More work on gear loadouts.

This commit is contained in:
Zuhayr
2014-07-11 11:47:53 +09:30
parent 85b1bbe041
commit 903679bd79
9 changed files with 419 additions and 236 deletions
+51 -21
View File
@@ -266,7 +266,27 @@ datum/preferences
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'> Edit </a><br>"
dat += "<br><b>Occupation Choices</b><br>"
dat += "<br><b>Custom Loadout:</b> "
var/total_cost = 0
if(isnull(gear) || !islist(gear)) gear = list()
if(gear && gear.len)
dat += "<br>"
for(var/gear_name in gear)
if(gear_datums[gear_name])
var/datum/gear/G = gear_datums[gear_name]
total_cost += G.cost
dat += "[gear_name] <a href='byond://?src=\ref[user];preference=loadout;task=remove;gear=[gear_name]'>\[remove\]</a><br>"
dat += "<b>Used:</b> [total_cost] points."
else
dat += "none."
if(total_cost < MAX_GEAR_COST)
dat += " <a href='byond://?src=\ref[user];preference=loadout;task=input'>\[add\]</a>"
dat += "<br><br><b>Occupation Choices</b><br>"
dat += "\t<a href='?_src_=prefs;preference=job;task=menu'><b>Set Preferences</b></a><br>"
dat += "<br><table><tr><td><b>Body</b> "
@@ -342,22 +362,6 @@ datum/preferences
else
dat += "<br><br>"
dat += "<b>Custom Loadout:</b> "
var/total_cost = 0
if(gear && gear.len)
dat += "<br>"
for(var/gear_name in gear)
if(gear_datums[gear_name])
var/datum/gear/G = gear_datums[gear_name]
total_cost += G.cost
dat += "[gear_name] ([G.cost]) "
dat += "<a href='byond://?src=\ref[user];preference=loadout;task=remove;gear=[gear_name]'>\[remove\]</a><br>"
if(total_cost < MAX_GEAR_COST)
dat += "<a href='byond://?src=\ref[user];preference=loadout;task=input'>\[add\]</a><br>"
dat += "<b>Used:</b> [total_cost] points.<br>"
else
dat += "none.<br>"
if(gender == MALE)
dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_m[underwear]]</b></a><br>"
else
@@ -857,9 +861,35 @@ datum/preferences
if(href_list["task"] == "input")
var/choice = input("Select gear to add.") as null|anything in gear_datums
var/list/valid_gear_choices = list()
for(var/gear_name in gear_datums)
var/datum/gear/G = gear_datums[gear_name]
if(G.whitelisted && !is_alien_whitelisted(user, G.whitelisted))
continue
valid_gear_choices += gear_name
var/choice = input(user, "Select gear to add: ") as null|anything in valid_gear_choices
if(choice && gear_datums[choice])
gear += choice
var/total_cost = 0
if(isnull(gear) || !islist(gear)) gear = list()
if(gear && gear.len)
for(var/gear_name in gear)
if(gear_datums[gear_name])
var/datum/gear/G = gear_datums[gear_name]
total_cost += G.cost
var/datum/gear/C = gear_datums[choice]
total_cost += C.cost
if(C && total_cost <= MAX_GEAR_COST)
gear += choice
user << "\blue Added [choice] for [C.cost] points ([MAX_GEAR_COST - total_cost] points remaining)."
else
user << "\red That item will exceed the maximum loadout cost of [MAX_GEAR_COST] points."
else if(href_list["task"] == "remove")
var/to_remove = href_list["gear"]
@@ -996,14 +1026,14 @@ datum/preferences
var/datum/language/lang = all_languages[L]
if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))||(S && (L in S.secondary_langs))))
new_languages += lang
//Apparently there's some PHP script that needs to be updated in order to give people whitelist languages.
//This workaround should be removed once that has been properly updated
if (lang.name == "Siik'maas")
new_languages |= all_languages["Siik'tajr"]
if (lang.name == "Siik'tajr")
new_languages |= all_languages["Siik'maas"]
languages_available = 1
if(!(languages_available))
+271 -27
View File
@@ -11,6 +11,7 @@ proc/populate_gear_list()
var/cost //Number of points used.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
//Standard gear datums.
/datum/gear/tie_horrible
@@ -18,85 +19,318 @@ proc/populate_gear_list()
path = /obj/item/clothing/tie/horrible
cost = 2
/datum/gear/tie_blue
display_name = "blue tie"
path = /obj/item/clothing/tie/blue
cost = 2
/datum/gear/tie_red
display_name = "red tie"
path = /obj/item/clothing/tie/red
cost = 2
/datum/gear/hairflower
display_name = "hair flower pin"
path = /obj/item/clothing/head/hairflower
cost = 1
slot = SLOT_HEAD
cost = 2
slot = slot_head
/datum/gear/bandana
display_name = "pirate bandana"
path = /obj/item/clothing/head/bandana
cost = 1
slot = SLOT_HEAD
cost = 3
slot = slot_head
/datum/gear/overalls
display_name = "overalls"
path = /obj/item/clothing/suit/apron/overalls
cost = 1
slot = SLOT_OCLOTHING
cost = 2
slot = slot_wear_suit
/datum/gear/wcoat
display_name = "waistcoat"
path = /obj/item/clothing/suit/wcoat
cost = 1
slot = SLOT_OCLOTHING
cost = 2
slot = slot_wear_suit
/datum/gear/prescription
display_name = "prescription sunglasses"
path = /obj/item/clothing/glasses/sunglasses/prescription
cost = 2
slot = SLOT_EYES
cost = 3
slot = slot_glasses
/datum/gear/eyepatch
display_name = "eyepatch"
path = /obj/item/clothing/glasses/eyepatch
cost = 1
slot = SLOT_EYES
cost = 3
slot = slot_glasses
/datum/gear/flatcap
display_name = "flat cap"
path = /obj/item/clothing/head/flatcap
cost = 1
slot = SLOT_HEAD
cost = 2
slot = slot_head
/datum/gear/labcoat
display_name = "labcoat"
path = /obj/item/clothing/suit/storage/labcoat
cost = 2
slot = SLOT_OCLOTHING
cost = 3
slot = slot_wear_suit
/datum/gear/sandal
display_name = "sandals"
path = /obj/item/clothing/shoes/sandal
cost = 1
slot = SLOT_FEET
slot = slot_shoes
/datum/gear/leather
display_name = "leather shoes"
path = /obj/item/clothing/shoes/leather
cost = 1
slot = SLOT_FEET
cost = 2
slot = slot_shoes
/datum/gear/dress_shoes
display_name = "dress shoes"
path = /obj/item/clothing/shoes/centcom
cost = 2
slot = slot_shoes
/datum/gear/black_gloves
display_name = "black gloves"
path = /obj/item/clothing/gloves/black
cost = 1
slot = SLOT_FEET
slot = slot_gloves
/datum/gear/red_gloves
display_name = "red gloves"
path = /obj/item/clothing/gloves/red
cost = 1
slot = slot_gloves
/datum/gear/blue_gloves
display_name = "blue gloves"
path = /obj/item/clothing/gloves/blue
cost = 1
slot = slot_gloves
/datum/gear/orange_gloves
display_name = "orange gloves"
path = /obj/item/clothing/gloves/orange
cost = 1
slot = slot_gloves
/datum/gear/purple_gloves
display_name = "purple gloves"
path = /obj/item/clothing/gloves/purple
cost = 1
slot = slot_gloves
/datum/gear/brown_gloves
display_name = "brown gloves"
path = /obj/item/clothing/gloves/brown
cost = 1
slot = slot_gloves
/datum/gear/green_gloves
display_name = "green gloves"
path = /obj/item/clothing/gloves/green
cost = 2
slot = slot_gloves
/datum/gear/white_gloves
display_name = "white gloves"
path = /obj/item/clothing/gloves/white
cost = 2
slot = slot_gloves
/datum/gear/black_shoes
display_name = "black shoes"
path = /obj/item/clothing/shoes/black
cost = 2
slot = slot_shoes
/datum/gear/blue_shoes
display_name = "blue shoes"
path = /obj/item/clothing/shoes/blue
cost = 2
slot = slot_shoes
/datum/gear/brown_shoes
display_name = "brown shoes"
path = /obj/item/clothing/shoes/brown
cost = 2
slot = slot_shoes
/datum/gear/green_shoes
display_name = "green shoes"
path = /obj/item/clothing/shoes/green
cost = 2
slot = slot_shoes
/datum/gear/orange_shoes
display_name = "orange shoes"
path = /obj/item/clothing/shoes/orange
cost = 2
slot = slot_shoes
/datum/gear/purple_shoes
display_name = "purple shoes"
path = /obj/item/clothing/shoes/purple
cost = 2
slot = slot_shoes
/datum/gear/red_shoes
display_name = "red shoes"
path = /obj/item/clothing/shoes/red
cost = 2
slot = slot_shoes
/datum/gear/white_shoes
display_name = "white shoes"
path = /obj/item/clothing/shoes/white
cost = 2
slot = slot_shoes
/datum/gear/yellow_shoes
display_name = "yellow shoes"
path = /obj/item/clothing/shoes/yellow
cost = 2
slot = slot_shoes
/datum/gear/jackboots
display_name = "jackboots"
path = /obj/item/clothing/shoes/jackboots
cost = 3
slot = slot_shoes
/datum/gear/webbing
display_name = "webbing"
path = /obj/item/clothing/tie/storage/webbing
cost = 1
/datum/gear/armband
display_name = "red armband"
path = /obj/item/clothing/tie/armband
cost = 1
/datum/gear/armband_cargo
display_name = "cargo armband"
path = /obj/item/clothing/tie/armband/cargo
cost = 1
/datum/gear/armband_engineering
display_name = "engineering armband"
path = /obj/item/clothing/tie/armband/engine
cost = 1
/datum/gear/armband_science
display_name = "science armband"
path = /obj/item/clothing/tie/armband/science
cost = 1
/datum/gear/armband_hydroponics
display_name = "hydroponics armband"
path = /obj/item/clothing/tie/armband/hydro
cost = 1
/datum/gear/armband_medical
display_name = "medical armband"
path = /obj/item/clothing/tie/armband/med
cost = 1
/datum/gear/armband_emt
display_name = "EMT armband"
path = /obj/item/clothing/tie/armband/medgreen
cost = 1
/datum/gear/skirt_blue
display_name = "blue plaid skirt"
path = /obj/item/clothing/under/dress/plaid_blue
slot = slot_w_uniform
cost = 3
/datum/gear/skirt_red
display_name = "red plaid skirt"
path = /obj/item/clothing/under/dress/plaid_red
slot = slot_w_uniform
cost = 3
/datum/gear/skirt_purple
display_name = "purple plaid skirt"
path = /obj/item/clothing/under/dress/plaid_purple
slot = slot_w_uniform
cost = 3
/datum/gear/skirt_black
display_name = "black skirt"
path = /obj/item/clothing/under/blackskirt
slot = slot_w_uniform
cost = 3
/datum/gear/sundress
display_name = "sundress"
path = /obj/item/clothing/under/sundress
slot = slot_w_uniform
cost = 3
/datum/gear/uniform_captain
display_name = "captain's dress uniform"
path = /obj/item/clothing/under/dress/dress_cap
slot = slot_w_uniform
cost = 3
allowed_roles = list("Captain")
/datum/gear/uniform_hop
display_name = "HoP dress uniform"
path = /obj/item/clothing/under/dress/dress_hop
slot = slot_w_uniform
cost = 3
allowed_roles = list("Head of Personnel")
/datum/gear/uniform_hr
display_name = "HR director uniform"
path = /obj/item/clothing/under/dress/dress_hr
slot = slot_w_uniform
cost = 3
allowed_roles = list("Head of Personnel")
/datum/gear/kilt
display_name = "kilt"
path = /obj/item/clothing/under/kilt
slot = slot_w_uniform
cost = 3
/datum/gear/exec_suit
display_name = "executive suit"
path = /obj/item/clothing/under/suit_jacket/really_black
slot = slot_w_uniform
cost = 3
//Security
/datum/gear/security
display_name = "Security HUD"
path = /obj/item/clothing/glasses/hud/security
cost = 1
slot = SLOT_EYES
cost = 3
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/black_vest
display_name = "black webbing vest"
path = /obj/item/clothing/tie/storage/black_vest
cost = 3
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/armpit
display_name = "shoulder holster"
path = /obj/item/clothing/tie/holster/armpit
cost = 3
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Head of Security")
/datum/gear/sec_beret
display_name = "security beret"
path = /obj/item/clothing/head/beret/sec
cost = 1
slot = SLOT_HEAD
slot = slot_head
allowed_roles = list("Security Officer","Head of Security","Warden")
//Engineering
@@ -104,28 +338,38 @@ proc/populate_gear_list()
display_name = "engineering beret"
path = /obj/item/clothing/head/beret/eng
cost = 1
slot = SLOT_HEAD
allowed_roles = list("Station Engineering","Atmospheric Technician","Chief Engineer")
slot = slot_head
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
/datum/gear/brown_vest
display_name = "brown webbing vest"
path = /obj/item/clothing/tie/storage/brown_vest
cost = 3
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
//Species-specific gear datums.
/datum/gear/zhan_furs
display_name = "Zhan-Khazan furs"
path = /obj/item/clothing/suit/tajaran/furs
cost = 3
whitelisted = "Tajaran"
/datum/gear/zhan_scarf
display_name = "Zhan-Khazan headscarf"
path = /obj/item/clothing/head/tajaran/scarf
cost = 2
whitelisted = "Tajaran"
/datum/gear/unathi_robe
display_name = "roughspun robe"
path = /obj/item/clothing/suit/unathi/robe
cost = 3
slot = SLOT_OCLOTHING
slot = slot_wear_suit
whitelisted = "Unathi"
/datum/gear/unathi_mantle
display_name = "hide mantle"
path = /obj/item/clothing/suit/unathi/mantle
cost = 2
slot = SLOT_OCLOTHING
slot = slot_wear_suit
whitelisted = "Unathi"
@@ -155,6 +155,7 @@
S["skills"] >> skills
S["skill_specialization"] >> skill_specialization
S["organ_data"] >> organ_data
S["gear"] >> gear
S["nanotrasen_relation"] >> nanotrasen_relation
//S["skin_style"] >> skin_style
@@ -211,6 +212,7 @@
if(isnull(disabilities)) disabilities = 0
if(!player_alt_titles) player_alt_titles = new()
if(!organ_data) src.organ_data = list()
if(!gear) src.gear = list()
//if(!skin_style) skin_style = "Default"
return 1
@@ -248,6 +250,7 @@
S["undershirt"] << undershirt
S["backbag"] << backbag
S["b_type"] << b_type
S["spawnpoint"] << spawnpoint
//Jobs
S["alternate_option"] << alternate_option
@@ -273,6 +276,7 @@
S["skills"] << skills
S["skill_specialization"] << skill_specialization
S["organ_data"] << organ_data
S["gear"] << gear
S["nanotrasen_relation"] << nanotrasen_relation
//S["skin_style"] << skin_style