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Massive changes.
- Changes how it mitigates damage. - It now only affects external attacks (punches, mobs, items, guns, etc.) - Now is PRE armor mitigation! https://i.imgur.com/CXx82J5.png - Adds variants. Allows mobs to use the new variants, but not the pack itself. - Adds an extended description and fluff text. - Adds ability to have both min&max for each variable. I still need to make them have specialized recharging batteries (especially for the belt unit), but currently the normal recharging batteries are fine.
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@@ -29,4 +29,18 @@
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/obj/item/device/assembly/electronic_assembly
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description_info = "This is the casing for the 'device' type of electronic assembly. It behaves like any other 'assembly' type device such as an igniter or signaler \
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and can be attached to others in the same way. Use the 'toggle-open' verb (right click) or a crowbar to pop the electronic device open to add components and close when finished."
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and can be attached to others in the same way. Use the 'toggle-open' verb (right click) or a crowbar to pop the electronic device open to add components and close when finished."
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/obj/item/device/personal_shield_generator
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description_info = "This is a personal shield generator. Depending on the type, it can either be worn on your backpack slot, your belt slot, or in a rigsuit \
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storage slot. It runs on an internal battery, which is usually self-charging. Some versions come with a gun. To active the shield, click the button in the upper \
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right of the screen, use the 'Toggle Shield' command under your objects tab, or click the device itself while it is on you. Some units come with an active weapon \
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which can be taken out at any time by Alt-clicking the device. If the device requires a cell, a screwdriver can be used. The shield slowly drains charge while \
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active and becomes weaker with each individual strike taken."
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description_fluff = "A relatively new invention, made in a collaboration between Hephaestus Industries and a startup known as Kuznetsova Enterprise in the year \
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2322. Numerous variants of the device have been made for specific tasks, ranging from riot control, mining, biohazard containment, and search and rescue, among \
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others. Most of the devices share the flaw that electrical attacks can easily overload the device and cause a shield failure, encouraging combatants to swap to \
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the use of stun-based electric weaponry when shield generators are in use. Most shield devices are self-charging, running off a micro-nuclear reactor built into \
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the chassis itself, although some variants exist without this capability and can have normal cells inserted into them. Larger units boast the capability of \
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storing a weapon, although without upgraded batteries the usage of said weapon is ill-advised."
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