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new->init refactor
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@@ -93,7 +93,6 @@
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var/last_shot = 0 //records the last shot fired
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<<<<<<< HEAD
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//VOREStation Add - /tg/ icon system
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var/charge_sections = 4
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var/shaded_charge = FALSE
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@@ -124,12 +123,8 @@
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update_icon()
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//VOREStation Add End
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/obj/item/weapon/gun/New()
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..()
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=======
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/obj/item/weapon/gun/Initialize()
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. = ..()
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>>>>>>> 2f0a618d451... /atom New() => Initialize() [MDB IGNORE] (#8298)
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for(var/i in 1 to firemodes.len)
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firemodes[i] = new /datum/firemode(src, firemodes[i])
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