diff --git a/code/game/mecha/components/_component.dm b/code/game/mecha/components/_component.dm
index 3d770e0dce0..4058500dd2a 100644
--- a/code/game/mecha/components/_component.dm
+++ b/code/game/mecha/components/_component.dm
@@ -138,12 +138,26 @@
var/obj/item/stack/nanopaste/NP = W
if(integrity < max_integrity)
+ to_chat(user, "You start to repair damage to \the [src].")
while(integrity < max_integrity && NP)
- if(do_after(user, 1 SECOND, src) && NP.use(1))
- adjust_integrity(10)
+ if(do_after(user, 1 SECOND, src))
+ NP.use(1)
+ adjust_integrity(NP.mech_repair)
+
+ if(integrity >= max_integrity)
+ to_chat(user, "You finish repairing \the [src].")
+ break
+
+ else if(NP.amount == 0)
+ to_chat(user, "Insufficient nanopaste to complete repairs!")
+ break
+
return
+ else
+ to_chat(user, "\The [src] doesn't require repairs.")
+
return ..()
// Various procs to handle different calls by Exosuits. IE, movement actions, damage actions, etc.
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index f5821b18d19..1dd50dc0bfe 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -1567,15 +1567,27 @@
for(var/slot in internal_components)
var/obj/item/mecha_parts/component/C = internal_components[slot]
- if(C)
+ if(!C)
+ to_chat(user, "There are no components installed!")
+ return
- if(C.integrity < C.max_integrity)
- while(C.integrity < C.max_integrity && NP && do_after(user, 1 SECOND, src))
- if(NP.use(1))
- C.adjust_integrity(10)
+ if(C.integrity >= C.max_integrity)
+ to_chat(user, "\The [C] does not require repairs.")
- to_chat(user, "You repair damage to \the [C].")
+ else if(C.integrity < C.max_integrity)
+ to_chat(user, "You start to repair damage to \the [C].")
+ while(C.integrity < C.max_integrity && NP)
+ if(do_after(user, 1 SECOND, src))
+ NP.use(1)
+ C.adjust_integrity(NP.mech_repair)
+ if(C.integrity >= C.max_integrity)
+ to_chat(user, "You finish repairing \the [C].")
+ break
+
+ else if(NP.amount == 0)
+ to_chat(user, "Insufficient nanopaste to complete repairs!")
+ break
return
else
diff --git a/code/game/objects/items/stacks/nanopaste_vr.dm b/code/game/objects/items/stacks/nanopaste_vr.dm
index cd39b61fef4..d0bd4e80034 100644
--- a/code/game/objects/items/stacks/nanopaste_vr.dm
+++ b/code/game/objects/items/stacks/nanopaste_vr.dm
@@ -2,6 +2,7 @@
var/restoration_external = 5
var/restoration_internal = 20
var/repair_external = FALSE
+ var/mech_repair = 10
/obj/item/stack/nanopaste/advanced
name = "advanced nanopaste"
@@ -10,4 +11,5 @@
icon = 'icons/obj/stacks_vr.dmi'
icon_state = "adv_nanopaste"
restoration_external = 10
- repair_external = TRUE
\ No newline at end of file
+ repair_external = TRUE
+ mech_repair = 20
\ No newline at end of file
diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm
index cbfac3ae02e..9f25d74a027 100644
--- a/code/game/objects/items/stacks/stack.dm
+++ b/code/game/objects/items/stacks/stack.dm
@@ -17,7 +17,7 @@
center_of_mass = null
var/list/datum/stack_recipe/recipes
var/singular_name
- VAR_PROTECTED/amount = 1
+ var/amount = 1
var/max_amount //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
var/stacktype //determines whether different stack types can merge
var/build_type = null //used when directly applied to a turf
diff --git a/code/modules/client/preference_setup/global/01_ui.dm b/code/modules/client/preference_setup/global/01_ui.dm
index 7afc90d082e..c700e2ba93b 100644
--- a/code/modules/client/preference_setup/global/01_ui.dm
+++ b/code/modules/client/preference_setup/global/01_ui.dm
@@ -14,6 +14,7 @@
S["tgui_fancy"] >> pref.tgui_fancy
S["tgui_lock"] >> pref.tgui_lock
S["tgui_input_mode"] >> pref.tgui_input_mode
+ S["tgui_input_lock"] >> pref.tgui_input_lock
S["tgui_large_buttons"] >> pref.tgui_large_buttons
S["tgui_swapped_buttons"] >> pref.tgui_swapped_buttons
@@ -29,6 +30,7 @@
S["tgui_fancy"] << pref.tgui_fancy
S["tgui_lock"] << pref.tgui_lock
S["tgui_input_mode"] << pref.tgui_input_mode
+ S["tgui_input_lock"] << pref.tgui_input_lock
S["tgui_large_buttons"] << pref.tgui_large_buttons
S["tgui_swapped_buttons"] << pref.tgui_swapped_buttons
@@ -44,6 +46,7 @@
pref.tgui_fancy = sanitize_integer(pref.tgui_fancy, 0, 1, initial(pref.tgui_fancy))
pref.tgui_lock = sanitize_integer(pref.tgui_lock, 0, 1, initial(pref.tgui_lock))
pref.tgui_input_mode = sanitize_integer(pref.tgui_input_mode, 0, 1, initial(pref.tgui_input_mode))
+ pref.tgui_input_lock = sanitize_integer(pref.tgui_input_lock, 0, 1, initial(pref.tgui_input_lock))
pref.tgui_large_buttons = sanitize_integer(pref.tgui_large_buttons, 0, 1, initial(pref.tgui_large_buttons))
pref.tgui_swapped_buttons = sanitize_integer(pref.tgui_swapped_buttons, 0, 1, initial(pref.tgui_swapped_buttons))
@@ -56,9 +59,10 @@
. += "Client FPS: [pref.client_fps]
"
. += "Random Ambience Frequency: [pref.ambience_freq]
"
. += "Ambience Chance: [pref.ambience_chance]
"
- . += "tgui Window Mode: [(pref.tgui_fancy) ? "Fancy (default)" : "Compatible (slower)"]
"
- . += "tgui Window Placement: [(pref.tgui_lock) ? "Primary Monitor" : "Free (default)"]
"
+ . += "TGUI Window Mode: [(pref.tgui_fancy) ? "Fancy (default)" : "Compatible (slower)"]
"
+ . += "TGUI Window Placement: [(pref.tgui_lock) ? "Primary Monitor" : "Free (default)"]
"
. += "TGUI Input Framework: [(pref.tgui_input_mode) ? "Enabled" : "Disabled (default)"]
"
+ . += "TGUI Input Lock: [(pref.tgui_input_lock) ? "Enabled" : "Disabled (default)"]
"
. += "TGUI Large Buttons: [(pref.tgui_large_buttons) ? "Enabled (default)" : "Disabled"]
"
. += "TGUI Swapped Buttons: [(pref.tgui_swapped_buttons) ? "Enabled" : "Disabled (default)"]
"
if(can_select_ooc_color(user))
@@ -107,14 +111,14 @@
if(pref.client)
pref.client.fps = fps_new
return TOPIC_REFRESH
-
+
else if(href_list["select_ambience_freq"])
var/ambience_new = tgui_input_number(user, "Input how often you wish to hear ambience repeated! (1-60 MINUTES, 0 for disabled)", "Global Preference", pref.ambience_freq, 60, 0)
if(isnull(ambience_new) || !CanUseTopic(user)) return TOPIC_NOACTION
if(ambience_new < 0 || ambience_new > 60) return TOPIC_NOACTION
pref.ambience_freq = ambience_new
return TOPIC_REFRESH
-
+
else if(href_list["select_ambience_chance"])
var/ambience_chance_new = tgui_input_number(user, "Input the chance you'd like to hear ambience played to you (On area change, or by random ambience). 35 means a 35% chance to play ambience. This is a range from 0-100. 0 disables ambience playing entirely. This is also affected by Ambience Frequency.", "Global Preference", pref.ambience_freq, 100, 0)
if(isnull(ambience_chance_new) || !CanUseTopic(user)) return TOPIC_NOACTION
@@ -125,7 +129,7 @@
else if(href_list["tgui_fancy"])
pref.tgui_fancy = !pref.tgui_fancy
return TOPIC_REFRESH
-
+
else if(href_list["tgui_lock"])
pref.tgui_lock = !pref.tgui_lock
return TOPIC_REFRESH
@@ -134,6 +138,10 @@
pref.tgui_input_mode = !pref.tgui_input_mode
return TOPIC_REFRESH
+ else if(href_list["tgui_input_lock"])
+ pref.tgui_input_lock = !pref.tgui_input_lock
+ return TOPIC_REFRESH
+
else if(href_list["tgui_large_buttons"])
pref.tgui_large_buttons = !pref.tgui_large_buttons
return TOPIC_REFRESH
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index c5e3200a2bf..db1e8fda212 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -29,6 +29,7 @@ var/list/preferences_datums = list()
var/tgui_fancy = TRUE
var/tgui_lock = FALSE
var/tgui_input_mode = FALSE // All the Input Boxes (Text,Number,List,Alert)
+ var/tgui_input_lock = FALSE
var/tgui_large_buttons = TRUE
var/tgui_swapped_buttons = FALSE
diff --git a/code/modules/clothing/head/soft_caps.dm b/code/modules/clothing/head/soft_caps.dm
index c3bdad4e4ea..bbf0809bc4b 100644
--- a/code/modules/clothing/head/soft_caps.dm
+++ b/code/modules/clothing/head/soft_caps.dm
@@ -98,6 +98,7 @@
name = "shipping cap"
desc = "It's a ballcap bearing the colors of Major Bill's Shipping."
icon_state = "mbillsoft"
+ item_state_slots = list(slot_r_hand_str = "redsoft", slot_l_hand_str = "redsoft")
catalogue_data = list(/datum/category_item/catalogue/information/organization/major_bills)
/obj/item/clothing/head/soft/med
diff --git a/code/modules/mob/living/carbon/human/species/species_vr.dm b/code/modules/mob/living/carbon/human/species/species_vr.dm
index 7b3b1f5cce8..49962ef351c 100644
--- a/code/modules/mob/living/carbon/human/species/species_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/species_vr.dm
@@ -20,6 +20,7 @@
var/selects_bodytype = SELECTS_BODYTYPE_FALSE // Allows the species to choose from body types like custom species can, affecting suit fitting and etcetera as you would expect.
var/bloodsucker = FALSE // Allows safely getting nutrition from blood.
+ var/bloodsucker_controlmode = "always loud" //Allows selecting between bloodsucker control modes. Always Loud corresponds to original implementation.
var/is_weaver = FALSE
var/silk_production = FALSE
diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
index ddaf32787c6..94e0d2f47cd 100644
--- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
@@ -389,8 +389,6 @@
set desc = "Bites prey and drains them of a significant portion of blood, feeding you in the process. You may only do this once per minute."
set category = "Abilities"
- if(last_special > world.time)
- return
if(stat || paralysis || stunned || weakened || lying || restrained() || buckled)
to_chat(src, "You cannot bite anyone in your current state!")
@@ -400,9 +398,27 @@
for(var/mob/living/carbon/human/M in view(1,src))
if(!istype(M,/mob/living/silicon) && Adjacent(M))
choices += M
- choices -= src
- var/mob/living/carbon/human/B = tgui_input_list(src, "Who do you wish to bite?", "Suck Blood", choices)
+
+ var/mob/living/carbon/human/B = tgui_input_list(src, "Who do you wish to bite? Select yourself to bring up configuration for privacy and bleeding. \
+ Beware! Configuration resets on new round!", "Suck Blood", choices)
+
+ if(B == src) //We are using this to minimize the amount of pop-ups or buttons.
+ var/control_options = list("always loud", "pop-up", "intents", "always subtle")
+ src.species.bloodsucker_controlmode = tgui_input_list(src,"Choose your preferred control of blood sucking. \
+ You can only cause bleeding wounds with pop up and intents modes. Choosing intents prints controls to chat.", "Configure Bloodsuck", control_options, "always loud")
+ if(src.species.bloodsucker_controlmode == "intents") //We are printing to chat for better readability
+ to_chat(src, SPAN_NOTICE("You've chosen to use intents for blood draining. \n \
+ HELP - Loud, No Bleeding \n \
+ DISARM - Subtle, Causes bleeding \n \
+ GRAB - Subtle, No Bleeding \n \
+ HARM - Loud, Causes Bleeding"))
+ return
+
+ if(last_special > world.time)
+ to_chat(src, "You cannot suck blood so quickly in a row!")
+ return
+
if(!B || !src || src.stat) return
@@ -418,12 +434,64 @@
return
last_special = world.time + 600
- src.visible_message("[src] moves their head next to [B]'s neck, seemingly looking for something!")
+
+ var/control_pref = src.species.bloodsucker_controlmode
+ var/noise = TRUE
+ var/bleed = FALSE
+
+ switch(control_pref)
+ if("always subtle")
+ noise = FALSE
+ if("pop-up")
+ if(tgui_alert(src, "Do you want to be subtle?", "Privacy", list("Yes", "No")) == "Yes")
+ noise = FALSE
+ if(tgui_alert(src, "Do you want your target to keep bleeding?", "Continue Bleeding", list("Yes", "No")) == "Yes" )
+ bleed = TRUE
+ if("intents")
+ /*
+ Logic is, with "Help", we are taking our time but it's pretty obvious..
+ With "disarm", we rush the act, letting it keep bleeding
+ "HURT" is self-evidently loud and bleedy
+ "Grab" is subtle because we keep our prey tight and close.
+ */
+ switch(src.a_intent)
+ //if(I_HELP) uses default values. Added as a comment for clarity
+ if(I_DISARM)
+ noise = FALSE
+ bleed = TRUE
+ if(I_GRAB)
+ noise = FALSE
+ if(I_HURT)
+ bleed =TRUE
+
+
+
+
+ if(noise)
+ src.visible_message("[src] moves their head next to [B]'s neck, seemingly looking for something!")
+ else
+ src.visible_message("[src] moves their head next to [B]'s neck, seemingly looking for something!", range = 1)
+
+ if(bleed) //Due to possibility of missing/misclick and missing the bleeding cues, we are warning the scene members of BLEEDING being on
+ to_chat(src, SPAN_WARNING("This is going to cause [B] to keep bleeding!"))
+ to_chat(B, SPAN_DANGER("You are going to keep bleeding from this bite!"))
if(do_after(src, 300, B)) //Thrirty seconds.
if(!Adjacent(B)) return
- src.visible_message("[src] suddenly extends their fangs and plunges them down into [B]'s neck!")
- B.apply_damage(5, BRUTE, BP_HEAD) //You're getting fangs pushed into your neck. What do you expect????
+ if(noise)
+ src.visible_message("[src] suddenly extends their fangs and plunges them down into [B]'s neck!")
+ else
+ src.visible_message("[src] suddenly extends their fangs and plunges them down into [B]'s neck!", range = 1)
+ if(bleed)
+ B.apply_damage(10, BRUTE, BP_HEAD, blocked = 0, soaked = 0, sharp = TRUE, edge = FALSE)
+ var/obj/item/organ/external/E = B.get_organ(BP_HEAD)
+ if(!(E.status & ORGAN_BLEEDING))
+ E.status |= ORGAN_BLEEDING //If 10 points of piercing didn't make the organ bleed, we are making it bleed.
+
+
+ else
+ B.apply_damage(5, BRUTE, BP_HEAD) //You're getting fangs pushed into your neck. What do you expect????
+
B.drip(80) //Remove enough blood to make them a bit woozy, but not take oxyloss.
adjust_nutrition(400)
sleep(50)
@@ -1386,4 +1454,4 @@
name = "tongue ball"
hitsound = 'sound/vore/sunesound/pred/schlorp.ogg'
hitsound_wall = 'sound/vore/sunesound/pred/schlorp.ogg'
- zaptype = /obj/item/projectile/beam/appendage
\ No newline at end of file
+ zaptype = /obj/item/projectile/beam/appendage
diff --git a/code/modules/tgui_input/text.dm b/code/modules/tgui_input/text.dm
index f115fdde63c..614f9e142ec 100644
--- a/code/modules/tgui_input/text.dm
+++ b/code/modules/tgui_input/text.dm
@@ -39,6 +39,11 @@
return input(user, message, title, default) as message|null
else
return input(user, message, title, default) as text|null
+
+ //Client has TGUI input lock on; override whatever prevent_enter was specified beforehand
+ if(user.client.prefs.tgui_input_lock)
+ prevent_enter = TRUE
+
var/datum/tgui_input_text/text_input = new(user, message, title, default, max_length, multiline, encode, timeout, prevent_enter)
text_input.tgui_interact(user)
text_input.wait()
diff --git a/config/alienwhitelist.txt b/config/alienwhitelist.txt
index 3f2c5964db5..440e35dbf25 100644
--- a/config/alienwhitelist.txt
+++ b/config/alienwhitelist.txt
@@ -111,6 +111,9 @@ pastelprincedan - Protean
pearlprophet - Protean
pemdesos - Protean
phoenixx0 - Vox
+pontifexminimus - Black-Eyed Shadekin
+pontifexminimus - Protean
+pontifexminimus - Xenochimera
qrocakes - Black-Eyed Shadekin
radiantaurora - Protean
residentcody - Black-Eyed Shadekin
diff --git a/icons/inventory/head/mob.dmi b/icons/inventory/head/mob.dmi
index 856681fa942..9ba1cea1ff2 100644
Binary files a/icons/inventory/head/mob.dmi and b/icons/inventory/head/mob.dmi differ
diff --git a/icons/inventory/head/mob_vr_vulpkanin.dmi b/icons/inventory/head/mob_vr_vulpkanin.dmi
index 7da329c30a7..d82fece7caf 100644
Binary files a/icons/inventory/head/mob_vr_vulpkanin.dmi and b/icons/inventory/head/mob_vr_vulpkanin.dmi differ
diff --git a/maps/groundbase/gb-centcomm.dmm b/maps/groundbase/gb-centcomm.dmm
index 1d31b107c56..e078f40080d 100644
--- a/maps/groundbase/gb-centcomm.dmm
+++ b/maps/groundbase/gb-centcomm.dmm
@@ -4405,12 +4405,6 @@
/obj/item/weapon/book/manual/security_space_law,
/turf/simulated/floor/tiled,
/area/centcom/security)
-"pf" = (
-/obj/structure/bed/chair/shuttle{
- dir = 4
- },
-/turf/simulated/shuttle/floor,
-/area/shuttle/escape)
"pg" = (
/obj/structure/table/standard,
/turf/simulated/floor/carpet,
@@ -21031,9 +21025,9 @@ SA
tQ
tQ
Ll
-pf
-pf
-pf
+Sc
+Sc
+Sc
jh
Sc
Sc
diff --git a/maps/groundbase/gb-z2.dmm b/maps/groundbase/gb-z2.dmm
index 55007f41dba..fd74501e4d0 100644
--- a/maps/groundbase/gb-z2.dmm
+++ b/maps/groundbase/gb-z2.dmm
@@ -2774,8 +2774,8 @@
},
/obj/machinery/button/remote/blast_door{
dir = 4;
- pixel_x = -25;
- id = "chem_room"
+ id = "chem_room";
+ pixel_x = -25
},
/turf/simulated/floor/tiled/white,
/area/groundbase/medical/Chemistry)
@@ -5088,14 +5088,8 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
-/obj/machinery/requests_console{
- department = "Cargo Bay";
- departmentType = 2;
- dir = 8;
- pixel_x = 28
- },
-/turf/simulated/floor/wood,
-/area/groundbase/cargo/qm)
+/turf/simulated/floor/tiled,
+/area/groundbase/cargo/storage)
"ou" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -7271,7 +7265,13 @@
/turf/simulated/floor/wood,
/area/groundbase/civilian/library)
"uA" = (
-/obj/structure/closet/secure_closet/cargotech,
+/obj/structure/table/standard,
+/obj/item/clothing/under/pizzaguy,
+/obj/item/clothing/under/pizzaguy,
+/obj/item/clothing/under/pizzaguy,
+/obj/item/clothing/head/pizzaguy,
+/obj/item/clothing/head/pizzaguy,
+/obj/item/clothing/head/pizzaguy,
/turf/simulated/floor/tiled,
/area/groundbase/cargo/storage)
"uC" = (
@@ -7777,9 +7777,9 @@
/obj/structure/window/reinforced/full,
/obj/machinery/door/firedoor,
/obj/machinery/door/blast/regular{
+ dir = 4;
id = "chem_room";
- name = "Chemistry Shutters";
- dir = 4
+ name = "Chemistry Shutters"
},
/turf/simulated/floor,
/area/groundbase/medical/Chemistry)