diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index cdc62e6602c..78b04c9245d 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -64,7 +64,7 @@ return 1 -/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/agony = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/blocked = 0) +/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/blocked = 0, var/agony = 0) if(blocked >= 2) return 0 if(stun) apply_effect(stun, STUN, blocked) if(weaken) apply_effect(weaken, WEAKEN, blocked) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index b48338fe352..8f2ea173cf8 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -56,7 +56,7 @@ if(!isliving(target)) return 0 if(isanimal(target)) return 0 var/mob/living/L = target - L.apply_effects(stun, weaken, paralyze, agony, irradiate, stutter, eyeblur, drowsy, blocked) // add in AGONY! + L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked) // add in AGONY! return 1 proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not.