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move the internal preview to canvas (#18930)
* move the internal preview to canvas * use a helper * basic readme prep * . * . * transform better * byond can't handle icon states of large files... * move fully to the rust version * fix typing * just wtf. NO * fix the legacy path * keep it all centralized * tiny oversight * unit test rewrite * rename * fix bad layering * fixes a bunch of layering issues * artifact * move crash to log_runtime * missing overlay warning * why not
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@@ -78,7 +78,7 @@
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var/list/new_item_icons = list()
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var/list/new_item_state_slots = list()
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var/list/available_states = cached_icon_states(CUSTOM_ITEM_MOB)
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var/list/available_states = icon_states_fast(CUSTOM_ITEM_MOB)
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//If l_hand or r_hand are not present, preserve them using item_icons/item_state_slots
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//Then use icon_override to make every other slot use the custom sprites by default.
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