Re-fixes scaling offsets for tall sprites

Turns out fixing the busted update_transform proc revealed it lacked the thing that the previous scaling offset fix gave to the other size procs that did function back then.
This commit is contained in:
Verkister
2020-04-18 01:36:31 +03:00
parent 429d33fc29
commit 8fa42e08c3
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -42,7 +42,7 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
ASSERT(!ishuman(src))
var/matrix/M = matrix()
M.Scale(size_multiplier)
M.Translate(0, 16*(size_multiplier-1))
M.Translate(0, (vis_height/2)*(size_multiplier-1))
transform = M
/**