From 9069ca7f35de9fc58f35f9c0ba83da5ade1f1231 Mon Sep 17 00:00:00 2001 From: ItsSelis Date: Thu, 16 Jun 2022 15:46:26 +0200 Subject: [PATCH] Enables to un-anchor the Bins --- code/game/objects/structures/crates_lockers/crates.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index 6a5e2fd954e..288652c31f5 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -90,7 +90,9 @@ src.set_dir(turn(src.dir, 90)) /obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(opened) + if(W.is_wrench() && istype(src,/obj/structure/closet/crate/bin)) + return ..() + else if(opened) if(isrobot(user)) return if(W.loc != user) // This should stop mounted modules ending up outside the module.