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Better spot to do this in
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@@ -164,8 +164,6 @@
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update_verbs()
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update_nearby_icons()
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step(src, get_dir(AM, src))
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if(tforce < 5)
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return
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take_damage(tforce)
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/obj/structure/window/attack_tk(mob/user as mob)
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@@ -293,6 +291,8 @@
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/obj/structure/window/proc/hit(var/damage, var/sound_effect = 1)
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if(reinf) damage *= 0.5
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if(damage < 5)
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return
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take_damage(damage)
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return
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