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Big Bastard Incidental Sound Port
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@@ -17,6 +17,7 @@
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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usesound = 'sound/items/crowbar.ogg'
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drop_sound = 'sound/items/drop/sword.ogg'
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toolspeed = 1
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/obj/item/weapon/tool/crowbar/is_crowbar()
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@@ -15,6 +15,7 @@
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throw_range = 5
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/screwdriver.ogg'
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drop_sound = 'sound/items/drop/scrap.ogg'
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matter = list(DEFAULT_WALL_MATERIAL = 75)
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attack_verb = list("stabbed")
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sharp = 1
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@@ -37,6 +37,7 @@
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var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
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var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
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toolspeed = 1
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drop_sound = 'sound/items/drop/scrap.ogg'
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/obj/item/weapon/weldingtool/Initialize()
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. = ..()
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@@ -17,6 +17,7 @@
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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drop_sound = 'sound/items/drop/knife.ogg'
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sharp = 1
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edge = 1
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toolspeed = 1
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@@ -15,6 +15,7 @@
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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usesound = 'sound/items/ratchet.ogg'
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toolspeed = 1
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drop_sound = 'sound/items/drop/sword.ogg'
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/obj/item/weapon/tool/wrench/is_wrench()
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return TRUE
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