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1.3.6 - Bug Fixes and Spurs
- Replaced 971 left facing windows with ones without super health. - Adjusted lights in both the medical and engineering rest rooms. - Adjusted several intercoms across the station, including the AI core ones. - Centcomm beach area sounds removed. - Adjusted maintenance between bridge and kitchen. - Keycard Identification thing added to HoP office. - Plastic flaps added to cargo deliveries office. - Fixed Emitter in Engineering outpost. - Fixed voided tile on t-comms, fixed the dark tiles. - Added a mighty fine cowboy hat.
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@@ -154,6 +154,12 @@ var/global/list/gear_datums = list()
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display_name = "cap, white"
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path = /obj/item/clothing/head/soft/mime
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/datum/gear/cowboy
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display_name = "cowboy, rodeo"
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path = /obj/item/clothing/head/cowboy_hat
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cost = 3
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slot = slot_head
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/datum/gear/hairflower
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display_name = "hair flower pin, red"
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path = /obj/item/clothing/head/hairflower
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@@ -204,6 +204,13 @@
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//end bs12 hats
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/obj/item/clothing/head/cowboy_hat
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name = "cowboy hat"
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desc = "For those that have spurs that go jingle jangle jingle."
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icon_state = "cowboyhat"
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item_state = "cowboy_hat"
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body_parts_covered = 0
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/obj/item/clothing/head/witchwig
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name = "witch costume wig"
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desc = "Eeeee~heheheheheheh!"
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