diff --git a/baystation12.dme b/baystation12.dme index 81354ef603a..a8a50090e74 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1410,8 +1410,12 @@ #include "code\modules\mob\new_player\preferences_setup.dm" #include "code\modules\mob\new_player\skill.dm" #include "code\modules\mob\new_player\sprite_accessories.dm" +#include "code\modules\multiz\_stubs.dm" #include "code\modules\multiz\basic.dm" -#include "code\modules\multiz\stubs.dm" +#include "code\modules\multiz\movement.dm" +#include "code\modules\multiz\pipes.dm" +#include "code\modules\multiz\structures.dm" +#include "code\modules\multiz\turf.dm" #include "code\modules\nano\_JSON.dm" #include "code\modules\nano\JSON Reader.dm" #include "code\modules\nano\JSON Writer.dm" @@ -1785,11 +1789,6 @@ #include "code\modules\virus2\items_devices.dm" #include "code\modules\xgm\xgm_gas_data.dm" #include "code\modules\xgm\xgm_gas_mixture.dm" -#include "code\TriDimension\Movement.dm" -#include "code\TriDimension\Pipes.dm" -#include "code\TriDimension\Structures.dm" -#include "code\TriDimension\Structures_presets.dm" -#include "code\TriDimension\Turfs.dm" #include "code\ZAS\_docs.dm" #include "code\ZAS\Airflow.dm" #include "code\ZAS\Atom.dm" diff --git a/code/TriDimension/Structures.dm b/code/TriDimension/Structures.dm deleted file mode 100644 index 1790dc1786d..00000000000 --- a/code/TriDimension/Structures.dm +++ /dev/null @@ -1,263 +0,0 @@ -/////////////////////////////////////// -//Contents: Ladders, Hatches, Stairs.// -/////////////////////////////////////// - -/obj/multiz - icon = 'icons/obj/structures.dmi' - density = 0 - opacity = 0 - anchored = 1 - - CanPass(obj/mover, turf/source, height, airflow) - return airflow || !density - -/obj/multiz/ladder - icon_state = "ladderdown" - name = "ladder" - desc = "A ladder. You climb up and down it." - - var/d_state = 1 - var/obj/multiz/target - - New() - . = ..() - - proc/connect() - if(icon_state == "ladderdown") // the upper will connect to the lower - d_state = 1 - for(var/obj/multiz/ladder/L in GetBelow(src)) - if(L.icon_state == "ladderup") - target = L - L.target = src - d_state = 0 - return - -/* ex_act(severity) - switch(severity) - if(1.0) - if(icon_state == "ladderup" && prob(10)) - qdel(src) - if(2.0) - if(prob(50)) - qdel(src) - if(3.0) - qdel(src) - return*/ - - Destroy() - spawn(1) - if(target && icon_state == "ladderdown") - qdel(target) - return ..() - - attackby(obj/item/C as obj, mob/user as mob) - (..) - -// construction commented out for balance concerns -/* if (!target && istype(C, /obj/item/stack/rods)) - var/turf/controllerlocation = locate(1, 1, z) - var/found = 0 - var/obj/item/stack/rods/S = C - if(S.amount < 2) - user << "You dont have enough rods to finish the ladder." - return - for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) - if(controller.down) - found = 1 - var/turf/below = locate(src.x, src.y, controller.down_target) - var/blocked = 0 - for(var/atom/A in below.contents) - if(A.density) - blocked = 1 - break - if(!blocked && !istype(below, /turf/simulated/wall)) - var/obj/multiz/ladder/X = new /obj/multiz/ladder(below) - S.amount = S.amount - 2 - if(S.amount == 0) qdel(S) - X.icon_state = "ladderup" - connect() - user << "You finish the ladder." - else - user << "The area below is blocked." - if(!found) - user << "You cant build a ladder down there." - return - - else if (icon_state == "ladderdown" && d_state == 0 && istype(C, /obj/item/weapon/wrench)) - user << "You start loosening the anchoring bolts which secure the ladder to the frame." - playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) - - sleep(30) - if(!user || !C) return - - src.d_state = 1 - if(target) - var/obj/item/stack/rods/R = PoolOrNew(/obj/item/stack/rods, target.loc) - R.amount = 2 - qdel(Target) - - user << "You remove the bolts anchoring the ladder." - return - - else if (icon_state == "ladderdown" && d_state == 1 && istype(C, /obj/item/weapon/weldingtool) ) - var/obj/item/weapon/weldingtool/WT = C - if( WT.remove_fuel(0,user) ) - - user << "You begin to remove the ladder." - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) - - sleep(60) - if(!user || !WT || !WT.isOn()) return - - var/obj/item/stack/material/steel/S = new /obj/item/stack/material/steel( src ) - S.amount = 2 - user << "You remove the ladder and close the hole." - qdel(src) - else - user << "You need more welding fuel to complete this task." - return - - else - src.attack_hand(user) - return*/ - src.attack_hand(user) - return - - attack_hand(var/mob/M) - if(!target || !istype(target.loc, /turf)) - M << "The ladder is incomplete and can't be climbed." - else - var/turf/T = target.loc - var/blocked = 0 - for(var/atom/A in T.contents) - if(A.density) - blocked = 1 - break - if(blocked || istype(T, /turf/simulated/wall)) - M << "Something is blocking the ladder." - else - M.visible_message("\The [M] climbs [src.icon_state == "ladderup" ? "up" : "down"] \the [src]!", "You climb [src.icon_state == "ladderup" ? "up" : "down"] \the [src]!", "You hear some grunting, and clanging of a metal ladder being used.") - M.Move(target.loc) - -/* hatch - icon_state = "hatchdown" - name = "hatch" - desc = "A hatch. You climb down it, and it will automatically seal against pressure loss behind you." - top_icon_state = "hatchdown" - var/top_icon_state_open = "hatchdown-open" - var/top_icon_state_close = "hatchdown-close" - - bottom_icon_state = "ladderup" - - var/image/green_overlay - var/image/red_overlay - - var/active = 0 - - New() - . = ..() - red_overlay = image(icon, "red-ladderlight") - green_overlay = image(icon, "green-ladderlight") - - attack_hand(var/mob/M) - - if(!target || !istype(target.loc, /turf)) - qdel(src) - - if(active) - M << "That [src] is being used." - return // It is a tiny airlock, only one at a time. - - active = 1 - var/obj/multiz/ladder/hatch/top_hatch = target - var/obj/multiz/ladder/hatch/bottom_hatch = src - if(icon_state == top_icon_state) - top_hatch = src - bottom_hatch = target - - flick(top_icon_state_open, top_hatch) - bottom_hatch.overlays += green_overlay - - spawn(7) - if(!target || !istype(target.loc, /turf)) - qdel(src) - if(M.z == z && get_dist(src,M) <= 1) - var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] - M.visible_message("\The [M] scurries [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You scramble [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You hear some grunting, and a hatch sealing.") - M.Move(target.loc) - flick(top_icon_state_close,top_hatch) - bottom_hatch.overlays -= green_overlay - bottom_hatch.overlays += red_overlay - - spawn(7) - top_hatch.icon_state = top_icon_state - bottom_hatch.overlays -= red_overlay - active = 0*/ - -/obj/multiz/stairs - name = "Stairs" - desc = "Stairs. You walk up and down them." - icon_state = "rampbottom" - var/obj/multiz/stairs/connected - var/turf/target - var/turf/target2 - var/suggest_dir // try this dir first when finding stairs; this is the direction to walk *down* the stairs - - New() - ..() - var/turf/above = GetAbove(src) - if(istype(above, /turf/space)) - above.ChangeTurf(/turf/simulated/open) - - spawn(1) - var/turf/T - if(suggest_dir) - T = get_step(src.loc,suggest_dir) - find_stair_connection(T, suggest_dir, 1) - if(!target) - for(var/dir in cardinal) - T = get_step(src.loc,dir) - find_stair_connection(T, dir) - if(target) - break - - Bumped(var/atom/movable/M) - if(connected && target && istype(src, /obj/multiz/stairs) && locate(/obj/multiz/stairs) in M.loc) - var/obj/multiz/stairs/Con = locate(/obj/multiz/stairs) in M.loc - if(Con == src.connected) //make sure the atom enters from the approriate lower stairs tile - M.Move(target) - return - - proc/find_stair_connection(var/turf/T, var/dir, var/suggested=0) - for(var/obj/multiz/stairs/S in T) - if(S && S.icon_state == "rampbottom" && !S.connected) - if(!S.suggest_dir || S.suggest_dir == dir) // it doesn't have a suggested direction, or it's the same direction as we're trying, so we connect to it - initialise_stair_connection(src, S, dir) - else if(!suggested) // we're trying directions, so it could be a reverse stair (i.e. we're the bottom stair rather than the top) - var/inv_dir = 0 - switch(dir) - if(1) - inv_dir = 2 - if(2) - inv_dir = 1 - if(4) - inv_dir = 8 - if(8) - inv_dir = 4 - if(S.suggest_dir == inv_dir) - initialise_stair_connection(S, src, inv_dir) - - proc/initialise_stair_connection(var/obj/multiz/stairs/top, var/obj/multiz/stairs/bottom, var/dir) - top.set_dir(dir) - bottom.set_dir(dir) - top.connected = bottom - bottom.connected = top - top.icon_state = "ramptop" - top.density = 1 - var/turf/above = GetAbove(top) - if(istype(above,/turf/space) || istype(above,/turf/simulated/open)) - top.target = above - above = GetAbove(bottom) - if(istype(above, /turf/space) || istype(above,/turf/simulated/open)) - top.target2 = above - return diff --git a/code/TriDimension/Structures_presets.dm b/code/TriDimension/Structures_presets.dm deleted file mode 100644 index 7a28efe2112..00000000000 --- a/code/TriDimension/Structures_presets.dm +++ /dev/null @@ -1,11 +0,0 @@ -/obj/multiz/stairs/north_up - suggest_dir = SOUTH - -/obj/multiz/stairs/south_up - suggest_dir = NORTH - -/obj/multiz/stairs/east_up - suggest_dir = WEST - -/obj/multiz/stairs/west_up - suggest_dir = EAST \ No newline at end of file diff --git a/code/TriDimension/Turfs.dm b/code/TriDimension/Turfs.dm deleted file mode 100644 index f1385038941..00000000000 --- a/code/TriDimension/Turfs.dm +++ /dev/null @@ -1,114 +0,0 @@ -/turf/simulated/open - name = "open space" - density = 0 - alpha = 0 - icon_state = "black" - pathweight = 100000 //Seriously, don't try and path over this one numbnuts - var/icon/darkoverlays - var/turf/below - var/list/overlay_references - - New() - ..() - // Unhide shit. - for(var/obj/obj in src) - if(obj.level == 1) - obj.hide(0) - - ASSERT(HasBelow(z)) - below = GetBelow(src) - return - - Entered(var/atom/movable/mover) - // only fall down in defined areas (read: areas with artificial gravitiy) - if(!istype(below)) //make sure that there is actually something below - below = GetBelow(src) - if(!below) - return - - // No gravity in space, apparently. - var/area/area = get_area(src) - if(area.name == "Space") - return - - // Prevent pipes from falling into the void... if there is a pipe to support it. - if(istype(mover, /obj/item/pipe) && \ - (locate(/obj/structure/disposalpipe/up) in below) || \ - locate(/obj/machinery/atmospherics/pipe/zpipe/up in below)) - return - - // See if something prevents us from falling. - var/soft = 0 - for(var/atom/A in below) - if(A.density) - if(!istype(A, /obj/structure/window)) - return - else - var/obj/structure/window/W = A - if(W.is_fulltile()) - return - // Dont break here, since we still need to be sure that it isnt blocked - if(istype(A, /obj/multiz/stairs)) - soft = 1 - - // We've made sure we can move, now. - mover.Move(below) - - if(!soft) - if(!istype(mover, /mob)) - if(istype(below, /turf/simulated/open)) - below.visible_message("\The [mover] falls from the deck above through \the [below]!", "You hear a whoosh of displaced air.") - else - below.visible_message("\The [mover] falls from the deck above and slams into \the [below]!", "You hear something slam into the deck.") - else - var/mob/M = mover - if(istype(below, /turf/simulated/open)) - below.visible_message("\The [mover] falls from the deck above through \the [below]!", "You hear a soft whoosh.[M.stat ? "" : ".. and some screaming."]") - else - M.visible_message("\The [mover] falls from the deck above and slams into \the [below]!", "You land on \the [below].", "You hear a soft whoosh and a crunch") - - // Handle people getting hurt, it's funny! - if (istype(mover, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = mover - var/damage = 5 - H.apply_damage(rand(0, damage), BRUTE, "head") - H.apply_damage(rand(0, damage), BRUTE, "chest") - H.apply_damage(rand(0, damage), BRUTE, "l_leg") - H.apply_damage(rand(0, damage), BRUTE, "r_leg") - H.apply_damage(rand(0, damage), BRUTE, "l_arm") - H.apply_damage(rand(0, damage), BRUTE, "r_arm") - H.weakened = max(H.weakened,2) - H.updatehealth() - -// override to make sure nothing is hidden -/turf/simulated/open/levelupdate() - for(var/obj/O in src) - O.hide(0) - -// Straight copy from space. -/turf/simulated/open/attackby(obj/item/C as obj, mob/user as mob) - if (istype(C, /obj/item/stack/rods)) - var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) - if(L) - return - var/obj/item/stack/rods/R = C - if (R.use(1)) - user << "Constructing support lattice ..." - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) - ReplaceWithLattice() - return - - if (istype(C, /obj/item/stack/tile/floor)) - var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) - if(L) - var/obj/item/stack/tile/floor/S = C - if (S.get_amount() < 1) - return - qdel(L) - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) - S.use(1) - ChangeTurf(/turf/simulated/floor/airless) - return - else - user << "The plating is going to need some support." - return diff --git a/code/TriDimension/controller.dm b/code/TriDimension/controller.dm deleted file mode 100644 index 70f9cbbd59c..00000000000 --- a/code/TriDimension/controller.dm +++ /dev/null @@ -1,189 +0,0 @@ -/obj/effect/landmark/zcontroller - name = "Z-Level Controller" - var/initialized = 0 // when set to 1, turfs will report to the controller - var/up = 0 // 1 allows up movement - var/up_target = 0 // the Z-level that is above the current one - var/down = 0 // 1 allows down movement - var/down_target = 0 // the Z-level that is below the current one - - var/list/slow = list() - var/list/normal = list() - var/list/fast = list() - - var/slow_time - var/normal_time - var/fast_time - -/obj/effect/landmark/zcontroller/New() - ..() - for (var/turf/T in world) - if (T.z == z) - fast += T - slow_time = world.time + 3000 - normal_time = world.time + 600 - fast_time = world.time + 10 - - processing_objects.Add(src) - - initialized = 1 - return 1 - -/obj/effect/landmark/zcontroller/Destroy() - processing_objects.Remove(src) - return ..() - -/obj/effect/landmark/zcontroller/process() - if (world.time > fast_time) - calc(fast) - fast_time = world.time + 10 - - if (world.time > normal_time) - calc(normal) - normal_time = world.time + 600 - -/* if (world.time > slow_time) - calc(slow) - slow_time = world.time + 3000 */ - return - -/obj/effect/landmark/zcontroller/proc/add(var/list/L, var/I, var/transfer) - while (L.len) - var/turf/T = pick(L) - - L -= T - slow -= T - normal -= T - fast -= T - - if(!T || !istype(T, /turf)) - continue - - switch (I) - if(1) slow += T - if(2) normal += T - if(3) fast += T - - if(transfer > 0) - if(up) - var/turf/controller_up = locate(1, 1, up_target) - for(var/obj/effect/landmark/zcontroller/c_up in controller_up) - var/list/temp = list() - temp += locate(T.x, T.y, up_target) - c_up.add(temp, I, transfer-1) - - if(down) - var/turf/controller_down = locate(1, 1, down_target) - for(var/obj/effect/landmark/zcontroller/c_down in controller_down) - var/list/temp = list() - temp += locate(T.x, T.y, down_target) - c_down.add(temp, I, transfer-1) - return - -/turf - var/list/z_overlays = list() - -/turf/New() - ..() - - var/turf/controller = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroller/c in controller) - if(c.initialized) - var/list/turf = list() - turf += src - c.add(turf,3,1) - -atom/movable/Move() //Hackish - . = ..() - - var/turf/controllerlocation = locate(1, 1, src.z) - for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) - if(controller.up || controller.down) - var/list/temp = list() - temp += locate(src.x, src.y, src.z) - controller.add(temp,3,1) - -/obj/effect/landmark/zcontroller/proc/calc(var/list/L) - var/list/slowholder = list() - var/list/normalholder = list() - var/list/fastholder = list() - var/new_list - - while(L.len) - var/turf/T = pick(L) - new_list = 0 - - if(!T || !istype(T, /turf)) - L -= T - continue - - T.overlays -= T.z_overlays - T.z_overlays -= T.z_overlays - - if(down && (istype(T, /turf/space) || istype(T, /turf/simulated/open))) - var/turf/below = locate(T.x, T.y, down_target) - if(below) - if(!(istype(below, /turf/space) || istype(below, /turf/simulated/open))) - var/image/t_img = list() - new_list = 1 - - var/image/temp = image(below, dir=below.dir, layer = TURF_LAYER + 0.04) - - temp.color = rgb(127,127,127) - temp.overlays += below.overlays - t_img += temp - T.overlays += t_img - T.z_overlays += t_img - - // get objects - var/image/o_img = list() - for(var/obj/o in below) - // ingore objects that have any form of invisibility - if(o.invisibility) continue - new_list = 2 - var/image/temp2 = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer) - temp2.color = rgb(127,127,127) - temp2.overlays += o.overlays - o_img += temp2 - // you need to add a list to .overlays or it will not display any because space - T.overlays += o_img - T.z_overlays += o_img - - // get mobs - var/image/m_img = list() - for(var/mob/m in below) - // ingore mobs that have any form of invisibility - if(m.invisibility) continue - // only add this tile to fastprocessing if there is a living mob, not a dead one - if(istype(m, /mob/living)) new_list = 3 - var/image/temp2 = image(m, dir=m.dir, layer = TURF_LAYER+0.05*m.layer) - temp2.color = rgb(127,127,127) - temp2.overlays += m.overlays - m_img += temp2 - // you need to add a list to .overlays or it will not display any because space - T.overlays += m_img - T.z_overlays += m_img - - T.overlays -= below.z_overlays - T.z_overlays -= below.z_overlays - - L -= T - - if(new_list == 1) - slowholder += T - if(new_list == 2) - normalholder += T - if(new_list == 3) - fastholder += T - for(var/d in cardinal) - var/turf/mT = get_step(T,d) - if(!(mT in fastholder)) - fastholder += mT - for(var/f in cardinal) - var/turf/nT = get_step(mT,f) - if(!(nT in fastholder)) - fastholder += nT - - add(slowholder,1, 0) - add(normalholder, 2, 0) - add(fastholder, 3, 0) - return diff --git a/code/TriDimension/controller_presets.dm b/code/TriDimension/controller_presets.dm deleted file mode 100644 index f775b94e93e..00000000000 --- a/code/TriDimension/controller_presets.dm +++ /dev/null @@ -1,37 +0,0 @@ -/obj/effect/landmark/zcontroller/level_1_bottom - up = 1 - up_target = 2 - -/obj/effect/landmark/zcontroller/level_2_mid - up = 1 - up_target = 3 - down = 1 - down_target = 1 - -/obj/effect/landmark/zcontroller/level_3_mid - up = 1 - up_target = 4 - down = 1 - down_target = 2 - -/obj/effect/landmark/zcontroller/level_4_mid - up = 1 - up_target = 5 - down = 1 - down_target = 3 - -/obj/effect/landmark/zcontroller/level_2_top - down = 1 - down_target = 1 - -/obj/effect/landmark/zcontroller/level_3_top - down = 1 - down_target = 2 - -/obj/effect/landmark/zcontroller/level_4_top - down = 1 - down_target = 3 - -/obj/effect/landmark/zcontroller/level_5_top - down = 1 - down_target = 4 \ No newline at end of file diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 614d181795d..f74ddff07d2 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -153,8 +153,6 @@ var/global/datum/controller/gameticker/ticker processScheduler.start() - for(var/obj/multiz/ladder/L in world) L.connect() //Lazy hackfix for ladders. TODO: move this to an actual controller. ~ Z - if(config.sql_enabled) statistic_cycle() // Polls population totals regularly and stores them in an SQL DB -- TLE diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index 96f5466684f..e35426e1749 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -34,8 +34,7 @@ if (istype(A,/mob/living)) var/mob/living/M = A if(M.lying) - ..() - return + return ..() // Ugly hack :( Should never have multiple plants in the same tile. var/obj/effect/plant/plant = locate() in contents diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 81e408e52c0..a5158835965 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -70,6 +70,9 @@ if(movement_disabled && usr.ckey != movement_disabled_exception) usr << "Movement is admin-disabled." //This is to identify lag problems return + + ..() + if (!mover || !isturf(mover.loc)) return 1 diff --git a/code/modules/multiz/stubs.dm b/code/modules/multiz/_stubs.dm similarity index 82% rename from code/modules/multiz/stubs.dm rename to code/modules/multiz/_stubs.dm index cae24af0051..4c6e63cb7e6 100644 --- a/code/modules/multiz/stubs.dm +++ b/code/modules/multiz/_stubs.dm @@ -9,8 +9,8 @@ // FOR THE LOVE OF GOD USE THESE. DO NOT FUCKING SPAGHETTIFY THIS. // Use the Has*() functions if you ONLY need to check. // If you need to do something, use Get*(). -proc/HasAbove(var/z) -proc/HasBelow(var/z) +HasAbove(var/z) +HasBelow(var/z) // These give either the turf or null. -proc/GetAbove(var/turf/turf) -proc/GetBelow(var/turf/turf) \ No newline at end of file +GetAbove(var/atom/atom) +GetBelow(var/atom/atom) \ No newline at end of file diff --git a/code/modules/multiz/basic.dm b/code/modules/multiz/basic.dm index 941711b5d44..e76c6516aa7 100644 --- a/code/modules/multiz/basic.dm +++ b/code/modules/multiz/basic.dm @@ -4,28 +4,32 @@ var/z_levels = 0 // Each bit represents a connection between adjacent levels. S // If the height is more than 1, we mark all contained levels as connected. /obj/effect/landmark/map_data/New() - for(var/i = z - 1 to height - 2) - z_levels |= 1 << i - del src + ASSERT(height <= z) + // Due to the offsets of how connections are stored v.s. how z-levels are indexed, some magic number silliness happened. + for(var/i = (z - height) to (z - 2)) + z_levels |= (1 << i) + qdel(src) -HasAbove(z) - if(z > world.maxz || z > 17 || z < 2) +// The storage of connections between adjacent levels means some bitwise magic is needed. +proc/HasAbove(var/z) + if(z >= world.maxz || z > 16 || z < 1) return 0 return z_levels & (1 << (z - 1)) -HasBelow(z) - if(z >= world.maxz || z > 16 || z < 1) +proc/HasBelow(var/z) + if(z > world.maxz || z > 17 || z < 2) return 0 - return z_levels & (1 << z) + return z_levels & (1 << (z - 2)) -GetAbove(var/atom/thing) - var/turf/turf = get_turf(thing) - if(!istype(turf)) +// Thankfully, no bitwise magic is needed here. +proc/GetAbove(var/atom/atom) + var/turf/turf = get_turf(atom) + if(!turf) return null - return HasBelow(turf.z) ? locate(turf.z, turf.y, turf.z - 1) : null + return HasAbove(turf.z) ? get_step(turf, UP) : null -GetBelow(var/atom/thing) - var/turf/turf = get_turf(thing) - if(!istype(turf)) +proc/GetBelow(var/atom/atom) + var/turf/turf = get_turf(atom) + if(!turf) return null - return HasBelow(turf.z) ? locate(turf.z, turf.y, turf.z + 1) : null \ No newline at end of file + return HasBelow(turf.z) ? get_step(turf, DOWN) : null diff --git a/code/modules/multiz/disabled.dm b/code/modules/multiz/disabled.dm new file mode 100644 index 00000000000..b91fb789319 --- /dev/null +++ b/code/modules/multiz/disabled.dm @@ -0,0 +1,10 @@ + +proc/HasAbove(var/z) + return 0 +proc/HasBelow(var/z) + return 0 +// These give either the turf or null. +proc/GetAbove(var/turf/turf) + return null +proc/GetBelow(var/turf/turf) + return null \ No newline at end of file diff --git a/code/TriDimension/Movement.dm b/code/modules/multiz/movement.dm similarity index 66% rename from code/TriDimension/Movement.dm rename to code/modules/multiz/movement.dm index 6029e2a7c24..dd0a93fec11 100644 --- a/code/TriDimension/Movement.dm +++ b/code/modules/multiz/movement.dm @@ -3,8 +3,8 @@ set category = "Object" . = 1 - if(allow_thrust(0.01, usr)) - usr << "Your [src] is disabled." + if(!allow_thrust(0.01, usr)) + usr << "\The [src] is disabled." return var/turf/above = GetAbove(src) @@ -29,23 +29,23 @@ set category = "Object" . = 1 - if(allow_thrust(0.01, usr)) - usr << "Your [src] is disabled." + if(!allow_thrust(0.01, usr)) + usr << "\The [src] is disabled." return - var/turf/above = GetBelow(src) - if(!istype(above)) + var/turf/below = GetBelow(src) + if(!istype(below)) usr << "There is nothing of interest in this direction." return - if(!istype(above, /turf/space) && !istype(above, /turf/simulated/open)) - usr << "You bump against \the [above]." + if(below.density) + usr << "You bump against \the [below]." return - for(var/atom/A in above) + for(var/atom/A in below) if(A.density) usr << "\The [A] blocks you." return - usr.Move(above) - usr << "You move upwards." + usr.Move(below) + usr << "You move downwards." diff --git a/code/TriDimension/Pipes.dm b/code/modules/multiz/pipes.dm similarity index 100% rename from code/TriDimension/Pipes.dm rename to code/modules/multiz/pipes.dm diff --git a/code/modules/multiz/structures.dm b/code/modules/multiz/structures.dm new file mode 100644 index 00000000000..61e3a7e4871 --- /dev/null +++ b/code/modules/multiz/structures.dm @@ -0,0 +1,86 @@ +////////////////////////////// +//Contents: Ladders, Stairs.// +////////////////////////////// + +/obj/structure/ladder + name = "ladder" + desc = "A ladder. You can climb it up and down." + icon_state = "ladderdown" + icon = 'icons/obj/structures.dmi' + density = 0 + opacity = 0 + anchored = 1 + + var/obj/structure/ladder/target + + initialize() + // the upper will connect to the lower + if(icon_state == "ladderup") + return + + for(var/obj/structure/ladder/L in GetBelow(src)) + if(L.icon_state == "ladderup") + target = L + L.target = src + return + + Destroy() + if(target && icon_state == "ladderdown") + qdel(target) + return ..() + + attackby(obj/item/C as obj, mob/user as mob) + . = ..() + attack_hand(user) + return + + attack_hand(var/mob/M) + if(!target || !istype(target.loc, /turf)) + M << "\The [src] is incomplete and can't be climbed." + return + + var/turf/T = target.loc + for(var/atom/A in T) + if(A.density) + M << "\A [A] is blocking \the [src]." + return + + M.visible_message("\A [M] climbs [icon_state == "ladderup" ? "up" : "down"] \a [src]!", + "You climb [icon_state == "ladderup" ? "up" : "down"] \the [src]!", + "You hear the grunting and clanging of a metal ladder being used.") + M.Move(T) + + CanPass(obj/mover, turf/source, height, airflow) + return airflow || !density + +/obj/structure/stairs + name = "Stairs" + desc = "Stairs. You walk up and down them." + icon_state = "rampbottom" + icon = 'icons/obj/structures.dmi' + density = 0 + opacity = 0 + anchored = 1 + + var/obj/structure/stairs/connected + + New() + ..() + var/turf/above = GetAbove(src) + if(istype(above, /turf/space)) + above.ChangeTurf(/turf/simulated/open) + + initialize() + var/updown = icon_state == "rampbottom" ? UP : DOWN + + var/turf/T = get_step(src, dir | updown) + connected = locate() in T + ASSERT(connected) + + Uncross(var/atom/movable/M) + if(connected && M.dir == dir) + M.loc = connected.loc + return 1 + + CanPass(obj/mover, turf/source, height, airflow) + return airflow || !density \ No newline at end of file diff --git a/code/modules/multiz/turf.dm b/code/modules/multiz/turf.dm new file mode 100644 index 00000000000..c78807a3286 --- /dev/null +++ b/code/modules/multiz/turf.dm @@ -0,0 +1,111 @@ +/turf/simulated/open + name = "open space" + icon = 'icons/turf/space.dmi' + icon_state = "black" + alpha = 16 + layer = 0 + density = 0 + pathweight = 100000 //Seriously, don't try and path over this one numbnuts + + var/turf/below + var/list/underlay_references + var/global/overlay_map = list() + +/turf/simulated/open/New() + . = ..() + ASSERT(HasBelow(z)) + below = GetBelow(src) + +/turf/simulated/open/Entered(var/atom/movable/mover) + // only fall down in defined areas (read: areas with artificial gravitiy) + if(!istype(below)) //make sure that there is actually something below + below = GetBelow(src) + if(!below) + return + + // No gravity in space, apparently. + var/area/area = get_area(src) + if(area.name == "Space") + return + + // Prevent pipes from falling into the void... if there is a pipe to support it. + if(istype(mover, /obj/item/pipe) && \ + (locate(/obj/structure/disposalpipe/up) in below) || \ + locate(/obj/machinery/atmospherics/pipe/zpipe/up in below)) + return + + // See if something prevents us from falling. + var/soft = 0 + for(var/atom/A in below) + if(A.density) + if(!istype(A, /obj/structure/window)) + return + else + var/obj/structure/window/W = A + if(W.is_fulltile()) + return + // Dont break here, since we still need to be sure that it isnt blocked + if(istype(A, /obj/structure/stairs)) + soft = 1 + + // We've made sure we can move, now. + mover.Move(below) + + if(!soft) + if(!istype(mover, /mob)) + if(istype(below, /turf/simulated/open)) + below.visible_message("\The [mover] falls from the deck above through \the [below]!", "You hear a whoosh of displaced air.") + else + below.visible_message("\The [mover] falls from the deck above and slams into \the [below]!", "You hear something slam into the deck.") + else + var/mob/M = mover + if(istype(below, /turf/simulated/open)) + below.visible_message("\The [mover] falls from the deck above through \the [below]!", "You hear a soft whoosh.[M.stat ? "" : ".. and some screaming."]") + else + M.visible_message("\The [mover] falls from the deck above and slams into \the [below]!", "You land on \the [below].", "You hear a soft whoosh and a crunch") + + // Handle people getting hurt, it's funny! + if (istype(mover, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = mover + var/damage = 5 + H.apply_damage(rand(0, damage), BRUTE, "head") + H.apply_damage(rand(0, damage), BRUTE, "chest") + H.apply_damage(rand(0, damage), BRUTE, "l_leg") + H.apply_damage(rand(0, damage), BRUTE, "r_leg") + H.apply_damage(rand(0, damage), BRUTE, "l_arm") + H.apply_damage(rand(0, damage), BRUTE, "r_arm") + H.weakened = max(H.weakened,2) + H.updatehealth() + +// override to make sure nothing is hidden +/turf/simulated/open/levelupdate() + for(var/obj/O in src) + O.hide(0) + +// Straight copy from space. +/turf/simulated/open/attackby(obj/item/C as obj, mob/user as mob) + if (istype(C, /obj/item/stack/rods)) + var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) + if(L) + return + var/obj/item/stack/rods/R = C + if (R.use(1)) + user << "Constructing support lattice ..." + playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + ReplaceWithLattice() + return + + if (istype(C, /obj/item/stack/tile/floor)) + var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) + if(L) + var/obj/item/stack/tile/floor/S = C + if (S.get_amount() < 1) + return + qdel(L) + playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + S.use(1) + ChangeTurf(/turf/simulated/floor/airless) + return + else + user << "The plating is going to need some support." + return \ No newline at end of file diff --git a/icons/obj/structures.dmi b/icons/obj/structures.dmi index 8312e7ea56f..e5071ac8f04 100644 Binary files a/icons/obj/structures.dmi and b/icons/obj/structures.dmi differ