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Wrist-bound PDAs!
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@@ -609,7 +609,7 @@ GLOBAL_LIST_EMPTY(blood_overlays_by_type)
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// Already got one
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if(blood_overlay)
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return
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// Already cached
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if(GLOB.blood_overlays_by_type[type])
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blood_overlay = GLOB.blood_overlays_by_type[type]
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@@ -619,7 +619,7 @@ GLOBAL_LIST_EMPTY(blood_overlays_by_type)
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var/image/blood = image(icon = 'icons/effects/blood.dmi', icon_state = "itemblood") // Needs to be a new one each time since we're slicing it up with filters.
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blood.filters += filter(type = "alpha", icon = icon(icon, icon_state)) // Same, this filter is unique for each blood overlay per type
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GLOB.blood_overlays_by_type[type] = blood
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// And finally
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blood_overlay = blood
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