mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 12:08:28 +01:00
Merge branch 'master' of github.com:Kashargul/VOREStation into usr-to-user-up-to-player_effects
This commit is contained in:
@@ -443,7 +443,7 @@
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/datum/category_item/autolathe/arms/knuckledusters
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name = "knuckle dusters"
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path =/obj/item/clothing/gloves/knuckledusters
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path =/obj/item/clothing/accessory/knuckledusters
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hidden = 1
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/datum/category_item/autolathe/arms/tacknife
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@@ -80,7 +80,7 @@
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if(prob(15/D.permeability_mod))
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return
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if(nutrition > 300 && prob(nutrition/10))
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if(nutrition > 300 && prob(nutrition/50))
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return
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var/list/zone_weights = list(
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@@ -178,16 +178,13 @@
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return FALSE
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var/disease = tgui_input_list(usr, "Choose virus", "Viruses", subtypesof(/datum/disease), subtypesof(/datum/disease))
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var/mob/living/carbon/human/H = tgui_input_list(usr, "Choose infectee", human_mob_list)
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var/mob/living/carbon/human/H = tgui_input_list(usr, "Choose infectee", "Characters", human_mob_list)
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var/datum/disease/D = new disease
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if(isnull(D) || isnull(H))
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return FALSE
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if(H.stat == DEAD)
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return FALSE
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if(!H.HasDisease(D))
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H.ForceContractDisease(D)
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@@ -91,7 +91,7 @@ GLOBAL_LIST_INIT(diseases, subtypesof(/datum/disease))
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var/cures_found = 0
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for(var/C_id in cures)
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if(affected_mob.reagents.has_reagent(C_id))
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if(affected_mob.bloodstr.has_reagent(C_id) || affected_mob.ingested.has_reagent(C_id))
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cures_found++
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if(needs_all_cures && cures_found < length(cures))
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@@ -106,7 +106,7 @@ GLOBAL_LIST_INIT(diseases, subtypesof(/datum/disease))
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if((spread_flags & SPECIAL || spread_flags & NON_CONTAGIOUS || spread_flags & BLOOD) && !force_spread)
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return
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if(affected_mob.reagents.has_reagent("spaceacilin") || (affected_mob.nutrition > 300 && prob(affected_mob.nutrition/10)))
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if(affected_mob.bloodstr.has_reagent("spaceacillin") || (affected_mob.nutrition > 300 && prob(affected_mob.nutrition/50)))
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return
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var/spread_range = 1
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@@ -2,7 +2,7 @@ GLOBAL_LIST_EMPTY(archive_diseases)
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GLOBAL_LIST_INIT(advance_cures, list(
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"sodiumchloride", "sugar", "orangejuice",
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"spaceacilin", "glucose", "ethanol",
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"spaceacillin", "glucose", "ethanol",
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"dyloteane", "impedrezene", "hepanephrodaxon",
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"gold", "silver"
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))
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@@ -16,6 +16,7 @@ GLOBAL_LIST_INIT(advance_cures, list(
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spread_text = "Unknown"
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viable_mobtypes = list(/mob/living/carbon/human)
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var/s_processing = FALSE
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var/list/symptoms = list()
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var/id = ""
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@@ -36,7 +37,7 @@ GLOBAL_LIST_INIT(advance_cures, list(
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return
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/datum/disease/advance/Destroy()
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if(processing)
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if(s_processing)
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for(var/datum/symptom/S in symptoms)
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S.End(src)
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return ..()
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@@ -46,8 +47,8 @@ GLOBAL_LIST_INIT(advance_cures, list(
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return FALSE
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if(symptoms && length(symptoms))
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if(!processing)
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processing = TRUE
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if(!s_processing)
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s_processing = TRUE
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for(var/datum/symptom/S in symptoms)
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S.Start(src)
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@@ -361,7 +362,7 @@ GLOBAL_LIST_INIT(advance_cures, list(
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for(var/datum/disease/advance/AD in active_diseases)
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AD.Refresh()
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H = tgui_input_list(usr, "Choose infectee", human_mob_list)
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H = tgui_input_list(usr, "Choose infectee", "Infectees", human_mob_list)
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if(isnull(H))
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return FALSE
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@@ -10,7 +10,8 @@ Coughing
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Low Level.
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BONUS
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Will force the affected mob to drop small items!
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Will force the affected mob to drop small items.
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Small spread if not wearing a mask
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//////////////////////////////////////
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*/
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@@ -36,4 +37,6 @@ BONUS
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var/obj/item/I = M.get_active_hand()
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if(I && I.w_class == ITEMSIZE_SMALL)
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M.drop_item()
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if(!M.wear_mask) // Small spread if not wearing a mask
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A.spread(2)
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return
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@@ -35,6 +35,6 @@ Bonus
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return
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/datum/symptom/fever/proc/Heat(var/mob/living/M, var/datum/disease/advance/A)
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var/get_heat = (sqrt(21+A.totalTransmittable()*2))+(sqrt(20+A.totalStageSpeed()*3))
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var/get_heat = (sqrtor0(21+A.totalTransmittable()*2))+(sqrtor0(20+A.totalStageSpeed()*3))
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M.bodytemperature = min(M.bodytemperature + (get_heat * A.stage), BODYTEMP_HEAT_DAMAGE_LIMIT - 1)
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return TRUE
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@@ -37,6 +37,6 @@ Bonus
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return
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/datum/symptom/flesh_eating/proc/Flesheat(mob/living/M, datum/disease/advance/A)
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var/get_damage = ((sqrt(16-A.totalStealth()))*5)
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var/get_damage = ((sqrtor0(16-A.totalStealth()))*5)
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M.adjustBruteLoss(get_damage)
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return 1
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@@ -33,7 +33,7 @@ Bonus
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return
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/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A)
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var/get_damage = (sqrt(20+A.totalStageSpeed())*(1+rand()))
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var/get_damage = max(0, (sqrtor0(20+A.totalStageSpeed())*(1+rand())))
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M.adjustToxLoss(-get_damage)
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return TRUE
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@@ -144,7 +144,7 @@ Bonus
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level = 5
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/datum/symptom/heal/dna/Heal(var/mob/living/carbon/M, var/datum/disease/advance/A)
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var/amt_healed = (sqrt(20+A.totalStageSpeed()*(3+rand())))-(sqrt(16+A.totalStealth()*rand()))
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var/amt_healed = max(0, (sqrtor0(20+A.totalStageSpeed()*(3+rand())))-(sqrtor0(16+A.totalStealth()*rand())))
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M.adjustBrainLoss(-amt_healed)
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M.radiation = max(M.radiation - 3, 0)
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return TRUE
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@@ -30,14 +30,14 @@ Bonus
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var/mob/living/M = A.affected_mob
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if(A.stage >= 3)
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M.slurring = min(0, M.slurring-4)
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M.druggy = min(0, M.druggy-4)
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M.slurring = max(0, M.slurring-4)
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M.druggy = max(0, M.druggy-4)
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M.reagents.remove_reagent("ethanol", 3)
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if(A.stage >= 4)
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M.drowsyness = min(0, M.drowsyness-4)
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M.drowsyness = max(0, M.drowsyness-4)
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if(M.reagents.has_reagent("bliss"))
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M.reagents.del_reagent("bliss")
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M.hallucination = min(0, M.hallucination-4)
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M.hallucination = max(0, M.hallucination-4)
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if(A.stage >= 5)
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if(M.reagents.get_reagent_amount("alkysine") < 10)
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M.reagents.add_reagent("alkysine", 5)
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@@ -34,6 +34,6 @@ Bonus
|
||||
return
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/datum/symptom/shivering/proc/Chill(mob/living/M, datum/disease/advance/A)
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var/get_cold = (sqrt(16+A.totalStealth()*2))+(sqrt(21+A.totalResistance()*2))
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var/get_cold = (sqrtor0(16+A.totalStealth()*2))+(sqrtor0(21+A.totalResistance()*2))
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M.bodytemperature = max(M.bodytemperature - (get_cold * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
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return 1
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@@ -34,8 +34,10 @@ Bonus
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M.emote("sniff")
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else
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M.emote("sneeze")
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A.spread(5)
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if(prob(30))
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if(!M.wear_mask) // Spread only if they're not covering their face
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A.spread(5)
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if(prob(30) && !M.wear_mask) // Same for mucus
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var/obj/effect/decal/cleanable/mucus/icky = new(get_turf(M))
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icky.viruses |= A.Copy()
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|
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|
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@@ -3,8 +3,9 @@
|
||||
max_stages = 3
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spread_text = "Airborne"
|
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spread_flags = AIRBORNE
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cure_text = "Rest & Spaceacilin"
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cures = list("spaceacilin")
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cure_text = "Rest & Spaceacillin"
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cures = list("spaceacillin", "chicken_soup")
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needs_all_cures = FALSE
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agent = "XY-rhinovirus"
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viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/human/monkey)
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permeability_mod = 0.5
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@@ -2,8 +2,9 @@
|
||||
name = "The Flu"
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||||
max_stages = 3
|
||||
spread_text = "Airborne"
|
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cure_text = "Spaceacilin"
|
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cures = list("spaceacilin")
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cure_text = "Spaceacillin"
|
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cures = list("spaceacillin", "chicken_soup")
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needs_all_cures = FALSE
|
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cure_chance = 10
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agent = "H13N1 flu virion"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/human/monkey)
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||||
@@ -4,9 +4,9 @@
|
||||
stage_prob = 2
|
||||
spread_text = "Blood and close contact"
|
||||
spread_flags = BLOOD
|
||||
cure_text = "Spaceacilin"
|
||||
cure_text = "Spaceacillin"
|
||||
agent = "Chimera cells"
|
||||
cures = list("spaceacilin")
|
||||
cures = list("spaceacillin")
|
||||
cure_chance = 10
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
desc = "If left untreated, subject will become a xenochimera upon perishing."
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
gloves = /obj/item/clothing/gloves/black
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
head = /obj/item/clothing/head/chaplain_hood
|
||||
l_ear = /obj/item/radio/headset
|
||||
glasses = /obj/item/clothing/glasses/thermal/plain/monocle
|
||||
suit = /obj/item/clothing/suit/storage/hooded/chaplain_hoodie
|
||||
r_pocket = /obj/item/bikehorn
|
||||
@@ -15,6 +14,10 @@
|
||||
id_type = /obj/item/card/id/syndicate/station_access
|
||||
id_pda_assignment = "Tunnel Clown!"
|
||||
|
||||
headset = /obj/item/radio/headset
|
||||
headset_alt = /obj/item/radio/headset/alt
|
||||
headset_earbud = /obj/item/radio/headset/earbud
|
||||
|
||||
/decl/hierarchy/outfit/masked_killer
|
||||
name = "Masked Killer"
|
||||
uniform = /obj/item/clothing/under/overalls
|
||||
@@ -22,13 +25,16 @@
|
||||
gloves = /obj/item/clothing/gloves/sterile/latex
|
||||
mask = /obj/item/clothing/mask/surgical
|
||||
head = /obj/item/clothing/head/welding
|
||||
l_ear = /obj/item/radio/headset
|
||||
glasses = /obj/item/clothing/glasses/thermal/plain/monocle
|
||||
suit = /obj/item/clothing/suit/storage/apron
|
||||
l_pocket = /obj/item/material/knife/tacknife
|
||||
r_pocket = /obj/item/surgical/scalpel
|
||||
r_hand = /obj/item/material/twohanded/fireaxe
|
||||
|
||||
headset = /obj/item/radio/headset
|
||||
headset_alt = /obj/item/radio/headset/alt
|
||||
headset_earbud = /obj/item/radio/headset/earbud
|
||||
|
||||
/decl/hierarchy/outfit/masked_killer/post_equip(var/mob/living/carbon/human/H)
|
||||
var/victim = get_mannequin(H.ckey)
|
||||
for(var/obj/item/carried_item in H.get_equipped_items(TRUE))
|
||||
@@ -39,7 +45,6 @@
|
||||
uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) }
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
gloves = /obj/item/clothing/gloves/black
|
||||
l_ear = /obj/item/radio/headset
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
l_pocket = /obj/item/melee/energy/sword
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
@@ -49,6 +54,10 @@
|
||||
pda_slot = slot_belt
|
||||
pda_type = /obj/item/pda/heads
|
||||
|
||||
headset = /obj/item/radio/headset
|
||||
headset_alt = /obj/item/radio/headset/alt
|
||||
headset_earbud = /obj/item/radio/headset/earbud
|
||||
|
||||
/decl/hierarchy/outfit/professional/post_equip(var/mob/living/carbon/human/H)
|
||||
var/obj/item/storage/secure/briefcase/sec_briefcase = new(H)
|
||||
for(var/obj/item/briefcase_item in sec_briefcase)
|
||||
|
||||
@@ -4,24 +4,30 @@
|
||||
gloves = /obj/item/clothing/gloves/white
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
head = /obj/item/clothing/head/beret/centcom/officer
|
||||
l_ear = /obj/item/radio/headset/centcom
|
||||
glasses = /obj/item/clothing/glasses/omnihud/all
|
||||
id_type = /obj/item/card/id/centcom
|
||||
pda_type = /obj/item/pda/centcom
|
||||
flags = OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/centcom
|
||||
headset_alt = /obj/item/radio/headset/centcom
|
||||
headset_earbud = /obj/item/radio/headset/centcom
|
||||
|
||||
/decl/hierarchy/outfit/job/emergency_responder
|
||||
name = OUTFIT_JOB_NAME("Emergency Responder")
|
||||
uniform = /obj/item/clothing/under/ert
|
||||
shoes = /obj/item/clothing/shoes/boots/swat
|
||||
gloves = /obj/item/clothing/gloves/swat
|
||||
l_ear = /obj/item/radio/headset/ert
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
id_type = /obj/item/card/id/centcom/ERT
|
||||
pda_type = /obj/item/pda/centcom
|
||||
flags = OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/ert
|
||||
headset_alt = /obj/item/radio/headset/ert
|
||||
headset_earbud = /obj/item/radio/headset/ert
|
||||
|
||||
/decl/hierarchy/outfit/job/emergency_responder/post_equip(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
ert.add_antagonist(H.mind)
|
||||
|
||||
@@ -2,4 +2,6 @@
|
||||
name = "Military Uniform"
|
||||
hierarchy_type = /decl/hierarchy/outfit/military
|
||||
|
||||
l_ear = /obj/item/radio/headset
|
||||
headset = /obj/item/radio/headset
|
||||
headset_alt = /obj/item/radio/headset
|
||||
headset_earbud = /obj/item/radio/headset
|
||||
@@ -29,7 +29,6 @@
|
||||
/decl/hierarchy/outfit/soviet_soldier/admiral
|
||||
name = "Soviet admiral"
|
||||
head = /obj/item/clothing/head/hgpiratecap
|
||||
l_ear = /obj/item/radio/headset/heads/captain
|
||||
glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
|
||||
suit = /obj/item/clothing/suit/hgpirate
|
||||
|
||||
@@ -37,10 +36,13 @@
|
||||
id_type = /obj/item/card/id/centcom //station
|
||||
id_pda_assignment = "Admiral"
|
||||
|
||||
headset = /obj/item/radio/headset/heads/captain
|
||||
headset_alt = /obj/item/radio/headset/heads/captain
|
||||
headset_earbud = /obj/item/radio/headset/heads/captain
|
||||
|
||||
/decl/hierarchy/outfit/merchant
|
||||
name = "Merchant"
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
l_ear = /obj/item/radio/headset
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/card/id/civilian //merchant
|
||||
@@ -48,6 +50,10 @@
|
||||
pda_type = /obj/item/pda/chef //cause I like the look
|
||||
id_pda_assignment = "Merchant"
|
||||
|
||||
headset = /obj/item/radio/headset
|
||||
headset_alt = /obj/item/radio/headset
|
||||
headset_earbud = /obj/item/radio/headset
|
||||
|
||||
/decl/hierarchy/outfit/merchant/vox
|
||||
name = "Merchant - Vox"
|
||||
shoes = /obj/item/clothing/shoes/boots/jackboots/toeless
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
uniform = /obj/item/clothing/under/rank/centcom
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
gloves = /obj/item/clothing/gloves/white
|
||||
l_ear = /obj/item/radio/headset/heads/hop
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
|
||||
id_slot = slot_wear_id
|
||||
@@ -11,6 +10,10 @@
|
||||
pda_slot = slot_r_store
|
||||
pda_type = /obj/item/pda/heads
|
||||
|
||||
headset = /obj/item/radio/headset/heads/hop
|
||||
headset_alt = /obj/item/radio/headset/heads/hop
|
||||
headset_earbud = /obj/item/radio/headset/heads/hop
|
||||
|
||||
/decl/hierarchy/outfit/nanotrasen/representative
|
||||
name = "Nanotrasen representative"
|
||||
belt = /obj/item/clipboard
|
||||
@@ -19,14 +22,20 @@
|
||||
/decl/hierarchy/outfit/nanotrasen/officer
|
||||
name = "Nanotrasen officer"
|
||||
head = /obj/item/clothing/head/beret/centcom/officer
|
||||
l_ear = /obj/item/radio/headset/heads/captain
|
||||
belt = /obj/item/gun/energy
|
||||
id_pda_assignment = "NanoTrasen Navy Officer"
|
||||
|
||||
headset = /obj/item/radio/headset/heads/captain
|
||||
headset_alt = /obj/item/radio/headset/heads/captain
|
||||
headset_earbud = /obj/item/radio/headset/heads/captain
|
||||
|
||||
/decl/hierarchy/outfit/nanotrasen/captain
|
||||
name = "Nanotrasen captain"
|
||||
uniform = /obj/item/clothing/under/rank/centcom_captain
|
||||
l_ear = /obj/item/radio/headset/heads/captain
|
||||
head = /obj/item/clothing/head/beret/centcom/captain
|
||||
belt = /obj/item/gun/energy
|
||||
id_pda_assignment = "NanoTrasen Navy Captain"
|
||||
|
||||
headset = /obj/item/radio/headset/heads/captain
|
||||
headset_alt = /obj/item/radio/headset/heads/captain
|
||||
headset_earbud = /obj/item/radio/headset/heads/captain
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
uniform = /obj/item/clothing/under/solgov/utility/army/urban
|
||||
shoes = /obj/item/clothing/shoes/boots/jackboots
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
l_ear = /obj/item/radio/headset/centcom
|
||||
r_pocket = /obj/item/ammo_magazine/m95
|
||||
l_pocket = /obj/item/ammo_magazine/m95
|
||||
l_hand = /obj/item/ammo_magazine/m95
|
||||
@@ -15,6 +14,10 @@
|
||||
suit = /obj/item/clothing/suit/armor/combat/USDF
|
||||
belt = /obj/item/storage/belt/security/tactical
|
||||
|
||||
headset = /obj/item/radio/headset/centcom
|
||||
headset_alt = /obj/item/radio/headset/centcom
|
||||
headset_earbud = /obj/item/radio/headset/centcom
|
||||
|
||||
/decl/hierarchy/outfit/USDF/Marine/equip_id(mob/living/carbon/human/H)
|
||||
var/obj/item/card/id/C = ..()
|
||||
C.name = "[H.real_name]'s military ID Card"
|
||||
@@ -29,7 +32,6 @@
|
||||
name = "USDF officer"
|
||||
head = /obj/item/clothing/head/dress/army/command
|
||||
shoes = /obj/item/clothing/shoes/boots/jackboots
|
||||
l_ear = /obj/item/radio/headset/centcom
|
||||
uniform = /obj/item/clothing/under/solgov/mildress/army/command
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
belt = /obj/item/gun/projectile/revolver/consul
|
||||
@@ -38,6 +40,10 @@
|
||||
r_hand = /obj/item/clothing/accessory/holster/hip
|
||||
l_hand = /obj/item/clothing/accessory/tie/black
|
||||
|
||||
headset = /obj/item/radio/headset/centcom
|
||||
headset_alt = /obj/item/radio/headset/centcom
|
||||
headset_earbud = /obj/item/radio/headset/centcom
|
||||
|
||||
/decl/hierarchy/outfit/USDF/Officer/equip_id(mob/living/carbon/human/H)
|
||||
var/obj/item/card/id/C = ..()
|
||||
C.name = "[H.real_name]'s military ID Card"
|
||||
@@ -51,7 +57,6 @@
|
||||
/decl/hierarchy/outfit/solcom/representative
|
||||
name = "SolCom Representative"
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
l_ear = /obj/item/radio/headset/centcom
|
||||
uniform = /obj/item/clothing/under/suit_jacket/navy
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
l_pocket = /obj/item/pen/blue
|
||||
@@ -59,6 +64,10 @@
|
||||
r_hand = /obj/item/pda/centcom
|
||||
l_hand = /obj/item/clipboard
|
||||
|
||||
headset = /obj/item/radio/headset/centcom
|
||||
headset_alt = /obj/item/radio/headset/centcom
|
||||
headset_earbud = /obj/item/radio/headset/centcom
|
||||
|
||||
/decl/hierarchy/outfit/solcom/representative/equip_id(mob/living/carbon/human/H)
|
||||
var/obj/item/card/id/C = ..()
|
||||
C.name = "[H.real_name]'s SolCom ID Card"
|
||||
@@ -74,7 +83,6 @@
|
||||
head = /obj/item/clothing/head/helmet/combat/imperial
|
||||
shoes =/obj/item/clothing/shoes/leg_guard/combat/imperial
|
||||
gloves = /obj/item/clothing/gloves/arm_guard/combat/imperial
|
||||
l_ear = /obj/item/radio/headset/syndicate
|
||||
uniform = /obj/item/clothing/under/imperial
|
||||
mask = /obj/item/clothing/mask/gas/imperial
|
||||
suit = /obj/item/clothing/suit/armor/combat/imperial
|
||||
@@ -86,12 +94,15 @@
|
||||
l_hand = /obj/item/shield/energy/imperial
|
||||
suit_store = /obj/item/gun/energy/imperial
|
||||
|
||||
headset = /obj/item/radio/headset/syndicate
|
||||
headset_alt = /obj/item/radio/headset/syndicate
|
||||
headset_earbud = /obj/item/radio/headset/syndicate
|
||||
|
||||
/decl/hierarchy/outfit/imperial/officer
|
||||
name = "Imperial officer"
|
||||
head = /obj/item/clothing/head/helmet/combat/imperial/centurion
|
||||
shoes = /obj/item/clothing/shoes/leg_guard/combat/imperial
|
||||
gloves = /obj/item/clothing/gloves/arm_guard/combat/imperial
|
||||
l_ear = /obj/item/radio/headset/syndicate
|
||||
uniform = /obj/item/clothing/under/imperial
|
||||
mask = /obj/item/clothing/mask/gas/imperial
|
||||
suit = /obj/item/clothing/suit/armor/combat/imperial/centurion
|
||||
@@ -102,6 +113,10 @@
|
||||
l_hand = /obj/item/shield/energy/imperial
|
||||
suit_store = /obj/item/gun/energy/imperial
|
||||
|
||||
headset = /obj/item/radio/headset/syndicate
|
||||
headset_alt = /obj/item/radio/headset/syndicate
|
||||
headset_earbud = /obj/item/radio/headset/syndicate
|
||||
|
||||
/*
|
||||
SOUTHERN CROSS OUTFITS
|
||||
Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead goes in lockers. Keep this in mind if editing.
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "Special ops - Officer"
|
||||
uniform = /obj/item/clothing/under/syndicate/combat
|
||||
suit = /obj/item/clothing/suit/armor/swat/officer
|
||||
l_ear = /obj/item/radio/headset/ert
|
||||
glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
|
||||
mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
|
||||
head = /obj/item/clothing/head/beret //deathsquad
|
||||
@@ -16,6 +15,10 @@
|
||||
id_desc = "Special operations ID."
|
||||
id_pda_assignment = "Special Operations Officer"
|
||||
|
||||
headset = /obj/item/radio/headset/ert
|
||||
headset_alt = /obj/item/radio/headset/ert
|
||||
headset_earbud = /obj/item/radio/headset/ert
|
||||
|
||||
/decl/hierarchy/outfit/spec_op_officer/space
|
||||
name = "Special ops - Officer in space"
|
||||
suit = /obj/item/clothing/suit/armor/swat //obj/item/clothing/suit/space/void/swat
|
||||
@@ -29,7 +32,6 @@
|
||||
uniform = /obj/item/clothing/under/ert
|
||||
shoes = /obj/item/clothing/shoes/boots/swat
|
||||
gloves = /obj/item/clothing/gloves/swat
|
||||
l_ear = /obj/item/radio/headset/ert
|
||||
belt = /obj/item/gun/energy/gun
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
@@ -37,6 +39,10 @@
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/card/id/centcom/ERT
|
||||
|
||||
headset = /obj/item/radio/headset/ert
|
||||
headset_alt = /obj/item/radio/headset/ert
|
||||
headset_earbud = /obj/item/radio/headset/ert
|
||||
|
||||
/decl/hierarchy/outfit/death_command
|
||||
name = "Spec ops - Death commando"
|
||||
|
||||
@@ -55,7 +61,6 @@
|
||||
name = "Spec ops - Mercenary"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
shoes = /obj/item/clothing/shoes/boots/combat
|
||||
l_ear = /obj/item/radio/headset/syndicate
|
||||
belt = /obj/item/storage/belt/security
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
gloves = /obj/item/clothing/gloves/swat
|
||||
@@ -66,4 +71,8 @@
|
||||
id_type = /obj/item/card/id/syndicate
|
||||
id_pda_assignment = "Mercenary"
|
||||
|
||||
headset = /obj/item/radio/headset/syndicate
|
||||
headset_alt = /obj/item/radio/headset/alt/syndicate
|
||||
headset_earbud = /obj/item/radio/headset/earbud/syndicate
|
||||
|
||||
flags = OUTFIT_HAS_BACKPACK
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/decl/hierarchy/outfit/wizard
|
||||
uniform = /obj/item/clothing/under/color/lightpurple
|
||||
shoes = /obj/item/clothing/shoes/sandal
|
||||
l_ear = /obj/item/radio/headset
|
||||
r_pocket = /obj/item/teleportation_scroll
|
||||
l_hand = /obj/item/staff
|
||||
r_hand = /obj/item/spellbook
|
||||
@@ -9,6 +8,10 @@
|
||||
backpack_contents = list(/obj/item/storage/box = 1)
|
||||
hierarchy_type = /decl/hierarchy/outfit/wizard
|
||||
|
||||
headset = /obj/item/radio/headset
|
||||
headset_alt = /obj/item/radio/headset
|
||||
headset_earbud = /obj/item/radio/headset
|
||||
|
||||
/decl/hierarchy/outfit/wizard/blue
|
||||
name = "Wizard - Blue"
|
||||
head = /obj/item/clothing/head/wizard
|
||||
|
||||
@@ -95,6 +95,13 @@
|
||||
containername = "Chicken crate"
|
||||
access = access_hydroponics
|
||||
|
||||
/datum/supply_pack/hydro/turkey
|
||||
name = "Turkey crate"
|
||||
cost = 25
|
||||
containertype = /obj/structure/largecrate/animal/turkey
|
||||
containername = "Turkey crate"
|
||||
access = access_hydroponics
|
||||
|
||||
/datum/supply_pack/hydro/seeds
|
||||
name = "Seeds crate"
|
||||
contains = list(
|
||||
|
||||
@@ -80,6 +80,7 @@
|
||||
/obj/item/toy/plushie/slimeplushie,
|
||||
/obj/item/toy/plushie/box,
|
||||
/obj/item/toy/plushie/borgplushie,
|
||||
/obj/item/toy/plushie/borgplushie/drake/eng,
|
||||
/obj/item/toy/plushie/borgplushie/medihound,
|
||||
/obj/item/toy/plushie/borgplushie/scrubpuppy,
|
||||
/obj/item/toy/plushie/foxbear,
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
/obj/item/material/knife/tacknife/survival,
|
||||
/obj/item/material/knife/machete,
|
||||
/obj/item/clothing/accessory/holster/machete,
|
||||
/obj/item/clothing/gloves/watch/survival
|
||||
/obj/item/clothing/accessory/watch/survival
|
||||
)
|
||||
cost=25
|
||||
containertype = /obj/structure/closet/crate/secure/xion
|
||||
@@ -200,7 +200,7 @@
|
||||
/obj/item/clothing/head/pilot_vr,
|
||||
/obj/item/clothing/under/rank/pilot1,
|
||||
/obj/item/gun/energy/gun/protector/pilotgun/locked,
|
||||
/obj/item/clothing/gloves/watch/survival
|
||||
/obj/item/clothing/accessory/watch/survival
|
||||
)
|
||||
cost=20
|
||||
containertype = /obj/structure/closet/crate/secure/xion
|
||||
@@ -236,7 +236,7 @@
|
||||
/obj/item/clothing/accessory/holster/machete,
|
||||
/obj/item/storage/box/explorerkeys,
|
||||
/obj/item/mapping_unit,
|
||||
/obj/item/clothing/gloves/watch/survival
|
||||
/obj/item/clothing/accessory/watch/survival
|
||||
)
|
||||
cost = 75
|
||||
containertype = /obj/structure/closet/crate/secure/xion
|
||||
|
||||
@@ -58,12 +58,6 @@
|
||||
item_cost = 20
|
||||
path = /obj/item/pen/blade/fountain
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/angrybuzzer
|
||||
name = "Morphium Shock Ring"
|
||||
desc = "An enigmatic ring used to create powerful electric shocks when punching. Can be used as a brute-force method of defibrillation."
|
||||
item_cost = 40
|
||||
path = /obj/item/clothing/gloves/ring/buzzer
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/huntingtrap
|
||||
name = "Camonetted Beartraps"
|
||||
desc = "A box of unique beartraps which will partially cloak when deployed, allowing for more effective hunting."
|
||||
|
||||
Reference in New Issue
Block a user