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First pass on making heist a pirate mode (human based)
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@@ -15,7 +15,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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"cultist" = IS_MODE_COMPILED("cult"), // 8
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"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
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"ninja" = "true", // 10
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"vox raider" = IS_MODE_COMPILED("heist"), // 11
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"raider" = IS_MODE_COMPILED("heist"), // 11
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"diona" = 1, // 12
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"mutineer" = IS_MODE_COMPILED("mutiny"), // 13
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"pAI candidate" = 1, // -- TLE // 14
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@@ -13,7 +13,7 @@
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item_state = "w_suit"
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/obj/item/clothing/under/captain_fly
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name = "rogue captains uniform"
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name = "rogue's uniform"
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desc = "For the man who doesn't care because he's still free."
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icon_state = "captain_fly"
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item_state = "captain_fly"
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@@ -154,7 +154,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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/obj/item/clothing/under/gentlesuit
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name = "Gentlemans Suit"
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name = "gentlemans suit"
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desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
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icon_state = "gentlesuit"
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item_state = "gentlesuit"
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@@ -477,14 +477,14 @@
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item_color = "tan_suit"
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/obj/item/clothing/under/serviceoveralls
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name = "Workman outfit"
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name = "workman outfit"
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desc = "The very image of a working man. Not that you're probably doing work."
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icon_state = "mechanic"
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item_state = "mechanic"
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item_color = "mechanic"
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/obj/item/clothing/under/cheongsam
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name = "White Cheongsam"
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name = "white cheongsam"
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desc = "It is a white cheongsam dress."
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icon_state = "mai_yang"
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item_state = "mai_yang"
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@@ -496,4 +496,4 @@
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desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
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icon_state = "blue_blazer"
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item_state = "blue_blazer"
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item_color = "blue_blazer"
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item_color = "blue_blazer"
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@@ -66,7 +66,7 @@
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sql_report_death(src)
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ticker.mode.check_win()
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if(istype(ticker.mode,/datum/game_mode/heist))
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vox_kills++ //Bad vox. Shouldn't be killing humans.
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raider_kills++ //Bad raider. Shouldn't be killing people.
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return ..(gibbed,species.death_message)
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@@ -1,6 +1,7 @@
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//Vox pinning weapon.
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/obj/item/weapon/gun/launcher/spikethrower
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name = "vox spike thrower"
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name = "spike thrower"
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desc = "A vicious alien projectile weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
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var/last_regen = 0
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@@ -95,7 +95,7 @@
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/obj/item/weapon/gun/energy/mindflayer
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name = "mind flayer"
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desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon."
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desc = "A custom-built weapon of some kind."
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icon_state = "xray"
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projectile_type = /obj/item/projectile/beam/mindflayer
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fire_sound = 'sound/weapons/Laser.ogg'
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@@ -1,7 +1,7 @@
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/obj/machinery/computer/shuttle_control/multi/vox
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name = "skipjack control console"
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req_access = list(access_syndicate)
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shuttle_tag = "Vox Skipjack"
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shuttle_tag = "Skipjack"
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/obj/machinery/computer/shuttle_control/multi/syndicate
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name = "mercenary shuttle control console"
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@@ -1,4 +1,4 @@
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//This is a holder for things like the Vox and Nuke shuttle.
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//This is a holder for things like the Skipjack and Nuke shuttle.
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/datum/shuttle/multi_shuttle
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var/cloaked = 1
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