Augment Adjustments & Fixes (#17038)

* Fixes limb augments being borked for robotic limbs

* Fixes augment melee from embedding

* Makes a bunch of the augments actually CRAFTABLE

* typo
This commit is contained in:
Cameron Lennox
2025-02-05 13:57:01 -05:00
committed by GitHub
parent 060b5b0fd0
commit 91e6eb19b9
6 changed files with 132 additions and 4 deletions
+2
View File
@@ -30,6 +30,8 @@
var/aug_cooldown = 30 SECONDS
var/cooldown = null
description_fluff = "If attempting to implant a compatible augment into a synthetic limb, the limb must be screwdrivered open and then modified with a multitool before insertion can begin."
/obj/item/organ/internal/augment/Initialize()
. = ..()
setup_radial_icon()
@@ -16,7 +16,7 @@
target_slot = slot_l_hand
target_parent_classes = list(ORGAN_FLESH, ORGAN_ASSISTED)
target_parent_classes = list(ORGAN_FLESH, ORGAN_ROBOT)
integrated_object_type = /obj/item/gun/energy/laser/mounted/augment
+1 -1
View File
@@ -84,7 +84,7 @@
parent_organ = BP_GROIN
target_parent_classes = list(ORGAN_FLESH, ORGAN_ASSISTED)
target_parent_classes = list(ORGAN_FLESH, ORGAN_ROBOT)
aug_cooldown = 2 MINUTES