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Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events * Adds changelog. * Review & QOL
This commit is contained in:
@@ -56,14 +56,26 @@
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name = "stack of steel"
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type_to_spawn = /obj/item/stack/material/steel
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/obj/fiftyspawner/steel/hull
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name = "stack of steel hull"
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type_to_spawn = /obj/item/stack/material/steel/hull
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/obj/fiftyspawner/plasteel
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name = "stack of plasteel"
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type_to_spawn = /obj/item/stack/material/plasteel
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/obj/fiftyspawner/plasteel/hull
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name = "stack of plasteel hull"
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type_to_spawn = /obj/item/stack/material/plasteel/hull
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/obj/fiftyspawner/durasteel
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name = "stack of durasteel"
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type_to_spawn = /obj/item/stack/material/durasteel
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/obj/fiftyspawner/durasteel/hull
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name = "stack of durasteel hull"
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type_to_spawn = /obj/item/stack/material/durasteel/hull
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/obj/fiftyspawner/wood
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name = "stack of wood"
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type_to_spawn = /obj/item/stack/material/wood
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@@ -192,12 +192,20 @@
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default_type = DEFAULT_WALL_MATERIAL
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no_variants = FALSE
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/obj/item/stack/material/steel/hull
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name = MAT_STEELHULL
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default_type = MAT_STEELHULL
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/obj/item/stack/material/plasteel
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name = "plasteel"
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icon_state = "sheet-plasteel"
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default_type = "plasteel"
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no_variants = FALSE
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/obj/item/stack/material/plasteel/hull
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name = MAT_PLASTEELHULL
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default_type = MAT_PLASTEELHULL
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/obj/item/stack/material/durasteel
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name = "durasteel"
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icon_state = "sheet-durasteel"
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@@ -205,6 +213,9 @@
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default_type = "durasteel"
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no_variants = FALSE
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/obj/item/stack/material/durasteel/hull
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name = "MAT_DURASTEELHULL"
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/obj/item/stack/material/wood
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name = "wooden plank"
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icon_state = "sheet-wood"
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@@ -16,7 +16,17 @@
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stone
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metal
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solid
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cult
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ONLY WALLS
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cult
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hull
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curvy
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jaggy
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brick
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REINFORCEMENT
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reinf_over
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reinf_mesh
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reinf_cult
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reinf_metal
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DOORS
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stone
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metal
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@@ -358,6 +368,18 @@ var/list/name_to_material
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icon_reinf = "reinf_over"
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icon_colour = "#666666"
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/material/steel/hull
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name = MAT_STEELHULL
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stack_type = /obj/item/stack/material/steel/hull
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integrity = 250
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explosion_resistance = 10
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icon_base = "hull"
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icon_reinf = "reinf_mesh"
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icon_colour = "#666677"
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/material/steel/hull/place_sheet(var/turf/target) //Deconstructed into normal steel sheets.
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new /obj/item/stack/material/steel(target)
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/material/diona
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name = "biomass"
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icon_colour = null
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@@ -394,6 +416,17 @@ var/list/name_to_material
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo
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/material/plasteel/hull
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name = MAT_PLASTEELHULL
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stack_type = /obj/item/stack/material/plasteel/hull
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integrity = 600
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icon_base = "hull"
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icon_reinf = "reinf_mesh"
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icon_colour = "#777788"
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explosion_resistance = 40
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/material/plasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
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new /obj/item/stack/material/plasteel(target)
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// Very rare alloy that is reflective, should be used sparingly.
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/material/durasteel
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@@ -412,6 +445,14 @@ var/list/name_to_material
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stack_origin_tech = list(TECH_MATERIAL = 8)
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composite_material = list("plasteel" = SHEET_MATERIAL_AMOUNT, "diamond" = SHEET_MATERIAL_AMOUNT) //shrug
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/material/durasteel/hull //The 'Hardball' of starship hulls.
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name = MAT_DURASTEELHULL
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icon_base = "hull"
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icon_reinf = "reinf_mesh"
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icon_colour = "#45829a"
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explosion_resistance = 90
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reflectivity = 0.9
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/material/plasteel/titanium
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name = "titanium"
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stack_type = null
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@@ -421,6 +462,12 @@ var/list/name_to_material
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icon_colour = "#D1E6E3"
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icon_reinf = "reinf_metal"
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/material/plasteel/titanium/hull
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name = MAT_TITANIUMHULL
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stack_type = null
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icon_base = "hull"
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icon_reinf = "reinf_mesh"
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/material/glass
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name = "glass"
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stack_type = /obj/item/stack/material/glass
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@@ -129,4 +129,16 @@
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flags = RESTRICTED
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syllables = list("rus","zem","ave","groz","ski","ska","ven","konst","pol","lin","svy",
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"danya","da","mied","zan","das","krem","myka","cyka","blyat","to","st","no","na","ni",
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"ko","ne","en","po","ra","li","on","byl","cto","eni","ost","ol","ego","ver","stv","pro")
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"ko","ne","en","po","ra","li","on","byl","cto","eni","ost","ol","ego","ver","stv","pro")
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//For your event purposes.
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/datum/language/occursus
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name = LANGUAGE_EVENT1
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desc = "The Powers That Be have seen it fit to grace you with a special language that sounds like... something. This description should be overridden by the time you see this."
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speech_verb = "says"
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ask_verb = "asks"
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exclaim_verb = "shouts"
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colour = "warning"
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key = "]"
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flags = RESTRICTED
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syllables = list("chan","ange","thi","se")
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@@ -51,3 +51,6 @@
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/mob/living/carbon/human/stok/New(var/new_loc)
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..(new_loc, SPECIES_MONKEY_UNATHI)
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/mob/living/carbon/human/event1/New(var/new_loc)
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..(new_loc, SPECIES_EVENT1)
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@@ -0,0 +1,221 @@
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/*
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This species is meant to be used both as a base for Event species and possible future per-round RNG'd species, hence the proc var-ization in some places.
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IF YOU ARE USING THIS SPECIES:
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Variables you may want to make use of are:
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icobase and deform Set both to the same thing, unless you have special deformed sprites.
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mobtemplate The blank bounding box used by your species.
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mob_size The size class of the species. 20 is human.
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show_ssd What is shown when they're SSD?
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virus_immune Immune to viruses? 1/0
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short_sighted Permanent weldervision. 1/0
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blood_volume Initial blood volume.
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bloodloss_rate Multiplier for how fast a species bleeds out. Higher = Faster
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hunger_factor Multiplier for hunger.
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active_regen_mult Multiplier for 'Regenerate' power speed, in human_powers.dm
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scream_verb The text descriptor of the scream. Default screams.
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male_scream_sound Sound played when a male *scream s.
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female_scream_sound Sound played when a female *scream s.
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male_cough_sounds List of cough sounds for males.
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female_cough_sounds List of cough sounds for females.
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male_sneeze_sound Sound played when a male *sneeze s..
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female_sneeze_sound Sound played when a female *sneeze s.
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speech_sounds A list of sounds used randomly when the species talks.
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speech_chance Percentile chance to do the above.
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total_health How much damage can they take before entering crit? Default 100.
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brute_mod Physical damage multiplier.
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burn_mod Burn damage multiplier.
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oxy_mod Oxyloss modifier
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toxins_mod Toxloss modifier
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radiation_mod Radiation modifier
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flash_mod Stun from blindness modifier.
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sound_mod Stun from sounds, I.E. flashbangs.
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chemOD_mod Damage modifier for overdose
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siemens_coefficient The lower, the thicker the skin and better the insulation.
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darksight Native darksight distance.
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meat_type The food given when they are turned into meat.
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remains_type The effect left behind when they are ashed.
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death_sound The sound played when they die.
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death_message The deathgasp.
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knockout_message The message when someone gets a lucky shot on the head.
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cloning_modifier The modifier given when they are by chance cloned.
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Any 'heat' or 'pressure' vars. Environmental survivability.
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speech_bubble_appearance Part of icon_state to use for speech bubbles when talking. See talk.dmi for available icons.
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slowdown Passive movement speed malus (or boost, if negative)
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move_trail What effect marks are left when walking
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has_floating_eyes Whether the eyes can be shown above other icons
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has_glowing_eyes Whether the eyes are shown above all lighting
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water_movement How much faster or slower the species is in water
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snow_movement How much faster or slower the species is on snow
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item_slowdown_mod How affected by item slowdown the species is. Multiplier.
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*/
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/datum/species/event1 //Essentially, by default a 'better' human.
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name = SPECIES_EVENT1
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name_plural = SPECIES_EVENT1
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primitive_form = SPECIES_MONKEY
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unarmed_types = list(/datum/unarmed_attack/stomp/event1, /datum/unarmed_attack/kick/event1, /datum/unarmed_attack/punch/event1, /datum/unarmed_attack/bite/event1)
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blurb = "We're not quite sure where these things came from. Are you?"
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num_alternate_languages = 3
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species_language = LANGUAGE_GALCOM
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secondary_langs = list()
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name_language = null // Use the first-name last-name generator rather than a language scrambler
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min_age = 0
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max_age = 999
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health_hud_intensity = 1.5
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flags = NO_MINOR_CUT | NO_HALLUCINATION | NO_INFECT
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vision_flags = SEE_SELF
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darksight = 7
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brute_mod = 0.9
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burn_mod = 0.9
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oxy_mod = 0.9
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toxins_mod = 0.9
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radiation_mod = 0.9
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flash_mod = 0.9
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sound_mod = 0.9
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chemOD_mod = 0.9
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siemens_coefficient = 0.9
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spawn_flags = SPECIES_IS_RESTRICTED
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appearance_flags = HAS_SKIN_TONE | HAS_EYE_COLOR
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//Far more organs, due to the issues with adding them and their respective verbs mid round, I'll include them here.
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//Colormatch organs will change to match the blood color of the species.
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has_organ = list(
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O_HEART = /obj/item/organ/internal/heart/grey/colormatch,
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O_LUNGS = /obj/item/organ/internal/lungs/grey/colormatch,
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O_LIVER = /obj/item/organ/internal/liver/grey/colormatch,
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O_KIDNEYS = /obj/item/organ/internal/kidneys/grey/colormatch,
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O_BRAIN = /obj/item/organ/internal/brain/grey/colormatch,
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O_EYES = /obj/item/organ/internal/eyes/grey/colormatch,
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O_PLASMA = /obj/item/organ/internal/xenos/plasmavessel/grey/colormatch,
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O_ACID = /obj/item/organ/internal/xenos/acidgland/grey/colormatch,
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O_HIVE = /obj/item/organ/internal/xenos/hivenode/grey/colormatch,
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O_RESIN = /obj/item/organ/internal/xenos/resinspinner/grey/colormatch
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)
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var/use_bodyshape = SPECIES_HUMAN
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var/waterbreathing = 0
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var/overcome_gravity = 0
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var/hover = 0
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/datum/species/event1/proc/set_limbset(var/setnum = 1) //Will require existing ones to be respawned for changes to take effect.
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switch(setnum)
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if(1) //Normal.
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has_limbs = list(
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BP_TORSO = list("path" = /obj/item/organ/external/chest),
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BP_GROIN = list("path" = /obj/item/organ/external/groin),
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BP_HEAD = list("path" = /obj/item/organ/external/head),
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BP_L_ARM = list("path" = /obj/item/organ/external/arm),
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BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
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BP_L_LEG = list("path" = /obj/item/organ/external/leg),
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BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
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BP_L_HAND = list("path" = /obj/item/organ/external/hand),
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BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
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BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
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)
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if(2) //No broken bones.
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has_limbs = list(
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BP_TORSO = list("path" = /obj/item/organ/external/chest/unbreakable),
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BP_GROIN = list("path" = /obj/item/organ/external/groin/unbreakable),
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BP_HEAD = list("path" = /obj/item/organ/external/head/unbreakable),
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BP_L_ARM = list("path" = /obj/item/organ/external/arm/unbreakable),
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BP_R_ARM = list("path" = /obj/item/organ/external/arm/right/unbreakable),
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BP_L_LEG = list("path" = /obj/item/organ/external/leg/unbreakable),
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BP_R_LEG = list("path" = /obj/item/organ/external/leg/right/unbreakable),
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BP_L_HAND = list("path" = /obj/item/organ/external/hand/unbreakable),
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BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/unbreakable),
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BP_L_FOOT = list("path" = /obj/item/organ/external/foot/unbreakable),
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/unbreakable)
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)
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if(3) //No removing from the body.
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has_limbs = list(
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BP_TORSO = list("path" = /obj/item/organ/external/chest/unseverable),
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BP_GROIN = list("path" = /obj/item/organ/external/groin/unseverable),
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BP_HEAD = list("path" = /obj/item/organ/external/head/unseverable),
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BP_L_ARM = list("path" = /obj/item/organ/external/arm/unseverable),
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BP_R_ARM = list("path" = /obj/item/organ/external/arm/right/unseverable),
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BP_L_LEG = list("path" = /obj/item/organ/external/leg/unseverable),
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BP_R_LEG = list("path" = /obj/item/organ/external/leg/right/unseverable),
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BP_L_HAND = list("path" = /obj/item/organ/external/hand/unseverable),
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BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/unseverable),
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BP_L_FOOT = list("path" = /obj/item/organ/external/foot/unseverable),
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/unseverable)
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)
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if(4) //No breaking, OR removing from the body. For things that are more monsterous.
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has_limbs = list(
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BP_TORSO = list("path" = /obj/item/organ/external/chest/indestructible),
|
||||
BP_GROIN = list("path" = /obj/item/organ/external/groin/indestructible),
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BP_HEAD = list("path" = /obj/item/organ/external/head/indestructible),
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||||
BP_L_ARM = list("path" = /obj/item/organ/external/arm/indestructible),
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||||
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right/indestructible),
|
||||
BP_L_LEG = list("path" = /obj/item/organ/external/leg/indestructible),
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||||
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right/indestructible),
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BP_L_HAND = list("path" = /obj/item/organ/external/hand/indestructible),
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BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/indestructible),
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BP_L_FOOT = list("path" = /obj/item/organ/external/foot/indestructible),
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/indestructible)
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)
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return
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/datum/species/event1/proc/choose_limbset()
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var/list/limb_sets = list("Normal" = 1, "Unbreakable" = 2, "Unseverable" = 3, "Indestructible" = 4)
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var/choice = input("Choose limb set to use for future spawns.", "Limb types.") as null|anything in limb_sets
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set_limbset(limb_sets[choice])
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return limb_sets[choice]
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||||
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/datum/species/event1/proc/toggle_thermal()
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vision_flags ^= SEE_MOBS
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/datum/species/event1/proc/toggle_meson()
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vision_flags ^= SEE_TURFS
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/datum/species/event1/proc/toggle_material()
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vision_flags ^= SEE_OBJS
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/datum/species/event1/proc/toggle_infection()
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flags ^= NO_INFECT
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/datum/species/event1/proc/toggle_noslip()
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flags ^= NO_SLIP
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/datum/species/event1/proc/toggle_cloning()
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flags ^= NO_SCAN
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/datum/species/event1/proc/toggle_pain()
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flags ^= NO_PAIN
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||||
|
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/datum/species/event1/proc/toggle_embedding()
|
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flags ^= NO_EMBED
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||||
|
||||
/datum/species/event1/proc/toggle_plant() //Maybe it's a distant cousin of the Venus Fly Trap.
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||||
flags ^= IS_PLANT
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||||
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||||
/datum/species/event1/get_bodytype(var/mob/living/carbon/human/H) //Default to human sprites, if they're based on another species, var edit use_bodyshape to the correct thing in _defines/mobs.dm of the species you want to use.
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||||
return use_bodyshape
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||||
|
||||
/datum/species/event1/can_breathe_water()
|
||||
return waterbreathing
|
||||
|
||||
/datum/species/event1/can_overcome_gravity(var/mob/living/carbon/human/H)
|
||||
return overcome_gravity
|
||||
|
||||
/datum/species/event1/can_fall(var/mob/living/carbon/human/H)
|
||||
return hover
|
||||
@@ -54,8 +54,8 @@
|
||||
var/language = LANGUAGE_GALCOM // Default racial language, if any.
|
||||
var/species_language = LANGUAGE_GALCOM // Used on the Character Setup screen
|
||||
var/list/secondary_langs = list() // The names of secondary languages that are available to this species.
|
||||
var/list/speech_sounds // A list of sounds to potentially play when speaking.
|
||||
var/list/speech_chance // The likelihood of a speech sound playing.
|
||||
var/list/speech_sounds = list() // A list of sounds to potentially play when speaking.
|
||||
var/list/speech_chance = list() // The likelihood of a speech sound playing.
|
||||
var/num_alternate_languages = 0 // How many secondary languages are available to select at character creation
|
||||
var/name_language = LANGUAGE_GALCOM // The language to use when determining names for this species, or null to use the first name/last name generator
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
var/health_hud_intensity = 1 // This modifies how intensely the health hud is colored.
|
||||
|
||||
// Body/form vars.
|
||||
var/list/inherent_verbs // Species-specific verbs.
|
||||
var/list/inherent_verbs = list() // Species-specific verbs.
|
||||
var/has_fine_manipulation = 1 // Can use small items.
|
||||
var/siemens_coefficient = 1 // The lower, the thicker the skin and better the insulation.
|
||||
var/darksight = 2 // Native darksight distance.
|
||||
|
||||
@@ -113,6 +113,8 @@ var/global/list/sparring_attack_cache = list()
|
||||
sharp = 0
|
||||
edge = 0
|
||||
|
||||
/datum/unarmed_attack/bite/event1
|
||||
|
||||
/datum/unarmed_attack/bite/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
|
||||
|
||||
if (user.is_muzzled())
|
||||
@@ -128,6 +130,8 @@ var/global/list/sparring_attack_cache = list()
|
||||
eye_attack_text_victim = "digits"
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/punch/event1
|
||||
|
||||
/datum/unarmed_attack/punch/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.name
|
||||
@@ -179,6 +183,8 @@ var/global/list/sparring_attack_cache = list()
|
||||
attack_sound = "swing_hit"
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/kick/event1
|
||||
|
||||
/datum/unarmed_attack/kick/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
|
||||
if (user.legcuffed)
|
||||
return 0
|
||||
@@ -220,6 +226,8 @@ var/global/list/sparring_attack_cache = list()
|
||||
attack_sound = "swing_hit"
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/stomp/event1
|
||||
|
||||
/datum/unarmed_attack/stomp/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
|
||||
|
||||
if (user.legcuffed)
|
||||
|
||||
@@ -146,3 +146,15 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
|
||||
desc = "A tightly furled roll of paper, covered with indecipherable runes."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll"
|
||||
|
||||
/obj/item/organ/internal/brain/grey
|
||||
desc = "A piece of juicy meat found in a person's head. This one is strange."
|
||||
icon_state = "brain_grey"
|
||||
|
||||
/obj/item/organ/internal/brain/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
@@ -21,6 +21,17 @@
|
||||
..()
|
||||
robotize()
|
||||
|
||||
/obj/item/organ/internal/eyes/grey
|
||||
icon_state = "eyes_grey"
|
||||
|
||||
/obj/item/organ/internal/eyes/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
/obj/item/organ/internal/eyes/proc/change_eye_color()
|
||||
set name = "Change Eye Color"
|
||||
set desc = "Changes your robotic eye color instantly."
|
||||
|
||||
@@ -20,3 +20,15 @@
|
||||
if(prob(1))
|
||||
owner.custom_pain("A stabbing pain rolls through your chest!",1)
|
||||
owner.apply_damage(damage = 25, damagetype = HALLOSS, def_zone = parent_organ)
|
||||
|
||||
/obj/item/organ/internal/heart/grey
|
||||
icon_state = "heart_grey-on"
|
||||
dead_icon = "heart_grey-off"
|
||||
|
||||
/obj/item/organ/internal/heart/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
@@ -35,3 +35,14 @@
|
||||
owner.custom_pain("You feel extremely tired, like you can't move!",1)
|
||||
owner.m_intent = "walk"
|
||||
owner.hud_used.move_intent.icon_state = "walking"
|
||||
|
||||
/obj/item/organ/internal/kidneys/grey
|
||||
icon_state = "kidneys_grey"
|
||||
|
||||
/obj/item/organ/internal/kidneys/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
@@ -57,3 +57,14 @@
|
||||
if(prob(1) && owner.getToxLoss() < owner.getMaxHealth()*0.3)
|
||||
//owner << "" //Toxins provide their own messages for pain
|
||||
owner.adjustToxLoss(5) //Not realistic to PA but there are basically no 'real' liver infections
|
||||
|
||||
/obj/item/organ/internal/liver/grey
|
||||
icon_state = "liver_grey"
|
||||
|
||||
/obj/item/organ/internal/liver/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
@@ -39,3 +39,14 @@
|
||||
if(prob(1))
|
||||
owner.custom_pain("You suddenly feel short of breath and take a sharp, painful breath!",1)
|
||||
owner.adjustOxyLoss(30) //Look it's hard to simulate low O2 perfusion okay
|
||||
|
||||
/obj/item/organ/internal/lungs/grey
|
||||
icon_state = "lungs_grey"
|
||||
|
||||
/obj/item/organ/internal/lungs/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
@@ -27,6 +27,7 @@ var/list/organ_cache = list()
|
||||
var/min_bruised_damage = 10 // Damage before considered bruised
|
||||
var/min_broken_damage = 30 // Damage before becoming broken
|
||||
var/max_damage // Damage cap
|
||||
var/can_reject = 1 // Can this organ reject?
|
||||
var/rejecting // Is this organ already being rejected?
|
||||
var/preserved = 0 // If this is 1, prevents organ decay.
|
||||
|
||||
@@ -188,7 +189,7 @@ var/list/organ_cache = list()
|
||||
/obj/item/organ/proc/handle_rejection()
|
||||
// Process unsuitable transplants. TODO: consider some kind of
|
||||
// immunosuppressant that changes transplant data to make it match.
|
||||
if(dna)
|
||||
if(dna && can_reject)
|
||||
if(!rejecting)
|
||||
if(blood_incompatible(dna.b_type, owner.dna.b_type, species, owner.species))
|
||||
rejecting = 1
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
/obj/item/organ/external/chest/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/groin/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/arm/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/arm/right/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/leg/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/leg/right/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/foot/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/foot/right/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/hand/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/hand/right/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/head/indestructible
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
@@ -0,0 +1,43 @@
|
||||
/obj/item/organ/external/chest/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/groin/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/arm/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/arm/right/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/leg/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/leg/right/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/foot/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/foot/right/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/hand/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/hand/right/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
|
||||
/obj/item/organ/external/head/unseverable
|
||||
cannot_gib = 1
|
||||
cannot_amputate = 1
|
||||
@@ -1,23 +1,46 @@
|
||||
//XENOMORPH ORGANS
|
||||
/obj/item/organ/internal/xenos
|
||||
name = "xeno organ"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
desc = "It smells like an accident in a chemical factory."
|
||||
|
||||
/obj/item/organ/internal/xenos/eggsac
|
||||
name = "egg sac"
|
||||
parent_organ = BP_GROIN
|
||||
icon_state = "xgibmid1"
|
||||
icon_state = "sac"
|
||||
organ_tag = O_EGG
|
||||
|
||||
/obj/item/organ/internal/xenos/eggsac/grey
|
||||
icon_state = "sac_grey"
|
||||
|
||||
/obj/item/organ/internal/xenos/eggsac/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel
|
||||
name = "plasma vessel"
|
||||
parent_organ = BP_TORSO
|
||||
icon_state = "xgibdown1"
|
||||
icon_state = "plasma"
|
||||
organ_tag = O_PLASMA
|
||||
var/stored_plasma = 0
|
||||
var/max_plasma = 500
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel/grey
|
||||
icon_state = "plasma_grey"
|
||||
stored_plasma = 200
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel/queen
|
||||
name = "bloated plasma vessel"
|
||||
stored_plasma = 200
|
||||
@@ -35,17 +58,51 @@
|
||||
/obj/item/organ/internal/xenos/acidgland
|
||||
name = "acid gland"
|
||||
parent_organ = BP_HEAD
|
||||
icon_state = "xgibtorso"
|
||||
icon_state = "acidgland"
|
||||
organ_tag = O_ACID
|
||||
|
||||
/obj/item/organ/internal/xenos/acidgland/grey
|
||||
icon_state = "acidgland_grey"
|
||||
|
||||
/obj/item/organ/internal/xenos/acidgland/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
/obj/item/organ/internal/xenos/hivenode
|
||||
name = "hive node"
|
||||
parent_organ = BP_TORSO
|
||||
icon_state = "xgibmid2"
|
||||
icon_state = "xenode"
|
||||
organ_tag = O_HIVE
|
||||
|
||||
/obj/item/organ/internal/xenos/hivenode/grey
|
||||
icon_state = "xenode_grey"
|
||||
|
||||
/obj/item/organ/internal/xenos/hivenode/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
/obj/item/organ/internal/xenos/resinspinner
|
||||
name = "resin spinner"
|
||||
parent_organ = BP_HEAD
|
||||
icon_state = "xgibmid2"
|
||||
icon_state = "xenode"
|
||||
organ_tag = O_RESIN
|
||||
|
||||
|
||||
/obj/item/organ/internal/xenos/resinspinner/grey
|
||||
icon_state = "xenode_grey"
|
||||
|
||||
/obj/item/organ/internal/xenos/resinspinner/grey/colormatch/New()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = null
|
||||
spawn(15)
|
||||
if(ishuman(owner))
|
||||
H = owner
|
||||
color = H.species.blood_color
|
||||
|
||||
Reference in New Issue
Block a user