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Various fixes (#16176)
-Patches map-spawn random objects inside loot piles -Adds counter-clockwise rotation to many objects -Prevents borers from crashing VR -Tweaks blood drying to not queue dry timers on mapload -Prevents adding grabs to crates -Fixes look up verb when outdoors -Lets vehicles fall through open space -Lets the cargo tug dangerously use stairs -Fixes med/sec bot runtimes -Fixes TECH_MAGNETS incorrect define -Fixes damage/stumblevore procing every step when riding taurs/borgs while confused
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@@ -49,7 +49,13 @@ var/global/list/image/splatter_cache=list()
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if (B.blood_DNA)
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blood_DNA |= B.blood_DNA.Copy()
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qdel(B)
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addtimer(CALLBACK(src, PROC_REF(dry)), DRYING_TIME * (amount+1))
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//VOREstation edit - Moved timer call to Init, and made it not call on mapload
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/obj/effect/decal/cleanable/blood/Initialize(var/mapload, var/_age)
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. = ..()
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if(!mapload)
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addtimer(CALLBACK(src, PROC_REF(dry)), DRYING_TIME * (amount+1))
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//VOREstation edit end
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/obj/effect/decal/cleanable/blood/update_icon()
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if(basecolor == "rainbow") basecolor = get_random_colour(1)
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