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fixes constructs (#17146)
- gets rid of sleeps - makes it so their spells show
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@@ -97,8 +97,8 @@
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/mob/living/simple_mob/construct/cultify()
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return
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/mob/living/simple_mob/construct/New()
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..()
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/mob/living/simple_mob/construct/Initialize(mapload)
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. = ..()
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name = text("[initial(name)] ([rand(1, 1000)])")
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real_name = name
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for(var/spell in construct_spells)
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