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https://github.com/VOREStation/VOREStation.git
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cleanup the last
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@@ -24,7 +24,7 @@
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/obj/item/stack/material/void_opal
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name = MAT_VOPAL
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icon_state = "sheet-void_opal"
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singular_name = "void opal"
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singular_name = MAT_VOPAL
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default_type = MAT_VOPAL
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apply_colour = 1
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no_variants = FALSE
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@@ -10,24 +10,24 @@
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/obj/item/stack/material/glass/reinforced
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name = "reinforced glass"
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icon_state = "sheet-rtransparent"
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default_type = "rglass"
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default_type = MAT_RGLASS
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no_variants = FALSE
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apply_colour = TRUE
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/obj/item/stack/material/glass/phoronglass
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name = "borosilicate glass"
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name = MAT_PGLASS
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desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures"
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singular_name = "borosilicate glass sheet"
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icon_state = "sheet-transparent"
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default_type = "borosilicate glass"
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default_type = MAT_PGLASS
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no_variants = FALSE
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apply_colour = TRUE
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/obj/item/stack/material/glass/phoronrglass
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name = "reinforced borosilicate glass"
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name = MAT_RPGLASS
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desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods."
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singular_name = "reinforced borosilicate glass sheet"
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icon_state = "sheet-rtransparent"
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default_type = "reinforced borosilicate glass"
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default_type = MAT_RPGLASS
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no_variants = FALSE
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apply_colour = TRUE
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apply_colour = TRUE
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@@ -1,8 +1,8 @@
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/obj/item/stack/material/resin
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name = "resin"
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name = MAT_RESIN
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icon_state = "sheet-resin"
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default_type = "resin"
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default_type = MAT_RESIN
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no_variants = TRUE
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apply_colour = TRUE
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pass_color = TRUE
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strict_color_stacking = TRUE
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strict_color_stacking = TRUE
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@@ -1,5 +1,5 @@
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/obj/item/stack/material/leather
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name = "leather"
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name = MAT_LEATHER
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desc = "The by-product of mob grinding."
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icon_state = "sheet-leather"
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default_type = MAT_LEATHER
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@@ -10,10 +10,10 @@
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pickup_sound = 'sound/items/pickup/leather.ogg'
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/obj/item/stack/material/cloth
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name = "cloth"
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name = MAT_CLOTH
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desc = "Individual fibers woven into a cloth."
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icon_state = "sheet-cloth"
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default_type = "cloth"
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default_type = MAT_CLOTH
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no_variants = FALSE
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pass_color = TRUE
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strict_color_stacking = TRUE
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@@ -20,7 +20,7 @@
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description_info = "Rich, lustrous hardwood, imported from offworld at moderate expense. Mostly used for luxurious furniture, and not very good for weapons or other structures."
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/obj/item/stack/material/log
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name = "log"
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name = MAT_LOG
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icon_state = "sheet-log"
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default_type = MAT_LOG
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no_variants = FALSE
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@@ -33,13 +33,13 @@
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pickup_sound = 'sound/items/pickup/wooden.ogg'
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/obj/item/stack/material/log/sif
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name = "alien log"
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name = MAT_SIFLOG
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default_type = MAT_SIFLOG
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color = "#0099cc"
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plank_type = /obj/item/stack/material/wood/sif
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/obj/item/stack/material/log/hard
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name = "hardwood log"
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name = MAT_HARDLOG
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default_type = MAT_HARDLOG
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color = "#6f432a"
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plank_type = /obj/item/stack/material/wood/hard
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@@ -5,9 +5,9 @@
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no_variants = FALSE
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/obj/item/stack/material/cardboard
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name = "cardboard"
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name = MAT_CARDBOARD
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icon_state = "sheet-card"
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default_type = "cardboard"
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default_type = MAT_CARDBOARD
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no_variants = FALSE
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pass_color = TRUE
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strict_color_stacking = TRUE
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@@ -1,16 +1,16 @@
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// Ok, technically not stones, but the snowbrick's function is similar to sandstone and marble
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/obj/item/stack/material/snow
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name = "snow"
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name = MAT_SNOW
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desc = "The temptation to build a snowman rises."
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icon_state = "sheet-snow"
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drop_sound = 'sound/items/drop/gloves.ogg'
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pickup_sound = 'sound/items/pickup/clothing.ogg'
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default_type = "snow"
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default_type = MAT_SNOW
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/obj/item/stack/material/snowbrick
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name = "snow brick"
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desc = "For all of your igloo building needs."
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icon_state = "sheet-snowbrick"
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default_type = "packed snow"
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default_type = MAT_SNOWBRICK
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drop_sound = 'sound/items/drop/gloves.ogg'
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pickup_sound = 'sound/items/pickup/clothing.ogg'
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pickup_sound = 'sound/items/pickup/clothing.ogg'
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@@ -1,23 +1,23 @@
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/obj/item/stack/material/sandstone
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name = "sandstone brick"
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name = MAT_SANDSTONE + " brick"
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icon_state = "sheet-sandstone"
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default_type = "sandstone"
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default_type = MAT_SANDSTONE
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no_variants = FALSE
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drop_sound = 'sound/items/drop/boots.ogg'
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pickup_sound = 'sound/items/pickup/boots.ogg'
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/obj/item/stack/material/marble
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name = "marble brick"
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name = MAT_MARBLE + " brick"
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icon_state = "sheet-marble"
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default_type = "marble"
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default_type = MAT_MARBLE
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no_variants = FALSE
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drop_sound = 'sound/items/drop/boots.ogg'
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pickup_sound = 'sound/items/pickup/boots.ogg'
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/obj/item/stack/material/flint
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name = "flint piece"
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name = MAT_FLINT + " piece"
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icon_state = "sheet-rock"
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default_type = "flint"
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default_type = MAT_FLINT
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no_variants = FALSE
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drop_sound = 'sound/items/drop/boots.ogg'
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pickup_sound = 'sound/items/pickup/boots.ogg'
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@@ -25,8 +25,8 @@
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apply_colour = TRUE
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/obj/item/stack/material/concrete
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name = "concrete brick"
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name = MAT_CONCRETE + " brick"
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icon_state = "brick"
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default_type = "concrete"
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default_type = MAT_CONCRETE
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no_variants = FALSE
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apply_colour = 1
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