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Removed attack_paw, attack_animal and attack_slime.
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@@ -150,29 +150,10 @@
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"You hear a knocking sound.")
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return
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/obj/structure/window/attack_paw(mob/user as mob)
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return attack_hand(user)
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/obj/structure/window/proc/attack_generic(mob/user as mob, damage = 0) //used by attack_animal and attack_slime
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user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
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take_damage(damage)
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/obj/structure/window/attack_animal(mob/user as mob)
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if(!isanimal(user)) return
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var/mob/living/simple_animal/M = user
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if(M.melee_damage_upper <= 0) return
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attack_generic(M, M.melee_damage_upper)
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/obj/structure/window/attack_slime(mob/user as mob)
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var/mob/living/carbon/slime/S = user
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if (!S.is_adult)
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return
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attack_generic(user, rand(10, 15))
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/obj/structure/window/attackby(obj/item/W as obj, mob/user as mob)
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if(!istype(W)) return//I really wish I did not need this
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if(W.flags & NOBLUDGEON) return
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