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Removed attack_paw, attack_animal and attack_slime.
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@@ -75,8 +75,6 @@
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//world << "glass at [x],[y],[z] Mhit"
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deflate(1)
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attack_paw(mob/user as mob)
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return attack_generic(user, 15)
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attack_hand(mob/user as mob)
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add_fingerprint(user)
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@@ -91,20 +89,6 @@
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else //for nicer text~
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user.visible_message("<span class='danger'>[user] tears at [src]!</span>")
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attack_animal(mob/user as mob)
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if(!isanimal(user)) return
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var/mob/living/simple_animal/M = user
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if(M.melee_damage_upper <= 0) return
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attack_generic(M, M.melee_damage_upper)
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attack_slime(mob/user as mob)
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var/mob/living/carbon/slime/S = user
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if (!S.is_adult)
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return
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attack_generic(user, rand(10, 15))
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(!istype(W)) return
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@@ -188,9 +172,6 @@
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if(get_dist(user,src) <= 1) //not remotely though
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return TryToSwitchState(user)
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attack_paw(mob/user as mob)
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return TryToSwitchState(user)
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attack_hand(mob/user as mob)
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return TryToSwitchState(user)
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