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I love BYOND RNG, it is perfect and 100% reliable for testing.
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@@ -203,3 +203,132 @@
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prob(30);/mob/living/simple_mob/animal/passive/mouse/brown,
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prob(30);/mob/living/simple_mob/animal/passive/mouse/gray,
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prob(25);/obj/random/mouseremains) //because figuring out how to come up with it picking nothing is beyond my coding ability.
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<<<<<<< HEAD
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=======
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// Mercs
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/obj/random/mob/merc
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name = "Random Mercenary"
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desc = "This is a random PoI mercenary."
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icon_state = "syndicate"
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mob_faction = "syndicate"
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mob_returns_home = 1
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mob_wander_distance = 7 // People like to wander, and these people probably have a lot of stuff to guard.
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/obj/random/mob/merc/item_to_spawn()
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return pick(prob(60);/mob/living/simple_mob/humanoid/merc/melee/poi,
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prob(40);/mob/living/simple_mob/humanoid/merc/melee/sword/poi,
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prob(40);/mob/living/simple_mob/humanoid/merc/ranged/poi,
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prob(30);/mob/living/simple_mob/humanoid/merc/ranged/smg/poi,
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prob(20);/mob/living/simple_mob/humanoid/merc/ranged/laser/poi,
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prob(5);/mob/living/simple_mob/humanoid/merc/ranged/ionrifle/poi,
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prob(10);/mob/living/simple_mob/humanoid/merc/ranged/grenadier/poi,
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prob(10);/mob/living/simple_mob/humanoid/merc/ranged/rifle/poi,
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prob(15);/mob/living/simple_mob/humanoid/merc/ranged/rifle/mag/poi,
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prob(10);/mob/living/simple_mob/humanoid/merc/ranged/technician/poi
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)
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/obj/random/mob/merc/armored
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name = "Random Armored Infantry Merc"
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desc = "This is a random PoI exo or robot for mercs."
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icon_state = "drone3"
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/obj/random/mob/merc/armored/item_to_spawn()
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return pick(prob(30);/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark,
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prob(40);/mob/living/simple_mob/mechanical/mecha/combat/gygax/medgax,
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prob(40);/mob/living/simple_mob/mechanical/mecha/combat/gygax,
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prob(10);/mob/living/simple_mob/mechanical/mecha/combat/durand/defensive/mercenary,
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prob(60);/mob/living/simple_mob/mechanical/mecha/hoverpod/manned,
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prob(5);/mob/living/simple_mob/mechanical/mecha/combat/marauder,
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prob(1);/mob/living/simple_mob/mechanical/mecha/combat/marauder/seraph,
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prob(15);/mob/living/simple_mob/mechanical/mecha/odysseus/manned,
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prob(15);/mob/living/simple_mob/mechanical/mecha/odysseus/murdysseus/manned,
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prob(60);/mob/living/simple_mob/mechanical/mecha/ripley/manned
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)
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/obj/random/mob/merc/all
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name = "Random Mercenary All"
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desc = "A random PoI mercenary, including armored."
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/obj/random/mob/merc/all/item_to_spawn()
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return pick(prob(20);/obj/random/mob/merc,
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prob(1);/obj/random/mob/merc/armored
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)
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// Multiple mobs, one spawner.
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/obj/random/mob/multiple
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name = "Random Multiple Mob Spawner"
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desc = "A base multiple-mob spawner. Takes lists of lists."
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/obj/random/mob/multiple/spawn_item()
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var/list/things_to_make = item_to_spawn()
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for(var/new_type in things_to_make)
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var/mob/living/simple_mob/M = new new_type(src.loc)
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if(!istype(M))
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continue
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if(M.has_AI())
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var/datum/ai_holder/AI = M.ai_holder
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AI.go_sleep() //Don't fight eachother while we're still setting up!
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AI.returns_home = mob_returns_home
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AI.wander = mob_wander
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AI.max_home_distance = mob_wander_distance
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if(overwrite_hostility)
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AI.hostile = mob_hostile
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AI.retaliate = mob_retaliate
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AI.go_wake() //Now you can kill eachother if your faction didn't override.
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if(pixel_x || pixel_y)
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M.pixel_x = pixel_x
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M.pixel_y = pixel_y
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/obj/random/mob/multiple/sifmobs
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name = "Random Sifmob Pack"
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desc = "A pack of random neutral sif mobs."
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/obj/random/mob/multiple/sifmobs/item_to_spawn()
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return pick(
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prob(60);list(
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/mob/living/simple_mob/animal/sif/diyaab,
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/mob/living/simple_mob/animal/sif/diyaab,
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/mob/living/simple_mob/animal/sif/diyaab
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),
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prob(15);list(
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/mob/living/simple_mob/animal/sif/duck,
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/mob/living/simple_mob/animal/sif/duck,
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/mob/living/simple_mob/animal/sif/duck
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),
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prob(10);list(
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/mob/living/simple_mob/animal/sif/shantak/retaliate,
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/mob/living/simple_mob/animal/sif/shantak/retaliate,
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/mob/living/simple_mob/animal/sif/shantak/retaliate,
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/mob/living/simple_mob/animal/sif/shantak/leader/autofollow/retaliate
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),
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prob(5);list(
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/mob/living/simple_mob/animal/sif/kururak/leader,
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/mob/living/simple_mob/animal/sif/kururak,
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/mob/living/simple_mob/animal/sif/kururak
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),
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prob(5);list(
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/mob/living/simple_mob/animal/sif/glitterfly,
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/mob/living/simple_mob/animal/sif/glitterfly,
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/mob/living/simple_mob/animal/sif/glitterfly,
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/mob/living/simple_mob/animal/sif/glitterfly,
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/mob/living/simple_mob/animal/sif/glitterfly
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),
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prob(1);list(
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/mob/living/simple_mob/animal/goat,
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/mob/living/simple_mob/animal/goat
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),
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prob(1);list(
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/mob/living/simple_mob/animal/sif/sakimm/intelligent,
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/mob/living/simple_mob/animal/sif/sakimm,
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/mob/living/simple_mob/animal/sif/sakimm,
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/mob/living/simple_mob/animal/sif/sakimm
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)
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)
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>>>>>>> 7d52c30... I love BYOND RNG, it is perfect and 100% reliable for testing. (#7070)
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