From 8db7eb9173e9001aab76dd5dba795e10ebf41604 Mon Sep 17 00:00:00 2001 From: Killian <49700375+KillianKirilenko@users.noreply.github.com> Date: Tue, 8 Mar 2022 08:03:09 +0000 Subject: [PATCH] Update simple_doors.dm actually fix simple door init properly --- code/game/objects/structures/simple_doors.dm | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index 095725b2648..1a9785653de 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -31,6 +31,17 @@ if(!material) return INITIALIZE_HINT_QDEL material = get_material_by_name(material) + hardness = max(1,round(material.integrity/10)) + icon_state = material.door_icon_base + name = "[material.display_name] door" + color = material.icon_colour + if(material.opacity < 0.5) + set_opacity(0) + else + set_opacity(1) + if(material.products_need_process()) + START_PROCESSING(SSobj, src) + update_nearby_tiles(need_rebuild=1) /obj/structure/simple_door/Destroy() STOP_PROCESSING(SSobj, src)