diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 0bd64342267..d4d7ca1a1f9 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -590,19 +590,14 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() uniform_sprite = "[INV_W_UNIFORM_DEF_ICON].dmi" //Build a uniform sprite -<<<<<<< HEAD //VOREStation Edit start. var/icon/c_mask = null if(tail_style && tail_style.clip_mask_icon && tail_style.clip_mask_state) var/obj/item/clothing/suit/S = wear_suit if(!(wear_suit && ((wear_suit.flags_inv & HIDETAIL) || (istype(S) && S.taurized)))) //Clip the lower half of the uniform off using the tail's clip mask. c_mask = new /icon(tail_style.clip_mask_icon, tail_style.clip_mask_state) - overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = INV_W_UNIFORM_DEF_ICON, default_layer = UNIFORM_LAYER, clip_mask = c_mask) + overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = uniform_sprite, default_layer = UNIFORM_LAYER, clip_mask = c_mask) //VOREStation Edit end. - -======= - overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = uniform_sprite, default_layer = UNIFORM_LAYER) ->>>>>>> 3af55c5... Merge pull request #6651 from Cerebulon/ClothingExpansionPort apply_layer(UNIFORM_LAYER) /mob/living/carbon/human/update_inv_wear_id()