/implant/freedom/get_data()
|
||||
var/dat = {"
|
||||
|
||||
@@ -4,7 +4,26 @@
|
||||
|
||||
/obj/item/weapon/implant/language
|
||||
name = "GalCom language implant"
|
||||
desc = "An implant allowing someone to speak and hear the range of frequencies used in Galactic Common, as well as produce any phonemes that they usually cannot. Only helps with hearing and producing sounds, not understanding them."
|
||||
desc = "An implant allowing someone to speak the range of frequencies used in Galactic Common, as well as produce any phonemes that they usually cannot. Only helps with producing sounds, not understanding them."
|
||||
var/list/languages = list(LANGUAGE_GALCOM) // List of languages that this assists with
|
||||
|
||||
/obj/item/weapon/implant/language/post_implant(mob/M) // Amends the mob's voice organ, then deletes itself
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/internal/voicebox/V = locate() in H.internal_organs
|
||||
if(V)
|
||||
var/list/need_amend = list() // If they've already got all the languages they need, then they don't need this implant to do anything
|
||||
for(var/L in languages)
|
||||
if(L in V.will_assist_languages)
|
||||
continue
|
||||
else
|
||||
need_amend |= L
|
||||
if(LAZYLEN(need_amend))
|
||||
if(V.robotic < ORGAN_ASSISTED)
|
||||
V.mechassist()
|
||||
for(var/L in need_amend)
|
||||
V.add_assistable_langs(L)
|
||||
qdel_null(src)
|
||||
|
||||
/obj/item/weapon/implant/language/get_data()
|
||||
var/dat = {"
|
||||
@@ -14,16 +33,19 @@
|
||||
<b>Important Notes:</b> Affects hearing and speech.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Allows a being otherwise incapable to both hear the frequencies Galactic Common is generally spoken at, as well as to produce the phonemes of the language.<BR>
|
||||
<b>Function:</b> Allows a being otherwise incapable of speaking Galactic Common to produce the phonemes of the language.<BR>
|
||||
<b>Special Features:</b> None.<BR>
|
||||
<b>Integrity:</b> Implant will function for expected life, barring physical damage."}
|
||||
return dat
|
||||
|
||||
|
||||
// EAL Implant
|
||||
/obj/item/weapon/implant/language/eal
|
||||
name = "EAL language implant"
|
||||
desc = "An implant allowing an organic to both hear and speak Encoded Audio Language accurately. Only helps with hearing and producing sounds, not understanding them."
|
||||
desc = "An implant allowing an organic to speak Encoded Audio Language passably. Only helps with producing sounds, not understanding them."
|
||||
languages = list(LANGUAGE_EAL)
|
||||
|
||||
/obj/item/weapon/implant/language/get_data()
|
||||
/obj/item/weapon/implant/language/eal/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Vey-Med L-2 Encoded Audio Language Implant<BR>
|
||||
@@ -31,7 +53,25 @@
|
||||
<b>Important Notes:</b> Affects hearing and speech.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Allows an organic to accurately process and speak Encoded Audio Language.<BR>
|
||||
<b>Function:</b> Allows an organic to accurately speak Encoded Audio Language.<BR>
|
||||
<b>Special Features:</b> None.<BR>
|
||||
<b>Integrity:</b> Implant will function for expected life, barring physical damage."}
|
||||
return dat
|
||||
|
||||
/obj/item/weapon/implant/language/skrellian
|
||||
name = "Skrellian language implant"
|
||||
desc = "An implant allowing someone to speak the range of frequencies used in Skrellian, as well as produce any phonemes that they usually cannot. Only helps with hearing and producing sounds, not understanding them."
|
||||
languages = list(LANGUAGE_SKRELLIAN)
|
||||
|
||||
/obj/item/weapon/implant/language/skrellian/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Vey-Med L-1 Galactic Common Implant<BR>
|
||||
<b>Life:</b> 5 years<BR>
|
||||
<b>Important Notes:</b> Affects hearing and speech.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Allows a being otherwise incapable of speaking Skrellian to produce the phonemes of the language.<BR>
|
||||
<b>Special Features:</b> None.<BR>
|
||||
<b>Integrity:</b> Implant will function for expected life, barring physical damage."}
|
||||
return dat
|
||||
@@ -30,7 +30,7 @@
|
||||
update()
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/implanted(mob/living/carbon/source)
|
||||
/obj/item/weapon/implant/reagent_generator/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
assigned_proc = new assigned_proc(source, verb_name, verb_desc)
|
||||
|
||||
@@ -11,15 +11,13 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/uplink/implanted(mob/source)
|
||||
/obj/item/weapon/implant/uplink/post_implant(mob/source)
|
||||
listening_objects |= src
|
||||
activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
listening_objects |= src
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/implant/uplink/trigger(emote, mob/source as mob)
|
||||
if(hidden_uplink && usr == source) // Let's not have another people activate our uplink
|
||||
hidden_uplink.check_trigger(source, emote, activation_emote)
|
||||
return
|
||||
return
|
||||
@@ -4,6 +4,9 @@
|
||||
icon = 'icons/policetape.dmi'
|
||||
icon_state = "tape"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
|
||||
toolspeed = 3 //You can use it in surgery. It's stupid, but you can.
|
||||
|
||||
var/turf/start
|
||||
var/turf/end
|
||||
var/tape_type = /obj/item/tape
|
||||
|
||||
@@ -5,8 +5,12 @@
|
||||
icon_state = "taperoll"
|
||||
w_class = ITEMSIZE_TINY
|
||||
|
||||
toolspeed = 2 //It is now used in surgery as a not awful, but probably dangerous option, due to speed.
|
||||
|
||||
/obj/item/weapon/tape_roll/attack(var/mob/living/carbon/human/H, var/mob/user)
|
||||
if(istype(H))
|
||||
if(user.a_intent == I_HELP)
|
||||
return
|
||||
var/can_place = 0
|
||||
if(istype(user, /mob/living/silicon/robot))
|
||||
can_place = 1
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
anchored = 1
|
||||
density = 1
|
||||
pixel_x = -16
|
||||
layer = MOB_LAYER // You know what, let's play it safe.
|
||||
plane = MOB_LAYER // You know what, let's play it safe.
|
||||
layer = ABOVE_MOB_LAYER
|
||||
var/base_state = null // Used for stumps.
|
||||
var/health = 200 // Used for chopping down trees.
|
||||
var/max_health = 200
|
||||
|
||||
Reference in New Issue
Block a user