General improvements to Action Buttons (#16488)

* Add screen helpers, reorganize action button files

Separates screen objects from datums in action button files

* Add a mouse drag indicator to movable screen objects and use new helpers

* Fix shift-clicking actions to reset position

* Fix dreamchecker errors
This commit is contained in:
ShadowLarkens
2024-10-17 10:57:53 +02:00
committed by GitHub
parent 78a0a99578
commit 8d97f43bd0
13 changed files with 364 additions and 173 deletions
-53
View File
@@ -541,59 +541,6 @@
I.action.Grant(src)
return
/mob/living/update_action_buttons()
if(!hud_used) return
if(!client) return
if(hud_used.hud_shown != 1) //Hud toggled to minimal
return
client.screen -= hud_used.hide_actions_toggle
for(var/datum/action/A in actions)
if(A.button)
client.screen -= A.button
if(hud_used.action_buttons_hidden)
if(!hud_used.hide_actions_toggle)
hud_used.hide_actions_toggle = new(hud_used)
hud_used.hide_actions_toggle.UpdateIcon()
if(!hud_used.hide_actions_toggle.moved)
hud_used.hide_actions_toggle.screen_loc = hud_used.ButtonNumberToScreenCoords(1)
//hud_used.SetButtonCoords(hud_used.hide_actions_toggle,1)
client.screen += hud_used.hide_actions_toggle
return
var/button_number = 0
for(var/datum/action/A in actions)
button_number++
if(A.button == null)
var/obj/screen/movable/action_button/N = new(hud_used)
N.owner = A
A.button = N
var/obj/screen/movable/action_button/B = A.button
B.UpdateIcon()
B.name = A.UpdateName()
client.screen += B
if(!B.moved)
B.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number)
//hud_used.SetButtonCoords(B,button_number)
if(button_number > 0)
if(!hud_used.hide_actions_toggle)
hud_used.hide_actions_toggle = new(hud_used)
hud_used.hide_actions_toggle.InitialiseIcon(src)
if(!hud_used.hide_actions_toggle.moved)
hud_used.hide_actions_toggle.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number+1)
//hud_used.SetButtonCoords(hud_used.hide_actions_toggle,button_number+1)
client.screen += hud_used.hide_actions_toggle
// Returns a number to determine if something is harder or easier to hit than normal.
/mob/living/proc/get_evasion()
var/result = evasion // First we get the 'base' evasion. Generally this is zero.