Giftbox fixes (#18898)

* Adds gifts to scene gripper

* Upports advanced gifts. Makes borgs able to pick up gifts
This commit is contained in:
Cameron Lennox
2025-12-26 06:39:31 +01:00
committed by GitHub
parent ceffe52b7a
commit 90b0f813eb
4 changed files with 198 additions and 8 deletions
@@ -10,8 +10,8 @@
/obj/item/a_gift
name = "gift"
desc = "PRESENTS!!!! eek!"
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
icon = 'icons/obj/gifts.dmi'
icon_state = "gift"
item_state = "gift1"
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
@@ -21,16 +21,16 @@
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
if(w_class > 0 && w_class < ITEMSIZE_LARGE)
icon_state = "gift[w_class]"
icon_state = "gift[w_class]" + "_[pick("g","r","b","y","p")]"
else
icon_state = "gift[pick(1, 2, 3)]"
icon_state = "gift[pick(1, 2, 3)]" + "_[pick("g","r","b","y","p")]"
/obj/item/gift/attack_self(mob/user as mob)
user.drop_item()
playsound(src, 'sound/items/package_unwrap.ogg', 50,1)
if(src.gift)
if(gift)
user.put_in_active_hand(gift)
src.gift.add_fingerprint(user)
gift.add_fingerprint(user)
else
to_chat(user, span_warning("The gift was empty!"))
qdel(src)
@@ -41,7 +41,7 @@
return
/obj/effect/spresent/relaymove(mob/user as mob)
if (user.stat)
if(user.stat)
return
to_chat(user, span_warning("You can't move."))
@@ -184,3 +184,192 @@
to_chat(user, span_warning("You need more paper."))
else
to_chat(user, "They are moving around too much. A straightjacket would help.")
/obj/item/a_gift/advanced
name = "present"
desc = "Its a Christmas present! It has a tag on it that says: 'Chomp staff thank you all for the year that has passed and wish you a merry Christmas and a happy new year. May the new year be good and well for you with many achievements and happy times!'"
icon_state = "chomp_present"
item_state = "chomp_present"
plane = ABOVE_MOB_PLANE
var/chaos
/obj/item/a_gift/advanced/Initialize(mapload)
. = ..()
if(prob(1))
icon_state = "chomp_present_chaos"
chaos = TRUE
name = "chaotic present"
desc = "The casino dev messed up and gave you the wrong present! This one pulses with potential for good or evil!"
/obj/item/a_gift/advanced/attack_self(mob/M) //WIP - ALWAYS add more items to list! - Jack
var/gift_type_advanced = pick(
/obj/item/binoculars/spyglass,
/obj/item/bodysnatcher,
/obj/item/cataloguer/advanced,
/obj/item/flashlight/slime,
/obj/item/lightreplacer,
/obj/item/book/tome,
/obj/item/cell/device/weapon/recharge/alien/hybrid,
/obj/item/disk/nifsoft/compliance,
/obj/item/implanter/adrenalin,
/obj/item/moneybag,
/obj/item/pickaxe/diamonddrill,
/obj/item/rcd/advanced/loaded,
/obj/item/bluespace_harpoon,
/obj/item/storage/backpack/dufflebag/syndie,
/obj/item/storage/belt/medical/alien,
/obj/item/storage/toolbox/syndicate/powertools,
/obj/item/surgical/FixOVein/alien,
/obj/item/surgical/bone_clamp/alien,
/obj/item/surgical/cautery/alien,
/obj/item/surgical/circular_saw/alien,
/obj/item/surgical/hemostat/alien,
/obj/item/surgical/retractor/alien,
/obj/item/surgical/scalpel/alien,
/obj/item/surgical/surgicaldrill/alien,
/obj/item/sword/fluff/joanaria/scisword,
/obj/item/tool/wrench/alien,
/obj/item/tool/wirecutters/alien,
/obj/item/tool/screwdriver/alien,
/obj/item/tool/crowbar/alien,
/obj/item/weldingtool/alien,
/obj/item/twohanded/fireaxe/fluff/mjollnir,
/obj/item/gun/launcher/confetti_cannon/overdrive,
/obj/item/gun/energy/sizegun,
/obj/item/gun/energy/netgun,
/obj/item/storage/belt/utility/alien,
/obj/item/clothing/suit/armor/alien,
/obj/item/reagent_containers/spray/chemsprayer,
/obj/item/reagent_containers/glass/beaker/bluespace,
/obj/item/reagent_containers/glass/beaker/noreact,
/obj/item/storage/box/casino/costume_wizard,
/obj/item/storage/box/casino/costume_pirate,
/obj/item/storage/box/casino/costume_commie,
/obj/item/storage/box/casino/costume_plaguedoctor,
/obj/item/grenade/spawnergrenade/casino,
/obj/item/grenade/spawnergrenade/casino/chicken,
/obj/item/grenade/spawnergrenade/casino/cow,
/obj/item/grenade/spawnergrenade/casino/corgi,
/obj/item/grenade/spawnergrenade/casino/fox,
/obj/item/grenade/spawnergrenade/casino/penguin,
/obj/item/grenade/spawnergrenade/casino/snake,
/obj/item/grenade/spawnergrenade/casino/fennec,
/obj/item/grenade/spawnergrenade/casino/redpanda,
/obj/item/grenade/spawnergrenade/casino/otie,
/obj/item/dnainjector/set_trait/nobreathe,
/obj/item/dnainjector/set_trait/regenerate,
/obj/item/dnainjector/set_trait/remoteview,
/obj/item/dnainjector/set_trait/haste,
/obj/item/dnainjector/set_trait/tk,
/obj/item/instrument/accordion,
/obj/item/instrument/banjo,
/obj/item/instrument/bikehorn,
/obj/item/instrument/eguitar,
/obj/item/instrument/glockenspiel,
/obj/item/instrument/guitar,
/obj/item/instrument/harmonica,
/obj/item/instrument/musicalmoth,
/obj/item/instrument/piano_synth,
/obj/item/instrument/recorder,
/obj/item/instrument/saxophone,
/obj/item/instrument/saxophone/spectral,
/obj/item/instrument/trombone,
/obj/item/instrument/trombone/spectral,
/obj/item/instrument/trumpet,
/obj/item/instrument/trumpet/spectral,
/obj/item/instrument/violin,
/obj/item/instrument/violin/golden,
/obj/item/instrument/xylophone,
/obj/item/implantcase/adrenalin,
/obj/item/implantcase/analyzer,
/obj/item/implantcase/armblade,
/obj/item/implantcase/dart,
/obj/item/implantcase/freedom,
/obj/item/implantcase/handblade,
/obj/item/implantcase/language/eal,
/obj/item/implantcase/laser,
/obj/item/implantcase/loyalty,
/obj/item/implantcase/medkit,
/obj/item/implantcase/restrainingbolt,
/obj/item/implantcase/shades,
/obj/item/implantcase/sprinter,
/obj/item/implantcase/surge,
/obj/item/implantcase/sword,
/obj/item/implantcase/taser,
/obj/item/implantcase/toolkit,
/obj/item/implantcase/vrlanguage,
/obj/item/implanter/sizecontrol,
/obj/item/grenade/spawnergrenade/casino/gygax/mining,
/obj/item/grenade/spawnergrenade/casino/gygax/firefighter,
/obj/item/grenade/spawnergrenade/casino/gygax/Odysseus,
/obj/item/rig/bayeng,
/obj/item/rig/baymed,
/obj/item/rig/ce,
/obj/item/rig/combat,
/obj/item/rig/ert/janitor,
/obj/item/rig/industrial,
/obj/item/rig/internalaffairs,
/obj/item/rig/medical) //Below here is items that need to be upported.
/*
/obj/item/lego,
/obj/item/clothing/glasses/monocoole,
/obj/item/rig/ch/pursuit,
/obj/item/instrument/keytar,
/obj/item/grenade/spawnergrenade/casino/gygax/shuttlecraft,
/obj/item/grenade/spawnergrenade/casino/gygax/scree,
/obj/item/grenade/spawnergrenade/casino/gygax/janus,
/obj/item/grenade/spawnergrenade/casino/gygax/scarab,
/obj/item/grenade/spawnergrenade/casino/gygax/shuttlepod,
/obj/item/grenade/spawnergrenade/casino/gygax/serenity,
/obj/item/dnainjector/set_trait/xray,
/obj/item/lego,
/obj/item/grenade/spawnergrenade/casino/otie/chubby,
/obj/item/grenade/spawnergrenade/casino/zorgoia,
/obj/item/grenade/spawnergrenade/casino/gygax,
/obj/item/grenade/spawnergrenade/casino/horse,
/obj/item/grenade/spawnergrenade/casino/yithian,
/obj/item/grenade/spawnergrenade/casino/tindalos,
/obj/item/grenade/spawnergrenade/casino/lizard,
/obj/item/grenade/spawnergrenade/casino/goat,
/obj/item/grenade/spawnergrenade/casino/armadillo,
/obj/item/grenade/spawnergrenade/casino/cat,
/obj/item/storage/box/casino/costume_cutewitch,
/obj/item/storage/box/casino/costume_imperiummonk,
/obj/item/storage/box/casino/costume_chicken,
/obj/item/storage/box/casino/costume_gladiator,
/obj/item/storage/box/casino/costume_whitebunny,
/obj/item/storage/box/casino/costume_blackbunny,
/obj/item/storage/box/casino/costume_sexymime,
/obj/item/storage/box/casino/costume_sexyclown,
/obj/item/storage/box/casino/costume_nyangirl)
*/
var/gift_type_chaos = pick(
/obj/item/dnainjector/set_trait/hulk,
/obj/item/spellbook,
/obj/item/book/tome/imbued) //Below here is items that need to be upported.
/*
/obj/item/grenade/spawnergrenade/casino/infinitycake,
/obj/item/grenade/spawnergrenade/casino/universal_technomancer,
/obj/item/grenade/spawnergrenade/casino/gygax/gorilla,
*/
var/obj/item/I = null
if(chaos)
if(!ispath(gift_type_chaos,/obj/item)) return
I = new gift_type_chaos(M)
else
if(!ispath(gift_type_advanced,/obj/item)) return
I = new gift_type_advanced(M)
M.remove_from_mob(src)
M.put_in_hands(I)
I.add_fingerprint(M)
qdel(src)
return