First pass on making heist a pirate mode (human based)

This commit is contained in:
Zuhayr
2015-03-21 11:13:05 +10:30
parent 4fdc00dee4
commit 8d698f0c06
18 changed files with 5397 additions and 5462 deletions
+1 -1
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@@ -15,7 +15,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
"cultist" = IS_MODE_COMPILED("cult"), // 8
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
"ninja" = "true", // 10
"vox raider" = IS_MODE_COMPILED("heist"), // 11
"raider" = IS_MODE_COMPILED("heist"), // 11
"diona" = 1, // 12
"mutineer" = IS_MODE_COMPILED("mutiny"), // 13
"pAI candidate" = 1, // -- TLE // 14
+5 -5
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@@ -13,7 +13,7 @@
item_state = "w_suit"
/obj/item/clothing/under/captain_fly
name = "rogue captains uniform"
name = "rogue's uniform"
desc = "For the man who doesn't care because he's still free."
icon_state = "captain_fly"
item_state = "captain_fly"
@@ -154,7 +154,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
/obj/item/clothing/under/gentlesuit
name = "Gentlemans Suit"
name = "gentlemans suit"
desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
icon_state = "gentlesuit"
item_state = "gentlesuit"
@@ -477,14 +477,14 @@
item_color = "tan_suit"
/obj/item/clothing/under/serviceoveralls
name = "Workman outfit"
name = "workman outfit"
desc = "The very image of a working man. Not that you're probably doing work."
icon_state = "mechanic"
item_state = "mechanic"
item_color = "mechanic"
/obj/item/clothing/under/cheongsam
name = "White Cheongsam"
name = "white cheongsam"
desc = "It is a white cheongsam dress."
icon_state = "mai_yang"
item_state = "mai_yang"
@@ -496,4 +496,4 @@
desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
icon_state = "blue_blazer"
item_state = "blue_blazer"
item_color = "blue_blazer"
item_color = "blue_blazer"
@@ -66,7 +66,7 @@
sql_report_death(src)
ticker.mode.check_win()
if(istype(ticker.mode,/datum/game_mode/heist))
vox_kills++ //Bad vox. Shouldn't be killing humans.
raider_kills++ //Bad raider. Shouldn't be killing people.
return ..(gibbed,species.death_message)
+2 -1
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@@ -1,6 +1,7 @@
//Vox pinning weapon.
/obj/item/weapon/gun/launcher/spikethrower
name = "vox spike thrower"
name = "spike thrower"
desc = "A vicious alien projectile weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
var/last_regen = 0
@@ -95,7 +95,7 @@
/obj/item/weapon/gun/energy/mindflayer
name = "mind flayer"
desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon."
desc = "A custom-built weapon of some kind."
icon_state = "xray"
projectile_type = /obj/item/projectile/beam/mindflayer
fire_sound = 'sound/weapons/Laser.ogg'
+1 -1
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@@ -1,7 +1,7 @@
/obj/machinery/computer/shuttle_control/multi/vox
name = "skipjack control console"
req_access = list(access_syndicate)
shuttle_tag = "Vox Skipjack"
shuttle_tag = "Skipjack"
/obj/machinery/computer/shuttle_control/multi/syndicate
name = "mercenary shuttle control console"
+1 -1
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@@ -1,4 +1,4 @@
//This is a holder for things like the Vox and Nuke shuttle.
//This is a holder for things like the Skipjack and Nuke shuttle.
/datum/shuttle/multi_shuttle
var/cloaked = 1