mirror of
https://github.com/VOREStation/VOREStation.git
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Cargo Material Purchasing (#19435)
* material sell tweaks * material purchases * test this * missing 50 spawners * fix * missing mats * oops --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
@@ -195,3 +195,15 @@
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/obj/fiftyspawner/plastitanium_glass
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name = "stack of plastitanium glass"
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type_to_spawn = /obj/item/stack/material/glass/plastitanium
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/obj/fiftyspawner/aluminium
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name = "stack of aluminium"
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type_to_spawn = /obj/item/stack/material/aluminium
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/obj/fiftyspawner/verdantium
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name = "stack of verdantium"
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type_to_spawn = /obj/item/stack/material/verdantium
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/obj/fiftyspawner/painite
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name = "stack of painite"
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type_to_spawn = /obj/item/stack/material/painite
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@@ -321,6 +321,7 @@ GLOBAL_LIST_INIT(name_to_material, populate_material_list())
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/datum/material/placeholder
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name = "placeholder"
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wiki_flag = WIKI_SPOILER
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supply_conversion_value = 0
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// Places a girder object when a wall is dismantled, also applies reinforced material.
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/datum/material/proc/place_dismantled_girder(var/turf/target, var/datum/material/reinf_material, var/datum/material/girder_material)
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@@ -12,6 +12,7 @@
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weight = 500
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protectiveness = 80 // 80%
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wiki_flag = WIKI_SPOILER
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supply_conversion_value = 5 // Neat if you somehow manage to sell this
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/datum/material/alienalloy/elevatorium
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name = MAT_ALIEN_ELEVAT
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@@ -10,6 +10,7 @@
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sheet_plural_name = "bricks"
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conductive = 0
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wiki_flag = WIKI_SPOILER
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supply_conversion_value = 0
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/datum/material/cult/place_dismantled_girder(var/turf/target)
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new /obj/structure/girder/cult(target, MAT_CULT)
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@@ -115,6 +115,7 @@
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sheet_plural_name = "gems"
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icon_base = "stone"
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table_icon_base = "stone"
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supply_conversion_value = 10
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/datum/material/verdantium
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name = MAT_VERDANTIUM
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@@ -18,6 +18,7 @@
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created_window = /obj/structure/window/basic
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created_fulltile_window = /obj/structure/window/basic/full
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rod_product = /obj/item/stack/material/glass/reinforced
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supply_conversion_value = 0.25
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/datum/material/glass/build_windows(var/mob/living/user, var/obj/item/stack/used_stack)
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@@ -111,6 +112,7 @@
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created_fulltile_window = /obj/structure/window/reinforced/full
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wire_product = null
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rod_product = null
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supply_conversion_value = 0.25
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/datum/material/glass/phoron
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name = MAT_PGLASS
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@@ -124,6 +126,7 @@
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created_fulltile_window = /obj/structure/window/phoronbasic/full
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wire_product = null
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rod_product = /obj/item/stack/material/glass/phoronrglass
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supply_conversion_value = 5
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/datum/material/glass/phoron/reinforced
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name = MAT_RPGLASS
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@@ -137,3 +140,4 @@
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composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2, MAT_PGLASS = SHEET_MATERIAL_AMOUNT)
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rod_product = null
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flags = MATERIAL_UNMELTABLE
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supply_conversion_value = 5
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@@ -12,6 +12,7 @@
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created_fulltile_window = /obj/structure/window/titanium/full
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wire_product = null
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rod_product = /obj/item/stack/material/glass/titanium
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supply_conversion_value = 4
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/datum/material/glass/plastaniumglass
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name = MAT_PLASTITANIUMGLASS
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@@ -27,3 +28,4 @@
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created_fulltile_window = /obj/structure/window/plastitanium/full
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wire_product = null
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rod_product = /obj/item/stack/material/glass/plastitanium
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supply_conversion_value = 5
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@@ -9,6 +9,7 @@
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icon_colour = "#666677"
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flags = MATERIAL_UNMELTABLE | MATERIAL_NO_SYNTH
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composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT)
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supply_conversion_value = 0.25
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/datum/material/steel/hull/place_sheet(var/turf/target) //Deconstructed into normal steel sheets.
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new /obj/item/stack/material/steel(target)
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@@ -32,6 +32,7 @@
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door_icon_base = "metal"
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icon_colour = "#D1E6E3"
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icon_reinf = "reinf_metal"
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supply_conversion_value = 4
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/datum/material/titanium/generate_recipes()
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..()
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@@ -47,6 +48,7 @@
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conductivity = 10
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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supply_conversion_value = 0.25
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/datum/material/lead
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name = MAT_LEAD
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@@ -57,7 +59,7 @@
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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radiation_resistance = 25 // Lead is Special and so gets to block more radiation than it normally would with just weight, totalling in 48 protection.
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supply_conversion_value = 2
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supply_conversion_value = 0.5
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/datum/material/gold
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name = MAT_GOLD
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@@ -79,7 +81,7 @@
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conductivity = 63
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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supply_conversion_value = 2
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supply_conversion_value = 1
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/datum/material/platinum
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name = MAT_PLATINUM
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@@ -104,6 +106,7 @@
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/datum/material/mhydrogen
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name = MAT_METALHYDROGEN
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display_name = "metallic hydrogen"
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stack_type = /obj/item/stack/material/mhydrogen
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icon_colour = "#E6C5DE"
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conductivity = 100
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@@ -118,6 +121,7 @@
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sheet_plural_name = "ingots"
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is_fusion_fuel = 1
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conductive = 0
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supply_conversion_value = 3
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/datum/material/tritium
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name = MAT_TRITIUM
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@@ -127,6 +131,7 @@
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sheet_plural_name = "ingots"
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is_fusion_fuel = 1
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conductive = 0
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supply_conversion_value = 4
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/datum/material/osmium
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name = MAT_OSMIUM
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@@ -152,6 +157,7 @@
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conductivity = 18
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melting_point = T0C+3600
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radiation_resistance = 15
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supply_conversion_value = 0.5
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/datum/material/bronze
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name = MAT_BRONZE
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@@ -162,6 +168,7 @@
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integrity = 120
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conductivity = 12
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protectiveness = 9 // 33%
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supply_conversion_value = 1
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/datum/material/tin
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name = MAT_TIN
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@@ -171,7 +178,7 @@
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icon_colour = "#b2afaf"
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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supply_conversion_value = 1
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supply_conversion_value = 0.5
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hardness = 50
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weight = 13
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@@ -184,7 +191,7 @@
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icon_colour = "#af633e"
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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supply_conversion_value = 1
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supply_conversion_value = 0.5
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weight = 13
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hardness = 50
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@@ -196,5 +203,5 @@
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stack_type = /obj/item/stack/material/aluminium
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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supply_conversion_value = 2
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supply_conversion_value = 1
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weight = 10
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@@ -7,6 +7,7 @@
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icon_base = "solid"
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icon_reinf = "reinf_over"
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icon_colour = "#666666"
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supply_conversion_value = 0.15
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/datum/material/steel/generate_recipes()
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..()
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@@ -5,6 +5,7 @@
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integrity = 600
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icon_base = "diona"
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icon_reinf = "noreinf"
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supply_conversion_value = 1
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/datum/material/diona/place_dismantled_product()
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return
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@@ -140,6 +140,7 @@
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conductive = 0
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hardness = 5
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integrity = 40
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supply_conversion_value = 0.25
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wiki_flag = WIKI_SPOILER
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/datum/material/cotton
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@@ -153,6 +154,7 @@
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conductive = 0
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hardness = 5
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integrity = 10
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supply_conversion_value = 1
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stack_type = /obj/item/stack/material/cotton
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/datum/material/fibers
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@@ -169,3 +171,4 @@
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pass_stack_colors = TRUE
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hardness = 5
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integrity = 5
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supply_conversion_value = 1
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@@ -7,7 +7,7 @@
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protectiveness = 0
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conductive = 0
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integrity = 10
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supply_conversion_value = 1
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supply_conversion_value = 0.1
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/datum/material/grass/generate_recipes()
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recipes = list(
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@@ -9,7 +9,7 @@
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protectiveness = 3 // 13%
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conductive = 0
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integrity = 40
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supply_conversion_value = 3
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supply_conversion_value = 2
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/datum/material/leather/generate_recipes()
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recipes = list(
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@@ -13,6 +13,7 @@
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explosion_resistance = 60
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radiation_resistance = 10
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stack_type = /obj/item/stack/material/resin
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supply_conversion_value = 2
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/datum/material/resin/can_open_material_door(var/mob/living/user)
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var/mob/living/carbon/M = user
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@@ -19,6 +19,7 @@
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destruction_desc = "splinters"
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sheet_singular_name = "plank"
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sheet_plural_name = "planks"
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supply_conversion_value = 0.25
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/datum/material/wood/generate_recipes()
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..()
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@@ -144,7 +145,7 @@
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sheet_plural_name = "logs"
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sheet_collective_name = "pile"
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pass_stack_colors = TRUE
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supply_conversion_value = 1
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supply_conversion_value = 0.5
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/datum/material/wood/log/generate_recipes()
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recipes = list(
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@@ -171,7 +172,7 @@
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stack_type = /obj/item/stack/material/stick
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sheet_collective_name = "pile"
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pass_stack_colors = TRUE
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supply_conversion_value = 1
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supply_conversion_value = 0.05
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sheet_singular_name = "stick"
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sheet_plural_name = "sticks"
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@@ -10,6 +10,7 @@
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hardness = 500
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weight = 500
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wiki_flag = WIKI_SPOILER
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supply_conversion_value = 0
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/datum/material/fluff //This is to allow for 2 handed weapons that don't want to have a prefix.
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name = " "
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@@ -20,6 +21,7 @@
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hardness = 60
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weight = 20 //Strong as iron.
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wiki_flag = WIKI_SPOILER
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supply_conversion_value = 0
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/datum/material/darkglass
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name = MAT_DARKGLASS
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@@ -28,6 +30,7 @@
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table_icon_base = MAT_DARKGLASS
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icon_colour = "#FFFFFF"
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wiki_flag = WIKI_SPOILER
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supply_conversion_value = 0
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/datum/material/fancyblack
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name = MAT_FANCYBLACK
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@@ -36,3 +39,4 @@
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table_icon_base = MAT_FANCYBLACK
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icon_colour = "#FFFFFF"
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wiki_flag = WIKI_SPOILER
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supply_conversion_value = 0
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@@ -11,6 +11,7 @@
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conductive = 0
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conductivity = 2 // For the sake of material armor diversity, we're gonna pretend this plastic is a good insulator.
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melting_point = T0C+371 //assuming heat resistant plastic
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supply_conversion_value = 0.5
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/datum/material/plastic/generate_recipes()
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..()
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@@ -73,6 +74,7 @@
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destruction_desc = "crumples"
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radiation_resistance = 1
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pass_stack_colors = TRUE
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supply_conversion_value = 0.05
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/datum/material/cardboard/generate_recipes()
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..()
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@@ -96,9 +98,9 @@
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)
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/datum/material/toy_foam
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name = "foam"
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display_name = "foam"
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use_name = "foam"
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name = MAT_FOAM
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display_name = MAT_FOAM
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use_name = MAT_FOAM
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flags = MATERIAL_PADDING
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ignition_point = T0C+232
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melting_point = T0C+300
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@@ -108,3 +110,4 @@
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protectiveness = 0 // 0%
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conductive = 0
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can_sharpen = FALSE
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supply_conversion_value = 0
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@@ -14,6 +14,7 @@
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sheet_singular_name = "pile"
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sheet_plural_name = "pile" //Just a bigger pile
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radiation_resistance = 1
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supply_conversion_value = 0
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/datum/material/snow/generate_recipes()
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recipes = list(
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@@ -41,6 +42,7 @@
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sheet_singular_name = "brick"
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sheet_plural_name = "bricks"
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radiation_resistance = 1
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supply_conversion_value = 0
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/datum/material/snowbrick/generate_recipes()
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recipes = list(
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@@ -14,6 +14,7 @@
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door_icon_base = "stone"
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sheet_singular_name = "brick"
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sheet_plural_name = "bricks"
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supply_conversion_value = 0.5
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/datum/material/stone/generate_recipes()
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..()
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@@ -45,6 +46,7 @@
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supply_conversion_value = 2
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sheet_singular_name = "piece"
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sheet_plural_name = "pieces"
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supply_conversion_value = 0.1
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/datum/material/stone/flint/generate_recipes()
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return
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@@ -61,6 +63,7 @@
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weight = 27
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hardness = 60
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var/image/texture
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supply_conversion_value = 0.1
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/datum/material/stone/concrete/generate_recipes()
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..()
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@@ -15,6 +15,7 @@
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sheet_plural_name = "crystals"
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is_fusion_fuel = 1
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flags = MATERIAL_UNMELTABLE
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supply_conversion_value = 30
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/datum/material/supermatter/generate_recipes()
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recipes = list(
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@@ -40,7 +40,7 @@
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stack_type = /obj/item/stack/material/fur
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sheet_collective_name = "pile"
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pass_stack_colors = TRUE
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supply_conversion_value = 1
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supply_conversion_value = 0.5
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sheet_singular_name = "bundle"
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sheet_plural_name = "bundles"
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ignition_point = T0C+232
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