Big Bastard Incidental Sound Port

This commit is contained in:
Atermonera
2020-03-15 11:38:44 -07:00
committed by VirgoBot
parent 08a9fcf0f2
commit 8d2b41ad2c
179 changed files with 380 additions and 29 deletions
+7
View File
@@ -92,6 +92,8 @@
var/icon/default_worn_icon //Default on-mob icon
var/worn_layer //Default on-mob layer
var/drop_sound = 'sound/items/drop/device.ogg' // drop sound - this is the default
/obj/item/New()
..()
if(embed_chance < 0)
@@ -274,6 +276,11 @@
/obj/item/proc/moved(mob/user as mob, old_loc as turf)
return
/obj/item/throw_impact(atom/hit_atom)
..()
if(drop_sound)
playsound(src, drop_sound, 50, 0, preference = /datum/client_preference/drop_sounds)
// apparently called whenever an item is removed from a slot, container, or anything else.
/obj/item/proc/dropped(mob/user as mob)
..()
@@ -1054,6 +1054,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/mob/M = loc
M.put_in_hands(id)
to_chat(usr, "<span class='notice'>You remove the ID from the [name].</span>")
playsound(loc, 'sound/machines/id_swipe.ogg', 100, 1)
else
id.loc = get_turf(src)
id = null
@@ -1260,6 +1261,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if (cartridge.radio)
cartridge.radio.hostpda = null
to_chat(usr, "<span class='notice'>You remove \the [cartridge] from the [name].</span>")
playsound(loc, 'sound/machines/id_swipe.ogg', 100, 1)
cartridge = null
/obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.
@@ -10,6 +10,7 @@
var/heal_brute = 0
var/heal_burn = 0
var/apply_sounds
drop_sound = 'sound/items/drop/box.ogg'
var/upgrade_to // The type path this stack can be upgraded to.
@@ -143,6 +144,7 @@
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg')
drop_sound = 'sound/items/drop/gloves.ogg'
upgrade_to = /obj/item/stack/medical/advanced/bruise_pack
@@ -212,6 +214,7 @@
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
apply_sounds = list('sound/effects/ointment.ogg')
drop_sound = 'sound/items/drop/herb.ogg'
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -354,6 +357,7 @@
icon_state = "splint"
amount = 5
max_amount = 5
drop_sound = 'sound/items/drop/hat.ogg'
var/list/splintable_organs = list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO) //List of organs you can splint, natch.
@@ -16,6 +16,7 @@
icon_state = "sheet-glass"
var/is_reinforced = 0
default_type = "glass"
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/stack/material/glass/attack_self(mob/user as mob)
construct_window(user)
@@ -4,6 +4,7 @@
singular_name = "human skin piece"
icon_state = "sheet-hide"
no_variants = FALSE
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/stack/material/animalhide/human
amount = 50
@@ -17,6 +17,7 @@
randpixel = 7
w_class = ITEMSIZE_NORMAL
max_amount = 60
drop_sound = 'sound/items/drop/axe.ogg'
/obj/item/stack/tile/New()
..()
@@ -37,6 +38,7 @@
flags = 0
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
drop_sound = 'sound/items/drop/herb.ogg'
/*
* Wood
*/
@@ -51,6 +53,7 @@
throw_range = 20
flags = 0
no_variants = FALSE
drop_sound = 'sound/items/drop/wooden.ogg'
/obj/item/stack/tile/wood/sif
name = "alien wood tile"
@@ -80,6 +83,7 @@
throw_range = 20
flags = 0
no_variants = FALSE
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/stack/tile/carpet/teal
name = "teal carpet"
+22 -6
View File
@@ -26,6 +26,7 @@
throw_speed = 4
throw_range = 20
force = 0
drop_sound = 'sound/items/drop/gloves.ogg'
/*
@@ -36,6 +37,7 @@
desc = "A translucent balloon. There's nothing in it."
icon = 'icons/obj/toy.dmi'
icon_state = "waterballoon-e"
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/toy/balloon/New()
var/datum/reagents/R = new/datum/reagents(10)
@@ -99,6 +101,7 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "syndballoon"
w_class = ITEMSIZE_LARGE
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/toy/nanotrasenballoon
name = "criminal balloon"
@@ -110,6 +113,7 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "ntballoon"
w_class = ITEMSIZE_LARGE
drop_sound = 'sound/items/drop/rubber.ogg'
/*
* Fake telebeacon
@@ -147,6 +151,7 @@
w_class = ITEMSIZE_SMALL
attack_verb = list("attacked", "struck", "hit")
var/bullets = 5
drop_sound = 'sound/items/drop/gun.ogg'
examine(mob/user)
if(..(user, 2) && bullets)
@@ -239,6 +244,7 @@
icon_state = "foamdart"
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
drop_sound = 'sound/items/drop/food.ogg'
/obj/effect/foam_dart_dummy
name = ""
@@ -256,6 +262,7 @@
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
icon = 'icons/obj/weapons.dmi'
icon_state = "esword"
drop_sound = 'sound/items/drop/gun.ogg'
var/lcolor
var/rainbow = FALSE
item_icons = list(
@@ -344,6 +351,7 @@
icon = 'icons/obj/toy.dmi'
icon_state = "snappop"
w_class = ITEMSIZE_TINY
drop_sound = null
throw_impact(atom/hit_atom)
..()
@@ -378,6 +386,7 @@
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/device.dmi'
drop_sound = 'sound/items/drop/food.ogg'
icon_state = "sunflower"
item_state = "sunflower"
var/empty = 0
@@ -448,6 +457,7 @@
desc = "A genuine Admiral Krush Bosun's Whistle, for the aspiring ship's captain! Suitable for ages 8 and up, do not swallow."
icon = 'icons/obj/toy.dmi'
icon_state = "bosunwhistle"
drop_sound = 'sound/items/drop/card.ogg'
var/cooldown = 0
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS | SLOT_HOLSTER
@@ -465,6 +475,7 @@
icon = 'icons/obj/toy.dmi'
icon_state = "ripleytoy"
var/cooldown = 0
drop_sound = 'sound/mecha/mechstep.ogg'
//all credit to skasi for toy mech fun ideas
/obj/item/toy/prize/attack_self(mob/user as mob)
@@ -546,6 +557,7 @@
icon_state = "nuketoy"
var/cooldown = 0
var/toysay = "What the fuck did you do?"
drop_sound = 'sound/items/drop/accessory.ogg'
/obj/item/toy/figure/New()
..()
@@ -879,14 +891,14 @@
var/searching = FALSE
var/opened = FALSE // has this been slit open? this will allow you to store an object in a plushie.
var/obj/item/stored_item // Note: Stored items can't be bigger than the plushie itself.
/obj/structure/plushie/examine(mob/user)
..()
if(opened)
to_chat(user, "<i>You notice an incision has been made on [src].</i>")
if(in_range(user, src) && stored_item)
to_chat(user, "<i>You can see something in there...</i>")
/obj/structure/plushie/attack_hand(mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
@@ -900,7 +912,7 @@
return
else
searching = FALSE
if(user.a_intent == I_HELP)
user.visible_message("<span class='notice'><b>\The [user]</b> hugs [src]!</span>","<span class='notice'>You hug [src]!</span>")
else if (user.a_intent == I_HURT)
@@ -927,7 +939,7 @@
if(stored_item)
to_chat(user, "There is already something in here.")
return
if(!(I.w_class > w_class))
to_chat(user, "You place [I] inside [src].")
user.drop_from_inventory(I, src)
@@ -970,6 +982,7 @@
desc = "A small toy plushie. It's very cute."
icon = 'icons/obj/toy.dmi'
icon_state = "nymphplushie"
drop_sound = 'sound/items/drop/plushie.ogg'
w_class = ITEMSIZE_TINY
var/last_message = 0
var/pokephrase = "Uww!"
@@ -1007,6 +1020,7 @@
user.visible_message("<span class='warning'><b>\The [user]</b> attempts to strangle [src]!</span>","<span class='warning'>You attempt to strangle [src]!</span>")
else
user.visible_message("<span class='notice'><b>\The [user]</b> pokes [src].</span>","<span class='notice'>You poke [src].</span>")
playsound(src, 'sound/items/drop/plushie.ogg', 25, 0)
visible_message("[src] says, \"[pokephrase]\"")
last_message = world.time
@@ -1030,7 +1044,7 @@
user.visible_message("<span class='notice'>[user] makes \the [I] kiss \the [src]!.</span>", \
"<span class='notice'>You make \the [I] kiss \the [src]!.</span>")
return
if(istype(I, /obj/item/device/threadneedle) && opened)
to_chat(user, "You sew the hole underneath [src].")
@@ -1053,7 +1067,7 @@
stored_item = I
to_chat(user, "You placed [I] into [src].")
return
return ..()
/obj/item/toy/plushie/nymph
@@ -1488,6 +1502,7 @@
icon_state = "inflatable"
icon = 'icons/obj/clothing/belts.dmi'
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/toy/xmastree
name = "Miniature Christmas tree"
@@ -1497,3 +1512,4 @@
w_class = ITEMSIZE_TINY
force = 1
throwforce = 1
drop_sound = 'sound/items/drop/box.ogg'
+3
View File
@@ -6,6 +6,7 @@
icon = 'icons/obj/trash.dmi'
w_class = ITEMSIZE_SMALL
desc = "This is rubbish."
drop_sound = 'sound/items/drop/wrapper.ogg'
/obj/item/trash/raisins
name = "\improper 4no raisins"
@@ -38,6 +39,7 @@
/obj/item/trash/unajerky
name = "Moghes Imported Sissalik Jerky"
icon_state = "unathitinred"
drop_sound = 'sound/items/drop/soda.ogg'
/obj/item/trash/syndi_cakes
name = "syndi cakes"
@@ -66,6 +68,7 @@
/obj/item/trash/tray
name = "tray"
icon_state = "tray"
drop_sound = 'sound/items/trayhit1.ogg'
/obj/item/trash/candle
name = "candle"
@@ -34,6 +34,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
origin_tech = list(TECH_MATERIAL = 1)
slot_flags = SLOT_EARS
attack_verb = list("burnt", "singed")
drop_sound = null
/obj/item/weapon/flame/match/process()
if(isliving(loc))
@@ -90,6 +91,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/ignitermes = "USER lights NAME with FLAME"
var/brand
blood_sprite_state = null //Can't bloody these
drop_sound = 'sound/items/cigs_lighters/cig_snuff.ogg'
/obj/item/clothing/mask/smokable/Initialize()
. = ..()
@@ -158,6 +160,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/proc/light(var/flavor_text = "[usr] lights the [name].")
if(!src.lit)
src.lit = 1
playsound(src, 'sound/items/cigs_lighters/cig_light.ogg', 75, 1, -1)
damtype = "fire"
if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
var/datum/effect/effect/system/reagents_explosion/e = new()
@@ -182,6 +185,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
var/turf/T = get_turf(src)
set_light(0)
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
STOP_PROCESSING(SSobj, src)
if (type_butt)
var/obj/item/butt = new type_butt(T)
@@ -203,6 +207,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/mob/living/M = loc
if (!nomessage)
to_chat(M, "<span class='notice'>Your [name] goes out, and you empty the ash.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
lit = 0
icon_state = initial(icon_state)
item_state = initial(item_state)
@@ -225,6 +230,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
to_chat(H, "<span class='warning'>\The [blocked] is in the way!</span>")
return 1
to_chat(H, "<span class='notice'>You take a drag on your [name].</span>")
playsound(src, 'sound/items/cigs_lighters/inhale.ogg', 50, 0, -1)
smoke(5)
return 1
return ..()
@@ -313,6 +319,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(lit == 1)
if(user.a_intent == I_HURT)
user.visible_message("<span class='notice'>[user] drops and treads on the lit [src], putting it out instantly.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
die(1)
else
user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
@@ -406,6 +413,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(lit == 1)
if(user.a_intent == I_HURT)
user.visible_message("<span class='notice'>[user] empties the lit [src] on the floor!.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
die(1)
else
user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
@@ -8,6 +8,7 @@
slot_flags = SLOT_EARS
var/colour = "red"
var/open = 0
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/weapon/lipstick/purple
name = "purple lipstick"
@@ -12,6 +12,7 @@
force = 10
matter = list(DEFAULT_WALL_MATERIAL = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
drop_sound = 'sound/items/drop/gascan.ogg'
var/spray_particles = 3
var/spray_amount = 10 //units of liquid per particle
@@ -13,6 +13,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
item_state = "gift1"
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/weapon/a_gift/New()
..()
@@ -26,6 +27,7 @@
/obj/item/weapon/gift/attack_self(mob/user as mob)
user.drop_item()
playsound(src.loc, 'sound/items/package_unwrap.ogg', 50,1)
if(src.gift)
user.put_in_active_hand(gift)
src.gift.add_fingerprint(user)
@@ -11,6 +11,7 @@
throw_range = 5
origin_tech = list(TECH_MATERIAL = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500)
drop_sound = 'sound/items/drop/accessory.ogg'
var/elastic
var/dispenser = 0
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
@@ -20,6 +20,7 @@
var/associated_account_number = 0
var/list/files = list( )
drop_sound = 'sound/items/drop/card.ogg'
/obj/item/weapon/card/data
name = "data disk"
@@ -103,6 +103,7 @@
force_divisor = 0.7 // 10 when wielded with weight 15 (wood)
dulled_divisor = 0.75 // Still a club
thrown_force_divisor = 1 // as above
drop_sound = 'sound/items/drop/wooden.ogg'
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
@@ -9,6 +9,7 @@
attack_verb = list("patted", "tapped")
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
drop_sound = 'sound/items/drop/knife.ogg'
/obj/item/weapon/material/butterfly/update_force()
if(active)
@@ -65,6 +66,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 12000)
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
drop_sound = 'sound/items/drop/knife.ogg'
/obj/item/weapon/material/knife/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
@@ -21,6 +21,7 @@
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
attack_verb = list("chopped", "torn", "cut")
applies_material_colour = 0
drop_sound = 'sound/items/drop/axe.ogg'
/obj/item/weapon/material/knife/machete/hatchet/unathiknife
name = "duelling knife"
@@ -9,6 +9,7 @@
edge = 1
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(unique_parry_check(user, attacker, damage_source) && prob(50))
@@ -95,6 +95,7 @@
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
applies_material_colour = 0
can_cleave = TRUE
drop_sound = 'sound/items/drop/axe.ogg'
/obj/item/weapon/material/twohanded/fireaxe/update_held_icon()
var/mob/living/M = loc
@@ -16,11 +16,8 @@
max_storage_space = INVENTORY_STANDARD_SPACE
var/flippable = 0
var/side = 0 //0 = right, 1 = left
drop_sound = 'sound/items/drop/backpack.ogg'
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
..()
/obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot)
if (slot == slot_back && src.use_sound)
@@ -23,6 +23,7 @@
display_contents_with_number = 0 // UNStABLE AS FuCK, turn on when it stops crashing clients
use_to_pickup = 1
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/backpack.ogg'
// -----------------------------
// Trash bag
@@ -33,6 +34,7 @@
icon = 'icons/obj/janitor.dmi'
icon_state = "trashbag0"
item_state_slots = list(slot_r_hand_str = "trashbag", slot_l_hand_str = "trashbag")
drop_sound = 'sound/items/drop/wrapper.ogg'
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_SMALL
@@ -59,6 +61,7 @@
desc = "It's a very flimsy, very noisy alternative to a bag."
icon = 'icons/obj/trash.dmi'
icon_state = "plasticbag"
drop_sound = 'sound/items/drop/wrapper.ogg'
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_SMALL
@@ -9,6 +9,7 @@
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/belt.dmi')
drop_sound = 'sound/items/drop/leather.ogg'
var/show_above_suit = 0
@@ -7,6 +7,8 @@
w_class = ITEMSIZE_NORMAL
var/mob/affecting = null
var/deity_name = "Christ"
use_sound = 'sound/bureaucracy/bookopen.ogg'
drop_sound = 'sound/bureaucracy/bookclose.ogg'
/obj/item/weapon/storage/bible/booze
name = "bible"
@@ -28,6 +28,8 @@
var/foldable = /obj/item/stack/material/cardboard // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
max_w_class = ITEMSIZE_SMALL
max_storage_space = INVENTORY_BOX_SPACE
use_sound = 'sound/items/storage/box.ogg'
drop_sound = 'sound/items/drop/box.ogg'
// BubbleWrap - A box can be folded up to make card
/obj/item/weapon/storage/box/attack_self(mob/user as mob)
@@ -50,6 +52,7 @@
return
// Now make the cardboard
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
playsound(src.loc, 'sound/items/storage/boxfold.ogg', 30, 1)
new foldable(get_turf(src))
qdel(src)
@@ -407,10 +410,15 @@
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/flame/match/W as obj, mob/user as mob)
if(istype(W) && !W.lit && !W.burnt)
W.lit = 1
W.damtype = "burn"
W.icon_state = "match_lit"
START_PROCESSING(SSobj, W)
if(prob(25))
playsound(src.loc, 'sound/items/cigs_lighters/matchstick_lit.ogg', 25, 0, -1)
user.visible_message("<span class='notice'>[user] manages to light the match on the matchbox.</span>")
W.lit = 1
W.damtype = "burn"
W.icon_state = "match_lit"
START_PROCESSING(SSprocessing, W)
else
playsound(src.loc, 'sound/items/cigs_lighters/matchstick_hit.ogg', 25, 0, -1)
W.update_icon()
return
@@ -8,6 +8,8 @@
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_NORMAL
max_storage_space = ITEMSIZE_COST_NORMAL * 4
use_sound = 'sound/items/storage/briefcase.ogg'
drop_sound = 'sound/items/drop/backpack.ogg'
/obj/item/weapon/storage/briefcase/clutch
name = "clutch purse"
@@ -15,7 +15,12 @@
throw_speed = 2
throw_range = 8
max_storage_space = ITEMSIZE_COST_SMALL * 7 // 14
<<<<<<< HEAD
// var/list/icon_variety // VOREStation edit
=======
var/list/icon_variety
drop_sound = 'sound/items/drop/box.ogg'
>>>>>>> 22e28f2... Merge pull request #6804 from Cerebulon/bigsounds
/obj/item/weapon/storage/firstaid/Initialize()
. = ..()
@@ -173,13 +178,14 @@
desc = "It's an airtight container for storing medication."
icon_state = "pill_canister"
icon = 'icons/obj/chemical.dmi'
drop_sound = 'sound/items/drop/pillbottle.ogg'
item_state_slots = list(slot_r_hand_str = "contsolid", slot_l_hand_str = "contsolid")
w_class = ITEMSIZE_SMALL
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice,/obj/item/weapon/paper)
allow_quick_gather = 1
allow_quick_empty = 1
use_to_pickup = 1
use_sound = null
use_sound = 'sound/items/storage/pillbottle.ogg'
max_storage_space = ITEMSIZE_COST_TINY * 14
max_w_class = ITEMSIZE_TINY
var/wrapper_color
@@ -26,6 +26,7 @@
w_class = ITEMSIZE_NORMAL
max_w_class = ITEMSIZE_SMALL
max_storage_space = ITEMSIZE_SMALL * 7
use_sound = 'sound/items/storage/briefcase.ogg'
examine(mob/user)
if(..(user, 1))
@@ -141,8 +141,8 @@
is_seeing -= user
/obj/item/weapon/storage/proc/open(mob/user as mob)
if (src.use_sound && !isobserver(user))
playsound(src.loc, src.use_sound, 50, 1, -5)
if (use_sound)
playsound(src.loc, src.use_sound, 50, 0, -5)
orient2hud(user)
if (user.s_active)
@@ -14,6 +14,8 @@
max_storage_space = ITEMSIZE_COST_SMALL * 7 //enough to hold all starting contents
origin_tech = list(TECH_COMBAT = 1)
attack_verb = list("robusted")
use_sound = 'sound/items/storage/toolbox.ogg'
drop_sound = 'sound/items/drop/metalboots.ogg'
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"
@@ -30,6 +30,7 @@
icon_state = "retractor"
matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000)
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
drop_sound = 'sound/items/drop/scrap.ogg'
/*
* Hemostat
@@ -41,6 +42,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
attack_verb = list("attacked", "pinched")
drop_sound = 'sound/items/drop/scrap.ogg'
/*
* Cautery
@@ -52,6 +54,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
attack_verb = list("burnt")
drop_sound = 'sound/items/drop/scrap.ogg'
/*
* Surgical Drill
@@ -66,6 +69,7 @@
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
attack_verb = list("drilled")
drop_sound = 'sound/items/drop/accessory.ogg'
suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
@@ -91,6 +95,7 @@
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000)
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
drop_sound = 'sound/items/drop/knife.ogg'
suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
@@ -145,6 +150,7 @@
desc = "For heavy duty cutting."
icon_state = "saw3"
hitsound = 'sound/weapons/circsawhit.ogg'
drop_sound = 'sound/items/drop/accessory.ogg'
force = 15.0
w_class = ITEMSIZE_NORMAL
throwforce = 9.0
@@ -176,6 +182,7 @@
icon_state = "bone-gel"
force = 0
throwforce = 1.0
drop_sound = 'sound/items/drop/bottle.ogg'
/obj/item/weapon/surgical/FixOVein
name = "FixOVein"
@@ -185,6 +192,7 @@
throwforce = 1.0
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3)
var/usage_amount = 10
drop_sound = 'sound/items/drop/accessory.ogg'
/obj/item/weapon/surgical/bonesetter
name = "bone setter"
@@ -195,6 +203,7 @@
throw_speed = 3
throw_range = 5
attack_verb = list("attacked", "hit", "bludgeoned")
drop_sound = 'sound/items/drop/scrap.ogg'
/obj/item/weapon/surgical/bone_clamp
name = "bone clamp"
@@ -8,6 +8,17 @@
/*
* Classic Baton
*/
/obj/item/weapon/melee
name = "weapon"
desc = "Murder device."
icon = 'icons/obj/weapons.dmi'
icon_state = "baton"
item_state = "classic_baton"
slot_flags = SLOT_BELT
force = 10
drop_sound = 'sound/items/drop/metalweapon.ogg'
/obj/item/weapon/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
@@ -10,6 +10,7 @@ var/list/global/tank_gauge_cache = list()
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/back.dmi'
)
drop_sound = 'sound/items/drop/gascan.ogg'
var/gauge_icon = "indicator_tank"
var/last_gauge_pressure
+2
View File
@@ -4,6 +4,7 @@
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "taperoll"
w_class = ITEMSIZE_TINY
drop_sound = 'sound/items/drop/box.ogg'
toolspeed = 2 //It is now used in surgery as a not awful, but probably dangerous option, due to speed.
@@ -141,6 +142,7 @@
w_class = ITEMSIZE_TINY
plane = MOB_PLANE
anchored = FALSE
drop_sound = null
var/obj/item/weapon/stuck = null
@@ -17,6 +17,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/crowbar.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
toolspeed = 1
/obj/item/weapon/tool/crowbar/is_crowbar()
@@ -15,6 +15,7 @@
throw_range = 5
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/screwdriver.ogg'
drop_sound = 'sound/items/drop/scrap.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 75)
attack_verb = list("stabbed")
sharp = 1
@@ -37,6 +37,7 @@
var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
toolspeed = 1
drop_sound = 'sound/items/drop/scrap.ogg'
/obj/item/weapon/weldingtool/Initialize()
. = ..()
@@ -17,6 +17,7 @@
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/drop/knife.ogg'
sharp = 1
edge = 1
toolspeed = 1
@@ -15,6 +15,7 @@
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/ratchet.ogg'
toolspeed = 1
drop_sound = 'sound/items/drop/sword.ogg'
/obj/item/weapon/tool/wrench/is_wrench()
return TRUE
@@ -8,6 +8,7 @@
attack_verb = list("whipped")
hitsound = 'sound/weapons/towelwhip.ogg'
desc = "A soft cotton towel."
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/weapon/towel/attack_self(mob/living/user as mob)
user.visible_message(text("<span class='notice'>[] uses [] to towel themselves off.</span>", user, src))
+1
View File
@@ -14,6 +14,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 3000)
var/list/carrying = list() // List of things on the tray. - Doohl
var/max_carry = 10
drop_sound = 'sound/items/trayhit1.ogg'
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
user.setClickCooldown(user.get_attack_speed(src))
@@ -9,6 +9,7 @@
throw_range = 4
throwforce = 10
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/sword.ogg'
suicide_act(mob/user)
var/datum/gender/T = gender_datums[user.get_visible_gender()]
@@ -9,6 +9,7 @@
var/obj/item/weapon/nozzle = null //Attached welder, or other spray device.
var/nozzle_type = /obj/item/weapon/weldingtool/tubefed
var/nozzle_attached = 0
drop_sound = 'sound/items/drop/backpack.ogg'
/obj/item/weapon/weldpack/Initialize()
. = ..()
@@ -16,6 +16,7 @@ LINEN BINS
throw_speed = 1
throw_range = 2
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
user.drop_item()
@@ -3,6 +3,7 @@
desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
icon = 'icons/obj/inflatable.dmi'
icon_state = "folded_wall"
drop_sound = 'sound/items/drop/rubber.ogg'
w_class = ITEMSIZE_NORMAL
var/deploy_path = /obj/structure/inflatable
@@ -288,6 +288,7 @@
/obj/structure/bed/roller/Move()
..()
playsound(src, 'sound/effects/roll.ogg', 100, 1)
if(has_buckled_mobs())
for(var/A in buckled_mobs)
var/mob/living/L = A
@@ -144,6 +144,7 @@
/obj/structure/bed/chair/office/Move()
..()
playsound(src, 'sound/effects/roll.ogg', 100, 1)
if(has_buckled_mobs())
for(var/A in buckled_mobs)
var/mob/living/occupant = A
@@ -93,6 +93,8 @@
/obj/structure/bed/chair/wheelchair/Move()
..()
cut_overlays()
playsound(src, 'sound/effects/roll.ogg', 75, 1)
if(has_buckled_mobs())
for(var/A in buckled_mobs)
var/mob/living/occupant = A
@@ -384,6 +384,7 @@
return
to_chat(usr, "<span class='notice'>You start washing your hands.</span>")
playsound(loc, 'sound/effects/sink_long.ogg', 75, 1)
busy = 1
sleep(40)
@@ -406,6 +407,7 @@
if (istype(RG) && RG.is_open_container())
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
user.visible_message("<span class='notice'>[user] fills \the [RG] using \the [src].</span>","<span class='notice'>You fill \the [RG] using \the [src].</span>")
playsound(loc, 'sound/effects/sink.ogg', 75, 1)
return 1
else if (istype(O, /obj/item/weapon/melee/baton))