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Rewriting the mining turfs to reduce worldstart lag.
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@@ -104,7 +104,7 @@
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build_cost = 1
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build_type = "floor"
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build_turf = /turf/simulated/floor/airless
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else if(!deconstruct && istype(T,/turf/simulated/floor/asteroid))
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else if(!deconstruct && istype(T,/turf/simulated/mineral/floor))
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build_cost = 1
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build_type = "floor"
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build_turf = /turf/simulated/floor/plating
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@@ -11,7 +11,7 @@
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/obj/structure/lattice/New() //turf/simulated/floor/asteroid
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..()
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///// Z-Level Stuff
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if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open) || istype(src.loc, /turf/simulated/floor/asteroid)))
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if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open) || istype(src.loc, /turf/simulated/mineral/floor)))
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///// Z-Level Stuff
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qdel(src)
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for(var/obj/structure/lattice/LAT in src.loc)
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